Latest stable Air SDK?

Hello

Which version of the Air SDK is the most recent stable?

I'm a bit confused of the versions available because some seem to be those of beta.

Thank you

AIR 3.8:

http://www.Adobe.com/devnet/air/air-SDK-download.html

Tags: Adobe AIR

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  • Which version of the AIR SDK to use for BB10

    Hello

    I recently moved my dev to a new Mac environment, so I had to reinstall everything, I installed the BB 3.0 sdk and robbed the air sdk 3, 4, I can compile an application, I've migrated any signature and debug tokens (which is good, cards app are OK), but whenever I try to launch my AIR on the BB10 application It opens and closes immediately before anything, even a simple HelloWorld fails.

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    Currently, we currently support only AIR version 3.1. As Tim mentioned here we will update 3.3 or 3.4 in the future.

    I'll test this, but your application should be supported if you have the latest version of the SDK installed and the target AIR 3.1.

    I'll make sure that dispel us any confusion in our documentation and SDK Installer software.

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    Dustin

  • Overview of the results of AIR SDK

    Right now I use AIR SDK 19 and can't seem to get anything to work when you use a newer version of the SDK.

    I can provide more information, but here is my configuration:

    -Computer MAC, OSX 10.11.4

    -l' mobile application (literally nothing in the constructor) empty target for Ios and debugging on Ipad3 (ios 8.4.1).

    -valid certificate of dev and profile.

    -All the Kits AIR SDK from 17 to 22 beta.

    -After each test, FB is closed and SDK is replaced with the newer version.

    compile with the sdk 17: success

    compile with the sdk 18: success

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    compile with the sdk 20: failure with "applicationVerificationFailed".

    compile with the sdk 21: failed with (no such file or directory)

    compile with the sdk 22 beta: success


    Adding just a donkey (e-mail) with 2 lines of code to display the email view:


    compile with the sdk 17: success, illustrated by email

    compile with the sdk 18: successshown by email

    compile with the sdk 19: successshown by email

    compile with the sdk 20: failure with "applicationVerificationFailed".

    compile with the sdk 21: failed with (no such file or directory)

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    I can even show video of all these tests. After reading the release notes for 20, 21, 22 I can't find anything which could justify such a result. No new way, it seems do the donkey is required, no new way to the ios installation project is necessary, same thing on the side of Apple. So I can't find a reason any as to why 20, 21, 22 cannot work out of the box. Anyone like no matter what clue here?

    Hello

    We are not able to reproduce this problem with the project that you have provided. We tried to reproduce this problem by using mac 10.11 with java 7u79 on ipad (8.4.1), ios 9.3.1(I téléphone 6 +) and ios7 using AIR 19,20,21 and 22. Can you please try with the latest version available to

    Download Adobe AIR Beta - Adobe Labs 22 and let us know.

    Thank you

    Adobe AIR Team

  • File.upload ActionScript does not work on Air SDK for iOS devices

    I try to use the ActionScript File.upload to transfer a file on Air SDK for iOS environment, but the File.upload does not work properly. No event on the file upload handler is executed after File.upload is called, and no exception is caught. When I check the side network traffic server, I found no application http even didn't hit the server after execution of File.upload. The code is below.

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------

    <? XML version = "1.0" encoding = "utf-8"? >

    " < = xmlns:fx s:View ' http://ns.Adobe.com/MXML/2009 "xmlns:s ="library://ns.adobe.com/flex/spark"title ="HomeView"> "

    < fx:Declarations >

    <! - Place non-visual elements (e.g., services, items of value) here - >

    < / fx:Declarations >

    < fx:Script >

    <! [CDATA]

    private var file:File;

    private var dir:File;

    This method is executed to create a file and download it when you press the download button.

    protected void OnUploadButtonPressed(event: MouseEvent): void {}

    trace ("upload button clicked");

    var urlReq:URLRequest = new URLRequest ("http://10.60.99.31/MyPath/fileUploadTest.do");

    urlReq.method = URLRequestMethod.POST;

    var str:String = "this is test";

    var imageBytes:ByteArray = new ByteArray();

    for (var i: int = 0; i < str.length; i ++) {}

    imageBytes.writeByte (str.charCodeAt (i));

    }

    trace ("size =" + imageBytes.length);

    try {}

    dir = File.applicationStorageDirectory

    I also tested in several different directories

    dir = File.createTempDirectory ();

    dir = File.documentsDirectory;

    var today: Date = new Date();

    var filename:String = 'IMG' + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds + now.milliseconds + ".txt";

    file = dir.resolvePath (filename);

    var stream: FileStream = new FileStream();

    Stream.Open (file, FileMode.WRITE);

    stream.writeBytes (imageBytes);

    Stream.Close ();

    Review the content of the file to check if the file is written successfully.

    var readStream:FileStream = new FileStream();

    readStream.open (file, FileMode.READ);

    var: string result = readStream.readUTFBytes (readStream.bytesAvailable);

    trace ("rear read result =" + result); The result is shown here as planned.

    file.addEventListener (Event.COMPLETE, uploadComplete);

    file.addEventListener (IOErrorEvent.IO_ERROR, ioError);

    file.addEventListener (SecurityErrorEvent.SECURITY_ERROR, securityError);

    file.addEventListener (ErrorEvent.ERROR, someError);

    file.addEventListener (ProgressEvent.PROGRESS, onProgress);

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    trace ("after file upload test");

    } catch (error) {}

    trace (e);

    }

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    Complete Manager

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    {

    trace ("Upload successful.");

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    {

    trace ("Upload failed:"+ error.text ");

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    Manager SecurityError

    private void securityError(error:SecurityErrorEvent):void {}

    trace ("security error:" + error.text);

    }

    Another Manager

    private void someError(error:ErrorEvent):void {}

    trace ("an error" + error.text);

    }

    Progress Manager

    private void onProgress(event:ProgressEvent):void {}

    trace ("progressHandler");

    }

    This method is executed to call the URLLoader.load when the delicate touch.

    protected void OnTrickyButtonPressed(event: MouseEvent): void {}

    var urlReq:URLRequest = new URLRequest ("http://200.60.99.31/"); This points to a server not - exist

    urlReq.method = URLRequestMethod.POST;

    urlReq.data = new ByteArray();

    var loader: URLLoader = new URLLoader();

    try {}

    Loader.Load (urlReq); This line is very important in iOS7. He decides if the latter file.upload may work.

    But in iOS8, file.upload does not work even if that line is executed.

    trace ("after urlloader load");

    } catch (error) {}

    trace (e);

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    }

    []] >

    < / fx:Script >

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    < s:Button = "200" x = "500" width = "400" height = "200" label = "Tricky" click = "OnTrickyButtonPressed (event)" / > "

    < / s:View >

    ------------------------------------------------------------------------------------------ -----------------------------------------------------------------------


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    During my attempt to solve the problem, I found something complicated about this problem on iOS7. In other words, if you call the URLLoader.load method (although the URLLoader.load points to an address non-existed) before calling the File.upload method, the File.upload will work as expected on iOS7. Specifically, when the above OnTrickyButtonPressed method is run before the OnUploadButtonPressedmethod, File.upload will succeed on iOS7. But this only happens on iOS7. On iOS8, File.upload still refuses to work, regardless of knowing if the URLLoader.load is executed before.

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    http://StackOverflow.com/questions/351258/how-do-i-make-Flex-file-upload-work-on-Firefox-a nd-safari

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    • IDE: Flash Builder 4.7
    • Air SDK: 3.8 / 16.0.0 (after that I have updated to the latest Air SDK 16.0.0, problem persists.)
    • Application server: Tomcat7 + spring

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    I struggled with this for days. If I really appreciate it if anyone has an idea about this.

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    Hi KA RYU.

    We have reproduced the issue successfully, our team would work on it.

    -Tushar

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    Dear Adobe Developer,

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    Hello

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