Management events JFXPanel drag a expensive impact on performance with event handlers

We have a drag event handler, which is a bit expensive, takes something like 20 ms. However, the code must be run synchronously.

Is no problem in a pure environment of JavaFX, less events drag are created when the CPU load is high.

However, when they are incorporated in the Swing using JFXPanel, this adaptation doesn't kick in, many events drag is created and the application become slow.

Is it possible to imitate what JavaFX in the JFXPanel scenario?

The code below is a stand-alone example that shows what I'm describing.

Some results I got:

-eventHandlerSleep = 5 - noswing-128 events > drag

-eventHandlerSleep = 30 - noswing - > 46 events drag

-eventHandlerSleep = 5-> 136 events drag

-eventHandlerSleep = 30-> 135 events drag

{code} import java.util.Arrays;

Javax.swing import. *;

import com.sun.glass.ui.Robot;

Import javafx.application.Application;

Import javafx.application.Platform;

Import javafx.embed.swing.JFXPanel;

Import javafx.event.EventHandler;

Import javafx.scene.Scene;

Import javafx.scene.input.MouseEvent;

Import javafx.scene.layout.BorderPane;

Import javafx.stage.Stage;

public class DragHandlingTester {}

private static long EVENT_HANDLER_SLEEP = 30;

Public Shared Sub main (String [] args) {}

for (String arg: args) {}

If (arg.startsWith("-eventHandlerSleep=")) {}

EVENT_HANDLER_SLEEP = Long.parseLong (arg.split ("=") [1]);

}

}

If (Arrays.asList (args).contains("-noswing")) {}

Application.Launch (JavaFXDragHandlingTestApp.class, args);

} else {}

new SwingDragHandlingTestApp();

}

}

public static class SwingDragHandlingTestApp {}

{SwingDragHandlingTestApp()}

JFrame frame = new JFrame();

final JFXPanel fxMainPanel = new JFXPanel();

Platform.runLater (new Runnable() {}

@Override

public void run() {}

DragTestScene dragTestScene = new DragTestScene();

fxMainPanel.setScene (dragTestScene.createScene ());

}

});

frame.setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE);

frame.getContentPane () .add (fxMainPanel);

frame.setSize (800, 600);

frame.setVisible (true);

}

}

NotInheritable public class JavaFXDragHandlingTestApp extends Application {}

@Override

{} public void start (point primaryStage)

primaryStage.setWidth (800);

primaryStage.setHeight (600);

primaryStage.setX (0.0);

primaryStage.setY (0.0);

DragTestScene dragTestScene = new DragTestScene();

primaryStage.setScene (dragTestScene.createScene ());

primaryStage.show ();

}

}

public static class DragTestScene {}

private int Queens = 0;

public createScene() {} Scene

New Thread (new Runnable() {}

@Override

public void run() {}

try {}

After 1 second, drag the mouse through the window

Thread.Sleep (1000);

Robot robot = com.sun.glass.ui.Application.GetApplication () .createRobot ();

robot.mouseMove (50, 50);

robot.mousePress (1);

for (int i = 20 & lt; 700; I = i + 5) {}

robot.mouseMove (i, 50);

Thread.Sleep (10);

}

robot.mouseRelease (1);

} catch (Exception e) {}

e.printStackTrace ();

}

}

({. start()});

BorderPane borderPane = new BorderPane();

borderPane.setOnMouseDragged (new EventHandler() {}

@Override

public void handle (MouseEvent mouseEvent) {}

Drag Queens ++;

try {}

Thread.Sleep (EVENT_HANDLER_SLEEP);

} catch (InterruptedException ignored) {}

}

System.out.println ("number of events slide:" + drag);

}

});

new back stage (borderPane);

}

}

}

{code}

Yes, it is a known problem or expected, even if I don't remember the JavaFX bugs filed on this issue. JFXPanel is known to have some different problems with the sending of the event, such as Swing and live JavaFX on two threads. Drag-and - drop are required to be synchronous, so we enter a nested event loop while sending events to the Swing DND to JavaFX. It is the source of performance issues that you observe.

Tags: Java

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    --------------------------------------

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    ------------------------------------

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    Kind regards

    River. P

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