invalid executable
Hello
I want to create an executable of a vi. the creation of exe goes well but when I want to start an error window tells me that monapplication.exe is not a valid Win32 application. This is the first time I encounter this problem. could you help me, please?
Thanks in advance
Kind regards
Hello.
You can create create a source distribution to include all of the screws required for your application:
http://digital.NI.com/public.nsf/allkb/F3DC40A6E3F3B25B862570AD005D1D3D?OpenDocument
But I ask you the same question as the last one: have you tried to create the exe again?
Kind regards.
Tags: NI Software
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dynamically called vi, PDM invalid file reference
Hello
I can't explain a strange behavior, I hope someone can give me a hint.
First of all, do not ask why I need this way to go, I would like to understand why this is happening.
We have a FGV which has 3 actions: Init, write data and close. It works on the TDMS files. The action of the init creates a TDMS file reference that is stored in a shift register to be prepared, used by writing and finally narrow cases.
Everything is OK, if I use this FGV simply in a main VI directly from the block diagram. So that I can init, write data and finally close the PDM file.
However, for some reason, appeared a new requirement: to be able to 'Init' and 'Close' the TDMS file using the FGV, but within a dynamically called VI (a pop-up window that may not stop the execution of the appellant).
So in primary VI, I call dynamically VI one another by using the asynchronous call (flag x 80, "call and forget" method), and it dynamically called VI fires the FGV TDMS.
When I probe the reference of TDMS files, I can see that it gets its value correctly after the case 'Init' of fire. After this 'init' which happened (from Dynamics called VI), a location in the MAIN VI starts calling this FGV with enum action 'Write '. I can see via sensors, the case of writing Gets the same number of REF TDMS file which has been stored in the shift register after the case 'Init '.
But even so, the VERY first function TDMS write throws an error msg "TDMS file invalid reference '! How is it possible, if the file reference is OK and the same as that created by the function 'File open TDMS' in case 'init '?
Again, if I execute 'init' action also directly the main VI, not a third dynamically called VI, everything is OK, it works.
I hope that my explanation is not too bad
Thanks for the tips and if no idea, I'll try to recreate/replicate this behavior in a test project that is small, and I'll post it...
The problem is that when the dynamic called vi stops all references that he open invalid.
To see what I want to say, change the dynamics vi delay like 30 seconds before she stops, the savings loop works fine until the dynamics vi stops, then the error returns.
Mike...
-
ADO error: SQL execute.vi is not executable.
Thanks for all those who are willing to help me out of this problem which intrigued me several days, I can't find a similar one of Google or another forum...
Problem:
When I was with LabSQL, he came a mistake:
Sub - VI "execute SQL": Subvi is not executable. and then I looked for the source of the error, it finally turned the
"ADO Recordset GetString.vi":
' invoke the method node: invalid '.
' invoke the node: invalid refnum class.
What I have used is Windows 7 and LabVIEW7.1.
The details of this problem, which includes the vi and a few photos of the error and ADO functions, I used is attached.
Ute.VI' is
Hi FedorLeon,
I opened the LabSQL library, and no VI is broken in it. Which brings me to think about 2 possibilities:
-Your TEEN of ActiveX on your computer is not installed properly or not using is not the same version, as expected by the library.
-Your LV 7.1 on Win7 fails. That wouldn't be surprising, because the first version of LabVIEW to support Win7 is LV 2009SP1 ;-) Make a test on a machine XP LV or a LV 2012 on your Win7 machine!
Kind regards
-
Hello
first of all: I am relatively new to LabWindows, working on it for some practical work as a student
(Yes and sorry for the bad English, I'm from the Germany)
The problem:
The first important Information:
After searching for a solution, I don't know, what to do,
My project consists of a Main.uir file with a tab, a 'Main.c' which manages essentially the main .uir-stuff and some stuff-Initiating and in addition to that several Sub-Sourc-files, one for each tab panel of the Main.uir - tab.
To use the user interface elements on the main tab with secondary Sources, I'm launching tab handles at startup, which can be used by SubSource files, such as:
GetPanelHandleFromTabPage (PANEL, PANEL_TAB, 2, &BALU);)
With this controller, I can identify each UI elements when working with secondary sources
The second important information:
In some of the TabPages in the .uir, there are several ControlArrays. To use them, I create a ControlArrayHandle, such as:
MWSAverageHandle = GetCtrlArrayFromResourceID (BALU, MWSAverageArray);
No, I'm able to identify specific paintings, as items:
SetCtrlVal (BALU, GetCtrlArrayItem (MWSProgressHandle, ActiveBalun), ProgressString);
Now there is a problem, I am not able to solve:
During execution, everything works fine, I can use all the elements of a ControlArray with this ControlArrayHandle ("MWSProgressHandle"), everything works perfectly, no errors at all. BUT, when you close the program, I get the following error message:
RUNTIME ERROR NO MORTAL: "Baluns.c", line 313, col 16, id 0x00000AB8 thread:
Library function error (return value ==-4 [0xfffffffc]). Panel, menu bar or a control table handle is invalid
But this seems somewhat ridiulous for me, because when executing that each line works perfectly, each element of Array can be used without problem...
Is it something I'm not able to see?
Thanks a lot for your help.
Greeting from Lübeck, Germany!
Mathias
In the reminder of your timer, you check for (event == EVENT_TIMER_TICK)? Might get called for various events, not just the one you have in mind...
-
Hello
To solve the problem that I have, program uninstalled, rebooted machine. Has conducted an audit of the registry and remove the entries from 7 registry errors in Links 2003. Rebooted the machine. Installed Links 2003, installed patch 1.05, 1.07, and Links2k3-nvidia_win7_FINAL. I also tried to launch, links 2003 Safe Mode and still, I get this error message: ERROR: Invalid allocation, 1610612738 bytes. Any help would be greatly appreciated.
ERROR: Invalid allocation, 1610612738 bytes
Processor registers EAX = 0 x 00000000 EBX = 0 x 00000000 ECX = 00000000 EDX = 00000000 Flags x 0 x 0 = 0 x 00000000
= ESI = 0X00000000 EDI 0X00000000 EBP = 0X0012F4A8 ESP = 0X0012F348 EIP = = 0X00000000
EIP (0X00000000)? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0X0012F348) 0012F35C 0012F634 0012F62C 01DC3DC0 60000002 00010000 000001A 9 03C20DE0
00000100 0000002D 01DC4258 00000200 0000003D 01FDFDB0 76F5491C 00000014
75206AC4 84027F1C 00000674 75206E93 75206E9E 0031007E 75206E9E 004C002EDetails of the machine
===============
Name of executable: C:\Links 2003\LINKSMMIII. EXE
Executable hour, date: 19:49:12 Tuesday 3/30/2010
Command line:
Current directory: C:\Links 2003
Currently, date: 19:05:49 Tuesday 6/22/2010
GameOS build version: Version 1.1 02/11/2000
Software rasterizer: c:\links 2003\assets\binaries\blade.dll (size 282 693 bytes)
Username: Mike Harrison
Computer name: HICHAMCHGORA
Processor: 2812 MHz AMD 3DNow unknown MMX! Model SSE = 10, Type = 15, Stepping 0 = (6 processors)
Cache information: unknown
L2 w/r/rw speed: 4 cycles 22496 Mbps, 4 cycles 22496 Mbps, 4 cycles 22496 Mbps
Main memory r/w/rw speed: 14 cycles 6427 MB/s, 13 cycles 6921 Mbps, 10 Mbps 8998 cycles
W/r/rw video memory speed: 204 cycles 441 MB/s, 38 cycles 2368 Mbps, 289 cycles 311 Mbps
W/r/rw memory AGP speed: 204 cycles 441 MB/s, 37 2432 Mbps, 288 cycles cycles 312 MB/s
Operating system: Windows (6.1.7600)
DirectX version: 9.04.00.0904
Since booted time: 2 h 45 m 25 s
In the logic of the game time: 0 h 0 m s 0.62 (on frame 3)
App running time: 0 h 0 m s 0.62
Physical memory: 2 147 483 647 bytes (2048 Meg)
Physical memory available: 2 147 483 647 bytes (2048 Meg)
The swap file size: 4294967295 bytes (0 Meg)
Available page file: 4294967295 bytes (0 Meg)
Virtual memory: 2,147,352,576 bytes (2048 Meg)
Virtual memory available: 1,937,620,992 bytes (1848 Meg)
Amount of the used battery: 3172 bytes
Memory load: 31%
Desktop video mode: 32bpp 1920,1080
Mode when the accident occurred: full screen 1920 x 1080 x 32 (NVIDIA GeForce GT 220)
Networked Machine: No.
Executable version: 01.08.06.2200
PCI Chipset: unknownPath of Threads process Pri
==========================================
TaskHost.exe: 8: 8: C:\Windows\system32\taskhost.exe
DWM.exe: 13:5: C:\Windows\system32\Dwm.exe
BCU.exe: 8:6: C:\Program Files\DeviceVM\Browser Configuration Utility\BCU.exe
RoxioBurnLauncher.exe: 8:8: C:\Program SharedCOM 2010\Roxio Burn\RoxioBurnLauncher.exe
VxBlockServer.exe: 8:5: C:\Program Files\Common PX storage Engine\VxBlockServer.exe
SetPoint.exe: 8:5: C:\Program Files\Logitech\SetPoint\SetPoint.exe
KHALMNPR. EXE:-08:27: C:\Program Files\Fichiers Files\Logishrd\KHAL2\KHALMNPR. EXE
RtHDVCpl.EXE: 8, 9: C:\Program Files\Realtek\Audio\HDA\RtHDVCpl.EXE
Skype.exe: 08:20: C:\Program Files\Skype\Phone\Skype.exe
LinksLauncher.exe: 8:1: C:\Links 2003\LinksLauncher.exe
LINKSMMIII. EXE: 08:16: C:\Links 2003\LINKSMMIII. EXEVersion numbers of DLLS
===================
Msvcrt.DLL - Version 7.0.7600.16385 - found in C:\Windows\system32
'Msvcrtd.dll' is not found
Msvcirt.DLL - Version 6.1.7600.16385 - found in C:\Windows\system32
'Msvcirtd.dll' is not found
amstream.DLL - Version 6.6.7600.16385
Quartz.DLL - Version 6.6.7600.16385
Ir50_32.DLL - Version R.5.10.15.2.55
Dsound.DLL - Version 6.1.7600.16385
Dinput.DLL - Version 6.1.7600.16385
D3dim.DLL - Version 6.1.7600.16385
Ddraw.DLL - Version 6.1.7600.16385
dplayx.DLL - Version 6.1.7600.16385Audio device 0 (current) - (HW disabled mix)
==============
Description: Realtek Digital Output (Optical) (Realtek High Definition Audio)
Driver file: {0.0.0.00000000}. {cdc8ecc5-7109-4d8d-9ac9-dacfb4f56528}
Data of the driver file: can not find the driver file
CERTIFIED: No.
EMULDRIVER: No.
CONTINUOUSRATE: Yes
PRIMARYMONO: Yes
PRIMARYSTEREO: Yes
PRIMARY8BIT: Yes
PRIMARY16BIT: Yes
SECONDARYMONO: Yes
SECONDARYSTEREO: Yes
SECONDARY8BIT: Yes
SECONDARY16BIT: Yes
MinSecondarySampleRate: 100
MaxSecondarySampleRate: 200000
PrimaryBuffers: 1
MaxHwMixingAllBuffers: 1
MaxHwMixingStaticBuffers: 1
MaxHwMixingStreamingBuffers: 1
FreeHwMixingAllBuffers: 0
FreeHwMixingStaticBuffers: 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers: 0
MaxHw3DStaticBuffers: 0
MaxHw3DStreamingBuffers: 0
FreeHw3DAllBuffers: 0
FreeHw3DStaticBuffers: 0
FreeHw3DStreamingBuffers: 0
TotalHwMemBytes: 0
FreeHwMemBytes: 0
MaxContigFreeHwMemBytes: 0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0Video device 0
==============
Description: NVIDIA GeForce GT 220
Company / Chipset: nVidia.
Driver file: nvd3dum.dll
Driver size: 9 386 600 bytes
Driver date: 22:55:32 Saturday 4/3/2010
Attributes: Final Version, Private Build
Driver version: 8.17.11.9745
Version: 8.17.11.9745
Hardware ID: 10DE.0A20 (Rev 162, Subsys 0 x 12253842)
Video memory: 2,375,872,512 bytes (2266 Meg)
Mem texture map: 1,034,485,760 bytes (987 Meg)
AGP texture memory: 1,341,386,752 bytes (1279 Meg)
Modes of FourCC: NV12 NV24 YV12, UYVY, YUY2 AI44 AI88 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC
Texture formats: 555 1555 4444 565 0888 8888 bump N→∞ (8,8) bump map N→∞ (8,8) FourCC (1TXD) FourCC (2TXD) (3TXD) FourCC FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z buffer formats: 16 bit Z 32 bit Z (Z = 32 (0xffffff00) template = 8 (0xff)) (Z = 32 (0xffffff) template = 8 (0xff000000)) 32 bit Z 24 bit Z
modes 16 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
mode 32 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
CERTIFIED: No.
DRAWPRIMITIVES2: Yes
DRAWPRIMITIVES2EX: Yes
DRAWPRIMTLVERTEX: Yes
FLIPINTERVAL: Yes
FLIPNOVSYNC: Yes
NO2DDURING3DSCENE: No.
NONLOCALVIDMEM: Yes
NOPAGELOCKREQUIRED: No.
CALIBRATE the GAMMA: No.
PRIMARYGAMMA: Yes
ZBuffer: 16 24
Rendering depth: 16 32
Texture size: 1 x 1 to 8192 x 8192
Maximum U, v coords: 8192.0
Cutting guard :-100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual: Yes
Lack of mixture of the CBC:
Lack of mixture Dest:
Texture AGP: Yes
Texture coords: 8
Mix the steps: 8
The Textures of max: 8
Hardware T & L: Yes
Vertex Blending: 4
Maximum lights: 8
Clip planes: 8
Mix Lightmap: Ok
Mix Specularmap: Ok
Mixture of detail: Ok
Vid linear memory: Yes
SELECTARG1: Yes
SELECTARG2: Yes
ADD: Yes
ADDSIGNED: Yes
SUBTRACT: Yes
MODULATE: Yes
MODULATE2X: Yes
MODULATE4X: Yes
BLENDCURRENTALPHA: Yes
BLENDDIFFUSEALPHA: Yes
BLENDTEXTUREALPHA: Yes
BUMPENVMAP: Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3: Yes
ANISOTROPY: Yes
ANTIALIASSORTINDEP: Yes
FOGTABLE: Yes
FOGVERTEX: Yes
FOGRANGE: Yes
WFOG: Yes
WBUFFER: No.
MIPMAPLODBIAS: Yes
WBUFFER: No.
ZBUFFERLESSHSR: No.
MIPNEAREST: Yes
LINEARMIPLINEAR: Yes
DONOTSTRIPELEMENTS: Yes
TEXTURE CLAMP: Yes
BORDER TEXTURE: Yes
MIRROR of TEXTURE: Yes
ALPHAGOURAUDBLEND: Yes
SQUAREONLY: No.
COLORFLATMONO: Yes
COLORGOURAUDMONO: Yes
COLORFLATRGB: Yes
COLORGOURAUDRGB: Yes
SPECULARFLATRGB: Yes
SPECULARGOURAUDRGB: No.Video device 1
==============
Description: NVIDIA GeForce GT 220
Company / Chipset: nVidia.
Driver file: nvd3dum.dll
Driver size: 9 386 600 bytes
Driver date: 22:55:32 Saturday 4/3/2010
Attributes: Final Version, Private Build
Driver version: 8.17.11.9745
Version: 8.17.11.9745
Hardware ID: 10DE.0A20 (Rev 162, Subsys 0 x 12253842)
Video memory: 2,375,872,512 bytes (2266 Meg)
Mem texture map: 1,034,485,760 bytes (987 Meg)
AGP texture memory: 1,341,386,752 bytes (1279 Meg)
Modes of FourCC: NV12 NV24 YV12, UYVY, YUY2 AI44 AI88 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC
Texture formats: 555 1555 4444 565 0888 8888 bump N→∞ (8,8) bump map N→∞ (8,8) FourCC (1TXD) FourCC (2TXD) (3TXD) FourCC FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z buffer formats: 16 bit Z 32 bit Z (Z = 32 (0xffffff00) template = 8 (0xff)) (Z = 32 (0xffffff) template = 8 (0xff000000)) 32 bit Z 24 bit Z
modes 16 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
mode 32 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
CERTIFIED: No.
DRAWPRIMITIVES2: Yes
DRAWPRIMITIVES2EX: Yes
DRAWPRIMTLVERTEX: Yes
FLIPINTERVAL: Yes
FLIPNOVSYNC: Yes
NO2DDURING3DSCENE: No.
NONLOCALVIDMEM: Yes
NOPAGELOCKREQUIRED: No.
CALIBRATE the GAMMA: No.
PRIMARYGAMMA: Yes
ZBuffer: 16 24
Rendering depth: 16 32
Texture size: 1 x 1 to 8192 x 8192
Maximum U, v coords: 8192.0
Cutting guard :-100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual: Yes
Lack of mixture of the CBC:
Lack of mixture Dest:
Texture AGP: Yes
Texture coords: 8
Mix the steps: 8
The Textures of max: 8
Hardware T & L: Yes
Vertex Blending: 4
Maximum lights: 8
Clip planes: 8
Mix Lightmap: Ok
Mix Specularmap: Ok
Mixture of detail: Ok
Vid linear memory: Yes
SELECTARG1: Yes
SELECTARG2: Yes
ADD: Yes
ADDSIGNED: Yes
SUBTRACT: Yes
MODULATE: Yes
MODULATE2X: Yes
MODULATE4X: Yes
BLENDCURRENTALPHA: Yes
BLENDDIFFUSEALPHA: Yes
BLENDTEXTUREALPHA: Yes
BUMPENVMAP: Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3: Yes
ANISOTROPY: Yes
ANTIALIASSORTINDEP: Yes
FOGTABLE: Yes
FOGVERTEX: Yes
FOGRANGE: Yes
WFOG: Yes
WBUFFER: No.
MIPMAPLODBIAS: Yes
WBUFFER: No.
ZBUFFERLESSHSR: No.
MIPNEAREST: Yes
LINEARMIPLINEAR: Yes
DONOTSTRIPELEMENTS: Yes
TEXTURE CLAMP: Yes
BORDER TEXTURE: Yes
MIRROR of TEXTURE: Yes
ALPHAGOURAUDBLEND: Yes
SQUAREONLY: No.
COLORFLATMONO: Yes
COLORGOURAUDMONO: Yes
COLORFLATRGB: Yes
COLORGOURAUDRGB: Yes
SPECULARFLATRGB: Yes
SPECULARGOURAUDRGB: No.Hello again,
I want to thank each and everyone of you for your input to try to help solve the problems I've had with links.
I am happy to report that I played my first round in nearly two weeks in this... Morning. The problem is a corrupted file, .l3. I have a little more 1 100 PoliAnis' and am not sure which one is, but I can play. I tried whenever I took one of the following folders on until I finally took the PolyAni folder:
WAVs, mops, Custom photos of players, sky, Clubs, PIN code files and finally, all but one of PolyAni files. That after taking all but one of the frequented out of the folder PolyAni links has started without giving me the error of attribution not valid.
Thanks again to you all for your help.
Sincerely,
Mike
Really_Rotten
-
error of Comctl32.ocx then tried to run an executable file
When tring to run a particular executable file that is to my confidential official works, I get an error: "" component 'comctl32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid ". I looked around but could not understand as to how it was possible to resolve the error. What can I possibly do to counter the problem? I am using Windows XP 32-bit on my system.
Hello
I would like to know if the problem occurs only by opening the specific application or also happens with other applications.
Update for Microsoft Visual Basic 6.0 common controls: mscomctl.ocx and comctl32.ocx.
Microsoft Visual Basic 6.0 common controls
http://www.Microsoft.com/en-US/Download/details.aspx?ID=10019
It may be useful
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