Mark carry it forward to the next frame

name of the dynamic text field instance is "tfm".

When, after the full game score is not seen

function updateScore (amount)

{

score = score + amount;

score_txt. Text = "Score is" + score;

If (score < = 0)

{

TFM. Text = "00";

}

Else if (score == 15)

{

TFM. Text = "10";

}

Else if (score == 30)

{

TFM. Text = "20";

}

Else if (score == 45)

{

TFM. Text = "30";

}

Else if (score == 60)

{

TFM. Text = "40";

}

Else if (score == 75)

{

TFM. Text = "50";

}

Else if (score == 90)

{

TFM. Text = "60";

}

Else if (score == 105)

{

TFM. Text = "70";

}

Else if (score == 120)

{

TFM. Text = "80";

congo.gotoAndPlay (2);

}

}

If you extend the textfield frameworks is in it appear in these images.  If you assign another variable to store the value of the textfield object and extend its presence along the timeline it can be used anywhere along the timeline to assign to a textfield.

Tags: Adobe Animate

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