InvalidAlgorithmParameterException: the trustAnchors parameter must be empty

Hello

I am a newbie to vSphere Web Services SDK.

I am trying to run the program SimpleClient.java programs examples provided with the SDK.

I put all the required variables (JAVAHOME, AXISHOME, WBEMHOME, VMKEYSTORE). I had also executed the code Friday and it worked.

After that, I turned off my computer.

Today morning when I started working on the same code to try to run it, its gives me an exception like below:

"An exception: Exception: org.apache.axis.AxisFault Message:;" nested exception is:

"javax.net.ssl.SSLException: java.lang.RuntimeException: error: java.security.InvalidAlgorithmParameterException: the trustAnchors parameter must be non-empty.

The way that I will carry out my code is as below:

$. run.sh com.vmware.samples.general.SimpleClient - url https://& lt; IP & gt; : 8443/sdk - username & lt; user name & gt; -password & lt; password & gt;

I'm absolutely blocked up in the present and am not able to understand the reason for the exception of tis.

Please help me with this.

Thank you very much in advance.

Hello

Please refer to the page of the guide of the installation developer No 16 & 17.

Using - ignorecert, you can skip the server certificate verification.

Run.bat com.vmware.samples.general.SimpleClient - url https://< IP >: 8443/sdk - username < username > - password <>password - ignorecert

I hope this helps.

Tags: VMware

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    Rgds

    Jan

    1. you can use "alter system set instance_name" to change the value of the instance name.

    2. you must do the following to activate the standby database (NOTE:-this is only for the activation of the backup database and not the passage to digital database)

    1 startup nomount

    2. change the base of Mount Eve.

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  • TypeError: Error #2007: hitTestObject parameter must be null

    I make a game with AS3 and have only been doing for a week but I still get this problem and there is always something different every time. could someone help me. Here is the source code (image 2 of 3, where the main problem is on line 192):

    full of the error:

    TypeError: Error #2007: hitTestObject parameter must be null.

    at flash.display::DisplayObject/_hitTest()

    at flash.display::DisplayObject/hitTestObject()

    at collisionwallgame_fla::MainTimeline/greenwinZone()

    source code:

    import flash.events.Event;

    import flash.events.KeyboardEvent;

    import flash.display.Sprite;

    import flash.events.MouseEvent;

    Stop();

    var hero: Sprite = new Sprite;

    var characterSpeed:int = 7;

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    var prevY:Number = 0;

    Hero.x = 133.35;

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    {

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    {

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    }

    If (e.keyCode is Keyboard.UP)

    {

    Hero.y-= 5;

    }

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    {

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    }

    }

    Wall collision detection

    stage.addEventListener (Event.ENTER_FRAME, wallblock);

    / * function resetXY (): void

    {

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    }*/

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    {

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    {

    hero.x = prevX;

    hero.y = prevY;

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    /*{

    resetXY()

    }*/

    If (hero.hitTestObject (wall2))

    {

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    If (hero.hitTestObject (wall3))

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    Hero.x += 7.5;

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    If (hero.hitTestObject (wall5))

    {

    Hero.y-= 7.5;

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    {

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    If (hero.hitTestObject (wall7))

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    Hero.y-= 7.5;

    }

    If (hero.hitTestObject (wall8))

    {

    Hero.x-= 7.5;

    }

    If (hero.hitTestObject (wall9))

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    Hero.y-= 7.5;

    }

    If (hero.hitTestObject (wall10))

    {

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    }

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    If (hero.hitTestObject (wall12))

    {

    Hero.x-= 7.5;

    }

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    Hero.x-= 7.5;

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    Hero.y += 7.5;

    }

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    }

    If (hero.hitTestObject (wall16))

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    If (hero.hitTestObject (wall17))

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    Hero.x += 7.5;

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    adding in enemy sprites

    var enemySpeed:int = 2;

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    var Enemy2:Enemyclass1 = new Enemyclass1;

    var Enemy3:Enemyclass1 = new Enemyclass1;

    var Enemy4:Enemyclass2 = new Enemyclass2;

    var Enemy5:Enemyclass2 = new Enemyclass2;

    Enemy1.x = 187;

    Enemy1.y = 116;

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    Enemy3.x = 349;

    Enemy3.y = 116;

    Enemy4.x = 219;

    Enemy4.y = 260;

    Enemy5.x = 309;

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    addChild (Enemy5);

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    stage.removeEventListener (KeyboardEvent.KEY_DOWN, keyboardCommands);

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    the code that you advance to the next screen)

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