Lenovo announces when the mouse is used not to come

When I'm looking at screen if I keep not move the mouse after that about a minute an ad from lenovo with loud music constantly discusses how to stop I have a lenovo series h3

Contact Lenovo support.

Tags: Windows

Similar Questions

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    Hello

    I suggest to disable the touchpad in Device Manager and check if it helps.

    a: Right click at the bottom left of the desk.

    b: select Device Manager.

    c: In Device Manager, expand mice and other pointing devices and search for touchpad.

    d: right click on the touchpad and click disable the option.

    For all windows questions do not hesitate to contact us and we will be happy to help you.

  • A window of any application is reduced automatically when the mouse pointer is not on this window.

    original title: a window of any application automatically get reduced to a minimum when the pointer of the mouse in not on this window. It's really annoying me for the last two days. Help, please

    A window of any application automatically get reduced to a minimum when the pointer of the mouse in not on this window. It's really annoying me for the last two days. Help, please

    Hello amazigh Chanda,

    -Did you change on your computer before the show?

    Follow the following troubleshooting methods:

    Method 1:

    I suggest to put the computer in a clean boot state and then check if it helps. You can start Windows by using a minimal set of drivers and startup programs. This type of boot is known as a "clean boot". A clean boot helps eliminate software conflicts.

    To set up the computer in a clean boot, follow the steps in the link: How to perform a clean boot

    Note: After checking in the clean boot, follow step: 7 article to reset your computer to normal startup.

    Method 2:

    Run System File Check to fix the corrupted system files and then check how it works.

    Check the link 'How to use the tool File Checker system to troubleshoot missing or corrupted system files on Windows Vista or Windows 7' to run the System File Check.

    Note: He may request DVDs windows of difficulty and allowing SFC to do more than minor repairs. Could some of the files saved on your computer are deleted when fixing corrupted files.

    Method 3:

    Download Microsoft Safety Scanner, then scan your computer for viruses and malware then check how it works.

    You can download Microsoft Safety Scanner from the link "scan to Microsoft Security.

    Note:  The Microsoft Safety Scanner ends 10 days after being downloaded. To restart a scan with the latest definitions of anti-malware, download and run the Microsoft Safety Scanner again. All data that are infected must be cleaned only by deleting all of the data, which means that there is a risk of data loss.

  • The mouse pointer does not hide when you type, even with the box checked.

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    Thanks for any information!

    System details:

    Windows Vista Ultimate x 64 SP1, 4 GB ram
    Intel Core2 3.16 GHz cpu
    NVIDIA GeForce 8800GT with two monitors
    Aero is enabled.

    Hello

    Welcome to the community of Windows Vista.

    1. what application you are working on when you encountered this problem?

    Hide the mouse pointer option allows you only to remove the mouse curzor of
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    Make sure that the curzor of the mouse is placed inside the app as you type, as it does not hide the mouse, if it is outside of the application.

    Change the settings of the mouse
    http://windowshelp.Microsoft.com/Windows/en-us/help/efd700f8-bbc0-4F04-9f78-3bdb4bbf47011033.mspx#EKD

    Kind regards

    Technical support of Microsoft-yama.
    Visit our Microsoft answers feedback Forum and let us know what you think.

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    There has been progress. We tested a different (wired) mouse - that works. I had the chance to delve into the bios. I disabled legacy USB. Now, he can start with the orginal also mouse (logitech m305). Strange.

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    Delete my preferences file and restart the machine seem to have solved that problem.

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    I fell right on the problem.

    Use the Windows key + P to pass between the double screen and return to the single screen mode and returns the pointer.

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    Hope this helps others.

  • loop running only when the mouse or keyboard are active

    Hello

    I started a few weeks ago a pretty big VI. Most of the program is included in a large loop. But I feel it's to slow down unnecessarily. So to optimize it, I would like that the VI only works when the mouse or keyboard is acting on it. It would free up the CPU when I do not use it without having to shut it down. I found on the internet how to use the "wait for" to slow down the loop, but in doing so, some parts of the VI that must run in real time also slow down. I think that my idea should be more effective as well for applications in real-time and to free the memory.

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    Thank you

    Isaac

    Hello

    You can check this by using the structure of the event and monitor the activities of the mouse and the keyboard.

    I have change a simple VI to show this, please see the attachment.

    In the meantime, you can consult this example available on ni.com

    http://zone.NI.com/DevZone/CDA/EPD/p/ID/3924

    Kind regards

    Lou KwokHow

    AE OR Singapore

  • The mouse cursor does not appear on the center of the screen to start upward.

    The mouse cursor does not appear on the center of the screen to start upward.  If the mouse moves a mobile cursor appears in the upper left corner of the screen.  Have to keep rebooting until the mouse cursor properly supported.

    The mouse cursor does not appear on the center of the screen to start upward.  If the mouse moves a mobile cursor appears in the upper left corner of the screen.  Have to keep rebooting until the mouse cursor properly supported.

    Suggestions:

    Go to Safe Mode:

    Shut down your computer > turn it back on and immediately and repeatedly tab key F8 until you see a black and white screen. Use the up/down arrow and selectSafe Mode with command prompt.

    1. in safe mode, please do a system restore. Choose the date where you did not have this problem as your restore point.
    Start button > Search box, type system restore > press the Enter key > uac prompt > click on choose a different restore point > next > select dates as your restore point, until the click > next > finish
    To sit and wait. The machine restarts when it's done.

    2. always in safe mode, do a check of the file system. See if file check will check for corrupted files and repair them.

    Start button > Search box type cmd > look up, do a RIGHT click oncmd.exe > click onRun As Administrator > in this window cmd black and white, type at the prompt flashing sfc/scannow > press the ENTER key.
    Note: there is a space between 'sfc' and ' / '.
    To sit and wait. It will take time.
    When finished, exit the cmd window.
    Reboot (restart your computer)

    For the benefits of others looking for answers, please mark as answer suggestion if it solves your problem.

  • Carousel stops when the mouse on the image?

    HI - USING DREAMWEAVER CC, INSERT CAROUSEL "BOOTSTRAP" AND 12 IMAGES ADDED - I HAVE a PROBLEM THAT THE SLIDESHOW IS SUSPENDED WHEN THE MOUSE POINTER IS ON THE CAROUSEL IMAGES - IT STARTS MOVING as SOON AS I MOVE THE POINTER above OR below THE CAROUSEL?  HOW CAN I MODIFY THE CODE TO SOLVE THIS PROBLEM SO THAT THE CAROUSEL IS NOT SUSPENDED ON MOUSE OVER IMAGE?  THE WEB PAGE IS www.vertical-stairway.com - thanks in advance - Glenn

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    You can add this to the .carousel div too instead of using javascript.

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    Example would be:

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    I have Adobe Acrobat Pro 9.   I want to delete the destination of the images used in the document image when the mouse is players above them.  Doesn't look good.

    Tried to save it and open with normal adobe reader and still have the same question.

    Help, please

    Thank you

    For example.

    With comtemporary versions of MS Word the file name of the inserted picture is, by default, placed in the alternate text field.

    With the inserted image, you will see a bounding box.
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    Be well...

  • across the circle when the mouse is idle?

    When the mouse is idle, dynamically create a circle and a scale. the scale must depend on the duration of inactivity mouse... so here I could not put the circle wide, but all others are made. put the code here. Please check and give me the solution to fix this problem. Thanks fo the help...

    CODE.................

    import flash.display.MovieClip;

    Import fl.transitions.Tween;

    Import fl.motion.Tweenables;

    Import fl.transitions.easing.Strong;

    Import fl.transitions.easing.None;

    import flash.display.Sprite;

    import flash.events.MouseEvent;

    import flash.events. *;

    import flash.utils. *;

    var tweenScaleX: Tween;

    var tweenScaleY: Tween;

    var scalecir;

    var i = 1;

    var for_knw:Boolean = false;

    var inactiveTime:int;

    var t:Timer;

    switcher var: int = 0;

    var posXa:Number = stage.mouseX;

    var posYa:Number = stage.mouseY;

    var posXb:Number = stage.mouseX;

    var posYb:Number = stage.mouseY;

    inactiveTime = 1000;

    t = new Timer (inactiveTime);

    stage.addEventListener (MouseEvent.MOUSE_MOVE, stall);

    t.addEventListener (TimerEvent.TIMER, onTimer);

    t.Start ();

    function startt(e:MouseEvent):void {}

    t.Reset ();

    t.Start ();

    }

    function onTimer(e:TimerEvent):void {}

    trace ("Secnds inactive mice:" + i ++);

    }

    this.addEventListener (Event.ENTER_FRAME, checkMovement);

    function checkMovement(e:Event):void

    {

    If (switcher == 0)

    {

    posXa = stage.mouseX;

    posYa = stage.mouseY;

    Switch = 1;

    }

    on the other

    {

    posXb = stage.mouseX;

    posYb = stage.mouseY;

    Switch = 0;

    }

    var cir:Sprite = new Sprite();

    cir.graphics.beginFill (0x0066CC);

    cir.graphics.drawCircle(mouseX,mouseY,2);

    cir.graphics.endFill ();

    If (posXa == posXb & & posYa == posYb)

    {

    addChild (cir);

    tweenScaleX = new Tween (cir, Tweenables.SCALE_X, None.easeNone, cir.scaleX, i, 1, true);

    tweenScaleY = new Tween (cir, Tweenables.SCALE_Y, None.easeNone, cir.scaleY, i, 1, true);

    }

    on the other

    {

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startDraw);

    function startDraw(e:MouseEvent):void

    {

    i = 1;

    graphics.lineTo (mouseX, mouseY);

    graphics.lineStyle (1, 0 x 000000);

    graphics.moveTo (mouseX, mouseY);

    }

    }

    }

    I don't see the need for the i value, but if you want to keep it, you can and you can use instead the end point for the value of the scale of the tween, as in...

    tweenScaleX = new Tween (cir, "scaleX", None.easeNone, cir.scaleX, i, 1, true);

    To have the circle grow over time, you have to shoot the declaration circle out of the loop so that it is accessible to the Timer event handler function.  You can use the timer event handl. er function to take care of the scaling of the circle and settle the interpolation of...

    import flash.display.MovieClip;
    Import fl.transitions.Tween;
    Import fl.transitions.easing.Strong;
    Import fl.transitions.easing.None;
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events. *;
    import flash.utils. *;

    var tweenScaleX: Tween;
    var tweenScaleY: Tween;
    var scalecir;
    var i = 1;
    var for_knw:Boolean = false;
    var inactiveTime:int;
    var t:Timer;

    switcher var: int = 0;
    var posXlast:Number = mouseX;
    var posYlast:Number = mouseY;

    var allowDrawingCircle:Boolean = true;

    inactiveTime = 1000;
    t = new Timer (inactiveTime);
    t.addEventListener (TimerEvent.TIMER, onTimer);
    t.Start ();

    function onTimer(e:TimerEvent):void {}
    i ++ ;
       tweenScaleX = new Tween (cir, "scaleX", None.easeNone, cir.scaleX, cir.scaleX + 1, 1, true);
    tweenScaleY = new Tween (cir, "scaleY", None.easeNone, cir.scaleY, cir.scaleY + 1, 1, true);

    }

    this.addEventListener (Event.ENTER_FRAME, checkMovement);

    var cir:Sprite;

    function checkMovement(e:Event):void
    {
    If (posXlast == mouseX & posYlast == mouseY)
    {
    {if (allowDrawingCircle)}
    allowDrawingCircle = false;
       
        CIR = new Sprite();
    CIR.x = mouseX;
    CIR.y = mouseY;
    cir.graphics.beginFill (0x0066CC);
    cir.graphics.drawCircle (0,0,2);
    cir.graphics.endFill ();
       
    addChild (cir);
    }
    } else {}
    allowDrawingCircle = true;
    }
             
    posXlast = mouseX;
    posYlast = mouseY;

    }

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startDraw);
    function startDraw(e:MouseEvent):void
    {
    t.Reset ();
    t.Start ();
    i = 1;
    graphics.lineTo (mouseX, mouseY);
    graphics.lineStyle (1, 0 x 000000);
    graphics.moveTo (mouseX, mouseY);
    }

  • MOUSE_LEAVE to detect when the mouse down

    I have to be able to detect a MOUSE_LEAVE on now that the mouse leaves the scene no matter if the mouse is pointing DOWNWARDS or upwards. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE gets only sent if the mouse is in PLACE or when the mouse is released out of the scene. Is there an API like isMouseOutsideStage instead of using headphones that I can use instead? stage.addEventListener (MouseEvent.MOUSE_OUT) is not applicable because whenever my slide show changes pictures, scene MOUSE_OUT is sent which is not desirable. The code below works perfectly where it detects a version or version out if event.target differs from the myButton. The strange thing or maybe a bad behavior is that if I release outside the stadium, event.target is equivalent to myButton thus detect a "communiqué" instead of "liberation outdoors." I think that when we release the outdoor stage, the event.target want to be null. There is no other work around, I may think or find.

    myButton.addEventListener (MouseEvent.MOUSE_DOWN, {function(event:MouseEvent):void}
    MouseHandler.addEventListener (MouseEvent.MOUSE_UP, {function(event:MouseEvent):void}
    MouseHandler.removeEventListener (MouseEvent.MOUSE_UP, arguments.callee);
    if(Event.Target == MyButton) {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE));
    } else {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE_OUTSIDE));
    }
    });
    });

    I created a MouseHandler class that maintains Boolean values such as isDown tried isOnStage by assigning true MOUSE_MOVE and false MOUSE_LEAVE and added checking:

    If (event.target == myButton & & MouseHandler.isOnStage ()) {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE));
    } else {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE_OUTSIDE));
    }

    but it cannot work because MOUSE_UP is distributed everything first he uses isOnStage = true before isOnStage can be set to false on the MOUSE_LEAVE event.

    You can use:

    stage.addEventListener (Event.MOUSE_LEAVE, f);

    function f(e:Event):void {}
    trace (e);
    }

    stage.addEventListener(MouseEvent.MOUSE_DOWN,ff);
    stage.addEventListener (MouseEvent.MOUSE_UP, fff);

    function fff(e:MouseEvent):void {}
    stage.removeEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }

    function ff(e:MouseEvent):void {}
    stage.addEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }

    function ffff(e:MouseEvent):void {}
    If (e.stageX<0 ||="" e.stagex="">stage.stageWidth | e.stageY<0 ||="" e.stagey="">stage.stageHeight) {}
    stage.dispatchEvent (new Event (Event.MOUSE_LEAVE));
    stage.removeEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }
    }

  • Menu button is missing when the menu bar is not selected

    I'm using Firefox 41.0.1. The menu of Firefox in the upper left corner button is missing. I have disabled Menu bar button should be there. The menu bar works very well when I have the option checked, it's just the Firefox button is missing when I do not have the active menu bar.

    rdkill said

    ... I have disabled Menu bar button should be there. The menu bar works very well when I have the option checked, it's just the Firefox button is missing when I do not have the active menu bar.

    Showing a Firefox button when the menu bar is not selected, it was a feature in the four Firefox via Firefox 28 versions. With 29 Firefox and later versions, there is no Firefox button - there is nothing displayed when the menu bar is hidden.

  • Firefox crashes when the flash is used.

    Firefox crashes when the flash is used at all.
    I've checked everything and it is only with flash 10.1.53.64 on the tree

    == a site using flash is open

    I use Windows 7 and I have the same problem. When I went to 3.6.4, Firefox would be to lock up whenever I tried to play any flash video. I have tried several sites and it would lock up every time I have to close by the Task Manager. I've updated the Flash Player and even tried uninstalling and reinstalling, nothing could solve this problem.

    I read that they supposedly separated the plugins like flash in a separate procedure to keep firefox crash if flash does, but apparently they didn't do this right. I had to go back to Firefox 3.6.3 worm and flash works without any problem in this version. Seems that firefox must correct 3.6.4 since it seems he's messed up video flash for many users, if not most. It is useless if it can't play flash since almost all Web sites use this format!

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