Loading in the library during execution?

I built an animation flash (for a website) which requires a number of good quality JPG images.  I don't display any of this at first, so I don't want to wait for them all to load before starting the animation.  So, I want to be able to load these images in the background - the obvious process would be MovieClipLoader.loadClip () method.  It works fine if I load it into an INSTANCE of a moveclip (either existing on the stage or one that I have creat in actionscript) - but I really want to load into a clip from the library.

The problem is that I find myself using these images in two different movies on the scene: everyone gets a movieclip in the library (which contains the image I want).  So my original thought was simply to load (with the help of loadClip()) in the film of the library - which in turn arise under the movieclips of two floors with this clip of library in the panel mounting.  However, I can't get loadClip() to use a library object.

I tried to export the library movieclip for actionscript (giving it a name) - but loadClip() doesn't seem to load in it.  I can't get loadClip() to load it into an instance that exist on the stage.

Sorry if I ask a stupid question - I do not a lot of flash programming - even though I have a great experience of programming in other languages.

So is this possible?  Is there another way to accomplish what I want to do?

I can easily load it into an instance of movieclip - but I do not want to load each image twice (in two different clips that I need to handle)-where my desire to load into an object of single library that end up having multiple instances on the stage.

My other thought was to load into an instance and then COPY this instance to the second instance.  But I can't seem to find a way to copy an element in another clip?

Pointers would be much appreciated.

Just to clarify, here is an example.

* I have several clips library (call them clip1, clip2, clip3...)  that contain a single image with a JPG image in this context.

* I have a movieclip called bkgnd library that has 10 images inside.  Each image has an instance of the various clips above (e.g. Framework 1 has inside clip1, framework 2A clip2, frame 3A clip3 inside etc).  At runtime, this movement is handled through gotoAndStop() to display a particular image.

* I use this movieclip library bkgnd at TWO locations on the real scene (two cases).  Each is controlled via actionscript to display individual frames (images in particular) via the gotoAndStop() method.

* I want to be able to load the individual images during run - my thought was to use loadClip() to load JPG files clip1, clip2, clip3... clips in the library.  However, loadClip() does not seem to load in a clip from the library.

You cannot load in the library or in a clip from the library.  objects in your fla library do not exist in your swf file unless they are instantiated.

You can load two times (and, if you wait until the loading is finished with the first load, the 2nd will be retrieved from the cache of the user and not downloaded) or you can use the bitmapdata's draw() method class' to copy the first loaded image and reproduce them.

Tags: Adobe Animate

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