Lightroom 3 does not recognize my AVCHD video

My Panasonic camera records videos AVCHD (.mts or .m2ts). Lightroom 3 does not recognize this as video. I wish I could download and catalog with LR3. Is there a way to get around this?

Paul

You can wait until LR recognizes AVCHD, you can convert AVCHD to something more standard like mp4, or you can try any plugin file.

Tags: Photoshop Lightroom

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    Information zum Grafikprozessor:

    AMD over-pants W5100 (FireGL V) graphics card

    Check the supported OpenGL: past

    Vendor: ATI Technologies Inc.

    Version: 3.3.13397 context FireGL 15.200.1045.0 basic profile

    Renderer: AMD over-pants W5100 (FireGL V) graphics card

    LanguageVersion: 4.40

    Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom

    Bibliothekspfad: C:\LR\RalfE-Fotografie\RalfE-Fotografie.lrcat

    Ordner Einstellungen: C:\Users\Datenchef\AppData\Roaming\Adobe\Lightroom

    Installierte Zusatzmodule:

    (1) canon of attachment-Zusatzmodul

    (2) Facebook

    (3) Flickr

    (4) home-Zusatzmodul Leica

    (5) home-Zusatzmodul Nikon

    Config.LUA - flags: no

    Adapter No. 1: offerers: 1002

    Gerät: 6649

    Subsystem: 230 1028

    Version: 0

    Grafikspeicher: 4071

    Adapter No. 2: offerers: 1414

    Equipment: 8 c

    Subsystem: 0

    Version: 0

    Grafikspeicher: 0

    AudioDeviceIOBlockSize: 1024

    AudioDeviceName: Realtek Digital Output (Optical) (Realtek High Definition Audio)

    AudioDeviceNumberOfChannels: 2

    AudioDeviceSampleRate: 44100

    Build: not initialized

    Direct2DEnabled: false

    GPUDevice: not available

    OGLEnabled: true

    ***

    Then from Photoshop, I see the sniffer of GPU process that never ends on my machine. It takes about 10% of CPU on my machine.

    Then from the tool directly the following output is printed on the command line:

    ***

    Tester = 'Photoshop '.

    snifferStart = "" 2015-11 - 17_06:36:25 ""

    AIFCoreInitialized = 1

    AIFOGLInitialized = 1

    OGLContextCreated = 1

    NumGLGPUs = 1

    glgpu [0]. GLVersion = "3.0".

    glgpu [0]. GLMemoryMB = 4096

    glgpu [0]. GLName = 'Graphic AMD over-pants W5100 (FireGL V) card'

    glgpu [0]. GLVendor = "ATI Technologies Inc."

    glgpu [0]. GLVendorID = 4098

    glgpu [0]. GLDriverVersion = "15.200.1045.0".

    glgpu [0]. GLRectTextureSize = 16384

    glgpu [0]. GLRenderer = 'Graphic AMD over-pants W5100 (FireGL V) card'

    glgpu [0]. GLRendererID = 26185

    glgpu [0]. HasGLNPOTSupport = 1

    glgpu [0]. GLDriver = "aticfx64.dll, aticfx64.dll, aticfx64.dll, amdxc64.dll, aticfx32, aticfx32, icfx32, amdxc32, atiumd64.dll, atidxx64.dll, atidxx64.dll, atiumdag, atidxx32, atidxx32, atiumdva, atiumd6a.cap, atitmm64.dll.

    glgpu [0]. GLDriverDate = "20150622000000.000000 - 000.

    glgpu [0]. CanCompileProgramGLSL = 1

    glgpu [0]. GLFrameBufferOK = 1

    gputag.GL_SHADING_LANGUAGE_VERSION = 35724

    glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.40.

    gputag.GL_FRAGMENT_PROGRAM_ARB = 34820

    gputag.GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977

    glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] [483647-2147] =

    gputag.GL_MAX_TEXTURE_UNITS = 34018

    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]

    gputag.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

    glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]

    gputag.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]

    gputag.GL_MAX_TEXTURE_IMAGE_UNITS = 34930

    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]

    gputag.GL_MAX_DRAW_BUFFERS = 34852

    glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

    gputag.GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [16384]

    gputag.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657

    glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [16384]

    gputag.GL_MAX_VARYING_FLOATS = 35659

    glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [128]

    gputag.GL_MAX_VERTEX_ATTRIBS = 34921

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

    gputag. AIF::OGL:GL_ARB_VERTEX_PROGRAM = 198

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

    gputag. AIF::OGL:GL_ARB_FRAGMENT_PROGRAM = 93

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

    gputag. AIF::OGL:GL_ARB_VERTEX_SHADER = 199

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

    gputag. AIF::OGL:GL_ARB_FRAGMENT_SHADER = 95

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

    gputag. AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT = 255

    glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

    gputag. AIF::OGL:GL_ARB_TEXTURE_RECTANGLE = 178

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

    gputag. AIF::OGL:GL_ARB_TEXTURE_FLOAT = 170

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

    gputag. AIF::OGL:GL_ARB_OCCLUSION_QUERY = 118

    glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

    gputag. AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT = 197

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

    gputag. AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD = 146

    glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1

    NumCLGPUs = 1

    clgpu [0]. CLPlatformVersion = "AMD 2.0 - APP (1800.5)"

    clgpu [0]. CLDeviceVersion = "AMD 2.0 - APP (1800.5)"

    clgpu [0]. CLMemoryMB = 4096

    clgpu [0]. CLName = "Bonaire".

    clgpu [0]. CLVendor = "Advanced Micro Devices, Inc."

    clgpu [0]. CLVendorID = 4098

    clgpu [0]. CLDriverVersion = ' 1800.5 (VM).

    clgpu [0]. CUDASupported = 0 < == crashes here

    I installed the update to Photoshop and has released the new AMD driver and Photoshop now recognizes my card graph over-pants.

    Probably a driver issue.

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