Manager of events and loops

It has always intrigued me. There may be another way to address the issue, but here's my question:

Let's say I have 3 instances button button3 each affects an instance mc on the stage (mc1 and mc2 mc3) names button1 and press 2. Then, when button1 is reversed, it affects mc1, for example. I would like to define functions that manage their actions onRollOver. So, normally, if it was a single button, I could do the following:

Button1.onRollOver = function() {}
doSomethingTo (mc1);
};

rather than write this script 3 times, however, I prefer to do run a for loop and automate the process:

var buttons: Array = new Array (button1, button2, button3);

for (i = 1; i < 4; i ++) {}
the buttons [i] .onRollOver = function() {}
doSomethingTo (mc [i]);
};
}

It works in the sense that it attaches the function to each of the 3 buttons. But the 'I' variable within the function created is not increment, so all buttons end by affecting only a mc. I suppose that since the 'I' variable within the function is not within the loop it does not work. How can I do something like that? I'm sure I could be missing something obvious here, or this whole approach could be done otherwise. Any ideas would be helpful, thanks.

instead of using Number (this._name.substring (this._name.lastIndexOf ("button"), this._name.length))

Tags: Adobe Animate

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