Attatching the behaviors of library during execution?

Well, I have a chart on the screen (not on the note, but this is a child object that takes a string of sprite when it was created), but I want it to appear by using the behavior of "Rasterization" of the library. I want to know if by asigning a scriptInstanceList of sprite or scriptList (and perhaps then running a custom on the event handler runPropertyDialog that I have to create the cause it is not present in the original "pixelation" behavior, although I guess that's not much to do a duplicate of the behavior) it might be possible to effectively apply this interesting effect. The other alternative, I think East to copy parts of the behavior that I want in my scripts and adapt as needed.

That's how I did for work, finally I think it is necessary to add to the scriptInstanceList of the same sprite or other (in my testings) will not work. Thanks again! property values can be changed in the new Manager, but taking into account the limits established by the designers of these settings (check on getPropertyDescriptionList for this).

-Code from outside the call:

  • JUST AFTER THE CREATION OF THE INSTANCE OF THE GRAPH:

_pixelate = new (script "customPixelate", theGraphicSpNum)

Add (sprite (theGraphicSpNum) .scriptInstanceList, _pixelate)

_movie. Call (#beginSprite, _pixelate)

- Inside of a version customized to Pixelize:

property spriteNum
property appearWhen, pixelateDuration, horizontalPixels, verticalPixels, minimumDim

the new me, aSpNum - for implementation through lingo

spriteNum = aSpNum

appearWhen = "start of the sprite.

pixelateDuration = 50

horizontalPixels = 3

verticalPixels = 3

minimumDim = 4

return to me

new end

Just for your reference, the original behavior is under window/Library palette , then animation/sprite transitions/pixelation

Tags: Director

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