loading external gif - maximum height?

Hello

I try to load a gif file that is more than 3700 pixels and flash does not load this file. If I change to a jpg file, it does however.

My application loads 100s of gifs with the same code with no problem, and the only difference I see is that this one is the height.

Anyone know if the Flash has limit of height for loading external gifs?

Thank you!

Other tests show that it works to 3250 but not to 3500.

Post edited by: IwannaFlashU

There is a limit of 2880 for width and height for bitmap images unless you publish for fp 10.

Tags: Adobe Animate

Similar Questions

  • Parent of loaded external covers mc

    I am loading a SWF into a parent file, in the file parent I enclose two buttons that are not visible during the loading of external SWF into it. The swf file that loads covers step of every parent and I see no buttons at all anywhere place the layer or if I place on each layer to the corresponding video clips which must take over. I did the step top parent by 200 pixels, but when the external swf file loads the parent swf file is resized to the dimensions of the external or child mc. the problem I think is that my code does not have the instance of mc that I placed on the stage of the parent. Here is the code I use to load the swf in the parent, the swf file is loading external.

    like many, I understand your buttons are right behaind your new load movieclip? You can use this one mx.behaviors.DepthControl.bringToFront (MovieClip) this action is helping you bring some MovieClip on top of all. It's little bit off topic but when you load the movieclip try to load with the MovieClipLoader class because you have total control over the external movieclip loaded I mean width, height, x, y POS with loadMovie, you can't get it.

  • Maximum height in the car on 8570p?

    Can't seem to find an answer to this anywhere.

    What is the spare maximum height that can be used with the p 8570? 7mm? 9.5? 12? 15mm (which would be nice)?

    Hello:

    All hard drives that are supported are 9.5 mm thick.

    Please consult the service manual, Chapter 3, p. 48.

    http://h20628.www2.HP.com/km-ext/kmcsdirect/emr_na-c03565466-1.PDF

    Unless someone here has tried to install a drive hard > 9.5 mm thick (very unlikely) in a p 8570 successfully and can tell you what the max is, all we can do is to go through the book.

  • Maximum height of EditField

    Hi, I am trying to create an editfield with maximum height where when the user reaches the specified height, it starts to scroll. Maybe it's more a problem of Horizontal or VerticalFieldManager

    Basically, I want to add an editField for the majority of the height of the screen and buttonfield at the bottom of the screen and through the resolution of this problem, I want to achieve a static position in the buttonfield.

    Please help me!

    Thanks in advance

    Take a look at this knowledge base article - it does exactly what you need and them a little .  Be sure to read the comments if you want to spruce up the gadget:

    TextBoxField revisited

  • Load a gif of the BlackBerry disc

    Hi all

    I would like to upload a gif using HTTP file, save it to disk (such as the image will not be updated each time) and load it from disk.

    I found the documentation on the loading of images from a resource but can't find anything on loading a GIF file from the disk.

    Is there a documentation on this?

    THX

    For example here, I received from another thread on this forum last week and it works well; I also found the doc to be cryptic without this example:

    Main screen = new MainScreen();

    try {}
    FileConnection fconn = (FileConnection)Connector.open("file:///store/samples/pictures/Ascension.png");
    If no exception is thrown, then the URI is valid, but the file may or may not exist.
    If (fconn.exists ()) {}
    InputStream input = fconn.openInputStream ();
    available int = input.available ();
    data Byte [] = new ubyte [available];
    Input.Read (data, 0, available);
    EncodedImage image = EncodedImage.createEncodedImage(data,0,data.length);
    Bitmap b = image.getBitmap ();
    Photo of BitmapField = new BitmapField (b);
    hand. Add (Picture);
    hand. Add (new LabelField ("length of data:" + data.length));
    }
    else {}
    hand. Add (new LabelField ("photo does not exist"));
    }
    fconn. Close();
    }
    {} catch (Exception GOOSE)
    hand. Add (new LabelField ("Error"));
    }
    pushScreen (hand);

  • loading of GIF or SVG animations

    I'm trying to put a load on my widget animation but not having a chance.

    First, I created a small gif and placed it in my widget. The picture showed, but it was not animated.

    Then, I loaded my gif in composer and converted into a SVG. I added the svg to my project of widget, but I can't even see it.

    Anyone care to share the use of one of these correctly in a widget? I can't get there this morning.

    I found a solution

    See my post in the tips & tricks Sticky found here:

    http://supportforums.BlackBerry.com/T5/Web-development/tips-quirks-and-solutions/TD-p/470870/HIGHLIG...

  • Load external text in Adobe animate CC

    Hello!

    I am interested to load external text in a HTML5 Canvas with Adobe animate.

    This text should be bold and italic tags too.

    Any help?

    Concerning

    [Ask in the correct forum allows... Left generic Cloud/Setup forum for forum specific program... MOD]

    Of course, you can load data in the form of XML or JS files. JS (via the injected script tag) has the advantage of working from the local file system, while XML (via XMLHttpRequest) works for a web server.

    However, you won't be able to display any bold/italic formatting by using the native Flash text objects online. To do this, you superimpose native text HTML elements on the stage.

    Here is a simple example of loading an XML file:

    // load XML file
    var req = new XMLHttpRequest();
    req.open("GET", "test.xml", true);
    req.addEventListener("load", transferComplete);
    req.send();
    
    function transferComplete(e) {
        var rawXML = e.target.response;
        console.log(rawXML);
    }
    
  • Problem with loading external swf files

    Hello

    I am currently working on a project which is an interactive and dynamic elemtry school presentation to the Denmark. I finished my project and it works perfectly, but only locally on my computer.

    The final draft should be implemented on the site and public work. I tried to implement the project on the site and unfortunately, it does not work as expected.

    When all the files where transferred to the ftp server, only a single files are responding and appear correctly.

    Interactivity of the project is based on a structure of Action script, which is based on the smooth transition between swf files (load another swf file after the action is triggered by clicking on a button) do any work.

    After days of trying to figure out the solution, I'm totally lost. One thing is to publish the project so that all action script will work and answer between swf files, and the other thing is to make it user-friendly for the Android and apple products.

    The presentation is quite heavy because of its loading external swf content files, which are images and movies.

    I really hope you can help me with my problem. I will gladly share the files and codes if it would help solve the problem.

    Best regards

    Agata

    It could be a problem of location of file from loading.  When you place a swf file in an HTML base for targeting anything that the SWF load becomes the folder of the html page.  You may need to adjust the target so that the target of swf files, load it as if it were in the same folder as the html page.

  • Load external images in symbol or rectangle

    Hello

    Is a way to load external images into a symbol or a rectangle?

    Just google this topic and all the results I found looks like no work aboard animate 2014.1.1

    something like $(this.lookupSelector("target")).attr("src","folder/myimg.jpg");

    Loading jquery im - 2.1.1.min.js

    Thank you.

    Ok. If you have a container div, then it's easy. png or jpg or svg extension

    SYM. $('containerDivName') .css ({'background-image': 'url ("images/imageName.png")', 'background-repeat': 'no-repeat'});

  • How to set the maximum height of an image field

    I have a reproducible image field in my form where users can add images, and I created two buttons below the image field which allow the user to resize. The script on the buttons is:

    ImageField1.h = (xfa.layout.h (ImageField1, 'points') * 1.1 + "points") m:System.NET.SocketAddress.ToString ();

    ImageField1.hAlign = 'center ';

    Size_buttons.hAlign = 'center ';

    &

    ImageField1.h = (xfa.layout.h(ImageField1, "points")/1.1 + "points") m:System.NET.SocketAddress.ToString ();

    ImageField1.hAlign = 'center ';

    Size_buttons.hAlign = 'center ';

    My problem is I want to specify a maximum height, the image can be so that it does not flow out of the page (this is a problem because the buttons for resizing of the image are located underneath and won't be accessible if the user made too large images). I tried to put the following script in the image field, but it does not help.

    this.resolveNode("ImageField1").maxH = "8.5 in";

    Any suggestions?

    Use the conditional statement in your script to prevent the code from running.

    With the help of your code:

    If (xfa.layout.h (ImageField1, "in")<>

    ImageField1.h = (xfa.layout.h (ImageField1, 'points') * 1.1 + "points") m:System.NET.SocketAddress.ToString ();

    ImageField1.hAlign = 'center ';

    Size_buttons.hAlign = 'center ';

    }

    Kyle

  • Loading external Images causes memory leak

    I worked on an Actionscript 2.0 project that essentially loads external images.
    Whenever I have load and unload a new image, memory increases to 1 or 2 MB
    If all the images are in the cache, then it grew 4 or 8 KBs
    In the unloading of the images, I took the charger and the container of the image.
    Any thoughts why it behaves like this?
    Please find the below sample code snippet.


    ////////////
    btn_load.onRelease = function()
    {
    loadImage();
    }
    btn_unLoad.onRelease = function()
    {
    unLoadImage();
    }
    var mcListener:Object = new Object();
    var container1:MovieClip;
    var mcLoader:MovieClipLoader;
    var loader_reference =;
    var n = 0;
    function loadImage() {}
    var image_arr = ["http://xyz.com/image1.png ',' http://xyz.com/image2.png ',' http://xyz.com/image3.png ',' http: /xyz.com/image4.png http://xyz.com/image5.png ',''"];
    image_url var = image_arr [n];
    {if(n==image_arr.) (Length-1)}
    n = 0;
    } else {}
    n ++ ;
    }

    container1 = loader_reference.createEmptyMovieClip ("Container1", loader_reference.getNextHighestDepth ());
    mcLoader = new MovieClipLoader();
    mcLoader.removeListener (mcListener);
    mcLoader.addListener (mcListener);
    mcListener.onLoadComplete = {function(target_mc:MovieClip,_httpStatus:Number):Void}
    }
    mcListener.onLoadInit = {function(target_mc:MovieClip):Void}
    target_mc._x = 300;
    target_mc._y = 200;
    target_mc._width = 300;
    target_mc._height = 250;
    }
    mcLoader.loadClip (image_url container1);
    }
    function unLoadImage() {}
    mcLoader.unloadClip (container1);
    mcLoader = null;
    container1 = null;
    removeMovieClip (loader_reference.container1);
    }
    ////////////

    Thanks in advance.

    This code should run only once.  fix this.

  • Load external text

    Hi all..

    I have a small problem here. I'be was studying AS3, but I have a small task to do in AS2 and I'm confused. I just need to load external tex, it's thre code I have:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onLoad = {function (success)}
    if(Success == true) {}
    text_txt. Text = loadText.VARIABLE;
    }
    };

    I don't know what I am suppoused to put in place of the variable?

    Thanks a bunch in advance!

    what you used in the text file.  for example, if you have used:

    MyVar = it is in external.txt

    You can use:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onLoad = {function (success)}
    if(Success == true) {}
    text_txt. Text = this.myvar;
    }
    };

    or if you have just the text in your text without assignment to a variable file, use:

    loadText = new LoadVars();

    loadText.load ("external.txt");
    loadText.onData = {function (src)}
     
    text_txt. Text = src;

    };

  • XML - text form loading external text contains special characters

    Hi @ all...

    in my projects, I often use xml files to load external text that I can format it in css and it worked fine until now...

    I have a site that I am prograaming in Italian and German and in both languages, there are amount of text that contains special characters like ' to' 'o'' 'e' 'u' 'a' 'u' and so on... the problem is that when I write a text with characters in xml file when the text is loaded into this flash of special characters are not recognized , and instead of them appears a small square...

    I tried to load the text from a html instead of an XML file (because in HTML, I know how to write these special characters and let them display right in my pages html... for example = & agrave; but not way... the flash now loades the text & agrave; instead of to...)

    How can I solve this problem?

    a big thanks to everyone!

    Hello

    You should probably incorporate the fonts that you use in your FLA file before you publish the SWF file. Just go through the steps in the video @ http://blip.tv/file/2357619 if that helps.

    Thank you!

  • Problem moving loaded external image

    I am new to AS3 and I'm having a problem moving an external image loaded into a class. I don't know how to move the loaded external image.  I thought about creating a Sprite and then passing an extra child Sprite, which I would then load the image.  But I get this error:

    1119: access of property may be undefined spHolder through a reference with static type flash.display:Sprite.

    I commented below where the error is triggered:

    ==========================================

    package {}


    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.display.Loader;
    import flash.net.URLRequest;

    SerializableAttribute public class extends MovieClip {} snapshot

    public var strLink:String;
    public var strImage:String;
    private var spPolaroid:Sprite = new Sprite();
    private var ldPhoto:Loader;

    function SnapShot(strImg:String,strURL:String):void {}

    strLink = strURL;
    strImage = strImg;

    trace ("new snapshot");

    spPolaroid.graphics.beginFill (0xCCCCCC);
    spPolaroid.graphics.drawRect (0,0,120,140);
    addChild (spPolaroid);

    var spHolder:Sprite = new Sprite();
    spHolder.x = 10;
    spHolder.y = 10;
    spPolaroid.addChild (spHolder);

    loadImage (strImage);

    };

    private void loadImage(strUrl:String):void {}

    ldPhoto = new Loader();
    ldPhoto.load (new URLRequest (strUrl));
    ldPhoto.contentLoaderInfo.addEventListener (Event.COMPLETE, imageLoaded);

    };

    private void imageLoaded(evt:Event):void {}

    spPolaroid.spHolder.addChild (ldPhoto); This is where the error is to hit

    };

    };

    };

    ==========================================

    I can honestly say that I don't know why the problem exists... and that's probably because I'm not well versed in the field of the class.  But since you have a handle on the spHolder object, you do not need to target through the parent...

    private void imageLoaded(evt:Event):void {}
      
    spHolder.addChild (ldPhoto);
               
    };

  • How to load external images and animate it after it is loaded?

    I know how to load external images using xml, but the problem is that if I have a lot of images to load then animate after it is loaded. I know theres a work around to this problem but still I have not understand.

    Thanks for help.

    You will need to use the MovieClipLoader class.  It supports have a headset which allows you to determine when the image has loaded so that you can act on it.

    If you are looking for the MovieClipLoader.addEventListener methoid (), there is an example that will be useful to see how to configure things (it's not your scenario, but a good reference).

Maybe you are looking for