Load external text in Adobe animate CC

Hello!

I am interested to load external text in a HTML5 Canvas with Adobe animate.

This text should be bold and italic tags too.

Any help?

Concerning

[Ask in the correct forum allows... Left generic Cloud/Setup forum for forum specific program... MOD]

Of course, you can load data in the form of XML or JS files. JS (via the injected script tag) has the advantage of working from the local file system, while XML (via XMLHttpRequest) works for a web server.

However, you won't be able to display any bold/italic formatting by using the native Flash text objects online. To do this, you superimpose native text HTML elements on the stage.

Here is a simple example of loading an XML file:

// load XML file
var req = new XMLHttpRequest();
req.open("GET", "test.xml", true);
req.addEventListener("load", transferComplete);
req.send();

function transferComplete(e) {
    var rawXML = e.target.response;
    console.log(rawXML);
}

Tags: Adobe Animate

Similar Questions

  • How define an ID or a class for text in Adobe animate?

    How define an ID or a class for text in Adobe animate? Help, please!

    Thank you!

    The code that generates the animate, is what creates the textfield object. Obviously, you don't want to copy unless you also want to create an another textfield. Because that's what the code.

    To change the text in an existing textfield, simply set its .text property to:

    this.myTargetElement.text = "The rain in Spain falls mainly on the plain.";
    

    To change the style of the textfield object, assign its properties are and .color, as shown here:

    EaselJS v0.8.2 API Documentation: text

  • XML - text form loading external text contains special characters

    Hi @ all...

    in my projects, I often use xml files to load external text that I can format it in css and it worked fine until now...

    I have a site that I am prograaming in Italian and German and in both languages, there are amount of text that contains special characters like ' to' 'o'' 'e' 'u' 'a' 'u' and so on... the problem is that when I write a text with characters in xml file when the text is loaded into this flash of special characters are not recognized , and instead of them appears a small square...

    I tried to load the text from a html instead of an XML file (because in HTML, I know how to write these special characters and let them display right in my pages html... for example = & agrave; but not way... the flash now loades the text & agrave; instead of to...)

    How can I solve this problem?

    a big thanks to everyone!

    Hello

    You should probably incorporate the fonts that you use in your FLA file before you publish the SWF file. Just go through the steps in the video @ http://blip.tv/file/2357619 if that helps.

    Thank you!

  • Active layer reference as the index when loading external text file

    I have a series of text animations, and I want to be able to load the content of the text for the layer of an eternal file.

    It is referenced in many places (I saw him here external text of Pro video Coalition - Expression Shorts - read the Document by David Torno), and the script is usually as follows:

    try {}

    myPath = "~ / Desktop/source.txt ';

    $.evalFile (myPath);

    eval (thisComp.Name) [0];

    } catch (err) {}

    "MISSING."

    }

    In this case, the layer is always array index-, so I would be able to replace the specific reference to the array index by a reference to the current number of layer. This allows a simple duplication of the expression rather than having to change each term individually for each layer. I think that the property that I need index - but it does not work! Or not the way I use it anyway.

    It is (a) of the terms I've tried

    eval (thisComp.Name) [thisComp.index];

    On layer 9 the error indicates the property! or method named 9 in the Array class is missing etc - so index 9 is interpreted correctly, but I use it wrong.

    Resolved, with the help of this post Re: disorder of the eval expression

    Solution - without the try catch block is as follows (including some debugging... stuff):

    myPath = "~ / Desktop/source.txt ';

    $.evalFile (myPath);

    myLayer = index;

    "result:" + myLayer;

    typeof (myLayer);

    myArray = eval (thisComp.name);

    myArray [myLayer];

  • Load external text

    Hi all..

    I have a small problem here. I'be was studying AS3, but I have a small task to do in AS2 and I'm confused. I just need to load external tex, it's thre code I have:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onLoad = {function (success)}
    if(Success == true) {}
    text_txt. Text = loadText.VARIABLE;
    }
    };

    I don't know what I am suppoused to put in place of the variable?

    Thanks a bunch in advance!

    what you used in the text file.  for example, if you have used:

    MyVar = it is in external.txt

    You can use:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onLoad = {function (success)}
    if(Success == true) {}
    text_txt. Text = this.myvar;
    }
    };

    or if you have just the text in your text without assignment to a variable file, use:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onData = {function (src)}
     
    text_txt. Text = src;

    };

  • CSS to dynamically loaded external text

    I'm outwardly loading text from a .txt file. I need to format this file using CSS. I have the CSS file, set up and everything. I tried every tutorial I can find to try to load the CSS, but nothing works.

    Here is the script to load text:

    var textLoader:URLLoader = new URLLoader();
    var textReq:URLRequest = new URLRequest("content_files/commissions.txt");

    textLoader.load (textReq);
    textLoader.addEventListener (Event.COMPLETE, textLoadComplete);

    function textLoadComplete(event:Event):void
    {
    commissionscontent.htmlText = textLoader.data;
    commissionscontent.htmlText = textLoader.data.split("\r\n").join("\n");
    If (commissionscontent.maxScrollV < = 1) {}
    scrollBox_mc.visible = false;
    scrollLine.visible = false;
    }
    else {scrollBox_mc.visible = true;
    scrollLine.visible = true ;}
    }

    Can someone help me load the CSS for it? I am really new Flash and have just been teaching myself, with the exception of now I hit a wall and I am so incredibly frustrated that it's not even funny.

    var css_loader:URLLoader = new URLLoader();
    var textLoader:URLLoader = new URLLoader();
    var my_css:StyleSheet = new StyleSheet();
    var my_txt:TextField = new TextField();

    css_loader. Load (new URLRequest ("style.css"));
    css_loader.addEventListener (Event.COMPLETE, onCSSComplete);
    function onCSSComplete(e:Event):void {}
    my_css.parseCSS (e.Target.Data);
    textLoader.load (new URLRequest ("commissions.txt"));
    }

    textLoader.addEventListener (Event.COMPLETE, textLoadComplete);
    function textLoadComplete(e:Event):void {}
    my_txt. StyleSheet = my_css;
    my_txt.htmlText = e.Target.Data;
    addChild (my_txt);
    my_txt. Width = 300;
    my_txt. AutoSize = TextFieldAutoSize.Left;
    my_txt.WordWrap = true;

    }

  • loading external text

    I am trying to write a function which take the url of the file in the swf file and return its contents into a string, here is my code.

    private function loadExternalText(fileName:String): String {}

    var done: Boolean = false;

    var loader: URLLoader = new URLLoader();

    loader.addEventListener (Event.COMPLETE, isdone);

    int isdone(event:Event): void {}

    = true;

         }

    var request: URLRequest = new URLRequest (fileName);

    loader.load (requested);

    While (! result) {} / / wait for the charger to

    return loader.data;

    }

    But when I test flash allows it to operate for 15 seconds before end because it takes too much time. She must be infinite loop since the file in that I'm testing has only 3 words. The error is not that the placement/file naming is not going, I checked for it already. Any ideas?

    The return must be inside the function handler instead of your variable on true definition.  In this way it will treat after loading is complete.  In addition, not recommended not to nest a function called within functions. You might want to rethink your approach to return a value and just, regardless of the assigned return target data in the COMPLETE handler function.

  • How to load additional external texts?

    It's my texts external loading:

    //Loading external texts
    var slideXTween:Tween;
    var txtAlphaTween:Tween;
    var txtNextText:Tween;
    var txtContainer:Sprite;
    var txtField:TextField = new TextField();
    var textRequest:URLRequest=new URLRequest("happyHoliday.txt");
    var textLoad:URLLoader = new URLLoader();
    var txtFormat:TextFormat = new TextFormat();
    //end of loading external texts

    How to use this same code to load a second file .txt after that one is responsible and the motion tween is complete? I don't want to rewrite the whole code to other files to load.

    Thanks for any help.

    use:

    TweenLite.to(txtField, 30, {x:-stage.stageWidth*2.25, ease:None.easeInOut, delay:0.5, onComplete:myFunction});function myFunction():void {    textLoad.load(new URLRequest("inspiration.txt"));    TweenLite.to(txtField, 30, {x:-stage.stageWidth, ease:None.easeInOut, delay:0.5, onComplete:nextText});    trace("tween finished");}function nextText():void{    trace("tween done");}
    
  • External text does not load

    Hi all
    I'm sorry if this is posted twice. I tried to improve my original description of the problem, and

    I have two sovereign wealth funds, a master and a file connection. As sovereign wealth funds, the words of a file is loaded into the master swf through a movie clip loader. In the file, I want to load external text in a text box. The problem is when the text box is inside a clip, it does not work. And I need it to work, because I want the text to load at some point during the clip. To load the text, I use this code in frame 1 of the master.swf:

    -load vars >-------.
    var myLV:LoadVars = new LoadVars();

    myLV.onLoad = function (success: Boolean) {}
    If (success) {}
    _level5.loadedInfo.htmlText = myLV.info;
    } else {}
    _level5.loadedInfo.text = "It has been a loading error the requested information.";
    }
    }
    -< / load vars >-------.

    And in frame 1 of about.swf:

    _level0.myLV.load("VARs/about.txt");

    You can download my FLAs and the text file to goldinroute.com/macgregor/help.zip

    Click on 'About' in the menu. See how this text area appears (which is irrelevant) but nothing appears? The "dummy" working text box has the same instance as the other name, but the other is inside the clip 'boxmovie', while the dummy box is mounted on the stage of the remarks. Ideas? Help would be VERY appreciated. I was banging my head against a wall for about 2 days now.
    -Evan
    quote:
    Text
  • Adobe animate text cc tool

    Hello

    I use adobe animate cc and I chose my preferences animate Webgl. Is it normal that the text tool does not work? It would be possible to make the text with After effects, unfortynatelly savings is my another problem. He executed approximately 80%.

    Cordially Elli

    Hello Elli,

    Text is not yet supported in document type of WebGL. Although there is a roundabout way of achieving

    type the text to say AS3 document and break Apart to convert them to text outline

    Copy-paste the contours of the AS3 document document WebGL

    Can you please developed on the question of the backup that you are facing?

    Thank you!

    Mohan

  • How to work around the function on HTML5 Adobe animate external button CC

    I created my HTML5 Canvas with Adobe animate CC.

    It's a few pieces of my code of "page.js" after publishing my project

    this.frame_0 = function() { 
    this.button_1.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this));
         function fl_ClickToGoToAndStopAtFrame()
         {
              this.gotoAndStop(1);
         } this.stop();
    }

    And this is my button "page.html".

    <button type="button" class="btn btn-default">Default</button>

    How to bypass the function/send command "gotoAndStop (1)" my external button above?

    Yet once, your code is not linked to your button.  You must use something like:

    document.getElementsByClassName [0]. [ "btn btn-default"]. addEventListener ('click', fl_ClickToGoToAndStopAtFrame.bind (this));]
    function fl_ClickToGoToAndStopAtFrame()
    {
    this.gotoAndStop (1);
    } this.stop ();

  • How to load external images and animate it after it is loaded?

    I know how to load external images using xml, but the problem is that if I have a lot of images to load then animate after it is loaded. I know theres a work around to this problem but still I have not understand.

    Thanks for help.

    You will need to use the MovieClipLoader class.  It supports have a headset which allows you to determine when the image has loaded so that you can act on it.

    If you are looking for the MovieClipLoader.addEventListener methoid (), there is an example that will be useful to see how to configure things (it's not your scenario, but a good reference).

  • Is it possible to change the dimensions of the stage to the editing in Adobe animate CC?

    Dear community:

    After spendig years to forget my beloved Flash and learn to master the animate dashboard superb I'm back now to formerly Flash, lack of edge animate and experience some old restrictions in CC animate it that drive crazy me. I hope you have a solution for the problem:

    I use external Java - / HTML5-based interactive animations (formerly RIA) Java - / HTML5-based Windows Universal applications (apps-in-a-app) through the MS WebView object. These applications must be able to recognize the changes in orientation of devices and the content in the new landscape to portrait (resp.). Animate of edge did an amazing job to do this:

    Edge animate, the scene was just a symbol that could be changed to the timeline, even in its dimensions. In animations to edge-come to life, he lived above all layers in the timeline. So I opened the way to, say, image 0 to certain dimensions of the landscape and to, say, 100 image to the dimensions of the picture. Using build-in orientationchange action then activated the app is gone to the frame when the user has changed the orientation of the device. I found this easy way to meet policy changes a big improvement.

    However, on a canvas created in Adobe HTML animate CC (formerly Flash) scene seems to be always static, as if it were the case in bad times of Ol' Flash '.

    My question is: there's a possibility to manage the scene as a single clip on top and resize the dimensions to an arbitrary key image as if it was possible in Egde Animate in Adobe animate CC?

    Otherwise, I would like to make a suggestion for this feature of the art Adobe animate CC.

    Thanks in advance - Jochen

    ClayUUID thanks for your reply.

    First of all, I definitely know the difference between Java and JS. It was just a typo which I apologize deeply. Please read JS instead of Java.

    Plus, I could not implement your canvas.height/canvas.width in the Panel shares. However, I tried the following and it works:

    var page_canvas = document.getElementsByTagName ("canvas") [0];

    stageWidth = page_canvas.width;

    stageHeight = page_canvas.height;

    page_canvas. Width = 600;

    page_canvas. Height = 400;

    However, this technique requires a complete programmatic, the new style of all the elements of the scene (layers). An alone cannot do this task visually (as designers would do, or he is so on board animate), and we can't do it on different time periods (as we have beachfront animate). It would be a great improvement, Adobe would incorporate these characteristics of edge animate animate CC - at least for HTML5 canvas projects.

    Finally, yes it is possible with a lot more afford to animate CC.

  • Adobe animate CC does not run on windows 7

    I downloaded Adobe animate CC a few days ago and I can't start it. Whenever I try to open it by creative cloud or by windows Explorer, nothing happens. Cursor indicates the circle of loading for a while then stops.
    I tried to open it as administrator, but it also did not work. Three months ago, I also had a trial version of flash pro that has worked well.

    My computer has windows 7 64 bit, 8 GB of RAM and 3.5 GHz processor

    Thanks in advance

    Hello

    After a few days, I realized that there are other programs that also did not work, so I realized that could not be without Adobe. I formatted my C drive and now it works. Thanks to all for trying to help me.

  • My editing in Adobe animate CC don't show me the current image, frame rate, or give me playback options.  How can I enable that?

    Hello

    My editing in Adobe animate CC don't show me the current image, frame rate, or give me playback options.  How can I enable that?

    Thanks for any help you can offer. I'm off to work, but you come back tonight.

    Julie

    screenshot.jpg

    Hello

    Can you please scale your system to 100% in the Panel text and see if that helps?

    Thank you!

    Mohan

Maybe you are looking for