Keyboard triggers - can never overlap on the timeline?

I have a character that has several keyboard triggers.  I have several forms of mouth, flashing, an animation of eyebrow and 2 pairs of eyes I swap between.

I thought I could just my animation in a loop and treat each of them individually, but I find that all the triggers of keyboard live within the same layer of the timeline, so if I have an eyebrow movement that overlaps an existing swap of the mouth, mouth swap is replaced by eyebrow movement and they cannot coexist.

I searched the forums and cannot find any discussion about this, so maybe this problem is unique to my setup, but there is no sense at all to me.

I'd appreciate it if anyone could share suggestions or ideas because I'm in a difficult situation at the moment.  I was counting on the use of CA for a PSA I work on - and indeed I kept customers waiting for 2 hours now while I tried to solve this problem.

Thank you

Paul!

For now, you need to add multiple keyboard trigger behaviors in the Panel of the puppet. Select your puppet of high level, go to behaviors on the right, click on + and select keyboard trigger. Do this for both separate keyboard triggers you want overlapping and then only one at a time for each arm.

This will be fixed in the next version, where each trigger keyboard will get its own track in the timeline automatically.

Tags: Character Animator

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