Mask not exporting do not

I built a quick site banner and dirty with text to hide a background scrolling of multiple images.  The text is the mask, the images appear in the text.

The consultation work in Flash CS3, but when I publish it, I see the images of scrolling from right to left, but they are not hidden.

No idea why it would be or how to fix it?  I use it as a header of a web page for a class assignment, so it is not critical (I can always make a graph), but I'd rather have something a little fancy it.

Eric Gray

Use a static textfield and that should work as a mask.  If you still have a problem then break apart text in raw graphics (Edit-> Break Apart, 2 times).

Tags: Adobe Animate

Similar Questions

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    Screen Shot 2016-03-15 at 2.47.36 PM.png

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    Thank you to everyone who contributes to

    dzedward wrote:
    > o now I see, its because I don't change the scene to the right size in
    > the snippit. It should be 1200 X 900 h...
    >
    > Here's what I see when I test my movie
    > http://www.damonedwards.net/temp/Untitled-1.gif

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    try to change the fonts, the fonts on your computer may not be appropriate.

    --
    Best regards

    Urami

    --


    If you want to send me a message - DO NOT LAUGH at MY ADDRESS

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  • Question about the functionality of vector mask

    Hello everyone, I'm fairly new to Photoshop CS 5 so I apologize if I'm asking the wrong type of questions, here goes:

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    Any ideas are appreciated, thank you for reading.

    When you work with vector masks you can:

    (1) "the link" or a vector mask with the other images? ' sharing ' a picture (for example) if I did 'A Building' then duplicated, but wanted to change what build a looked like, I have to only change the mask of the source, then the copies would be updated.

    Yes, it's possible, but not with the classic system layer vector mask in Photoshop. Layer masks are part of a layer and not the layers themselves, so that they can be converted into a reusable object.

    The solution is to avoid vector layer masks and use a clipping/layer instead mask. A clipping/layer mask CAN be converted into a smart object that is reusable, and when you change one, all the other instances are also changing.

    The second part of the solution is to convert the layers contained both the clipping/layer to a smart object mask. Then the batch group. By the way, if your buildings are made up of several elements simply to include these additional elements in the clipping group. Another advantage is that each of the elements may still have its own normal layer mask. Win win situation. And layer effects can be applied to layers/clipping masks, once again what is impossible for layer masks. It also opens the doors to a much less destructive workflow.

    (2) move the independent image of the vector mask (it seems that I can only move the vector mask, not the image itself). Or in other words: I can move the image and have the mask to follow, instead of being only able to move the vector mask within the limits of the image?

    This is also solved with the use of layers/clipping masks - the content and the mask can be moved independently in regular layers. Another advantage is that the two can also be transformed individually.

    My application of the question:

    I do a top-down 2D layout of a zone of type "Paste". I did to fill the buildings, building A, B, C, etc. and use multiple copies of each building. Ideally, I would like to be able to 'link' or share say building has a vector mask with all other instances of building A (so that when I change the master, they all change to the new form of mask). The second behavior I have trying to find is the ability to move without moving layer where the vector mask is on this layer (since it seems that you can only move where the mask is, which means that even if I could share masks, they all finish by in the same sense of place I have to re - position each hand again.)

    Any ideas are appreciated, thank you for reading.

    So here's my solution. I made a sample with two buildings, the view from above which could be reused as desired:

    (1) first of all create groups for each building and place the content to those. Then trace layer vector shapes on the content. Set the transparency for layers of mask to a reasonable of opacity for masking easier.

    (2) put the vector shape under the layer of content for each building. Then, for (1) and (2), , click on the border between the content and the shape layer. (

    (3) then we will turn this building into recyclable items. Convert each content and layer to a smart object clipping mask. Then rename these layers of dynamic object into something sensible (honestly, I forgot to label the layers well earlier, but you catch my meaning here ;-)

    Fact! To clone each building, duplicate layer groups. For each instance that you can move the content (which is handy if you share multiple charts of building in the same bitmap or illustrator file), or you can decide to move the mask in place. Or both. It is the same for the transformation. Your choice. To move or transform a building, select the layer group.

    To change or modify the masks or the contents, double-click the smart object of your choice and make a few changes.

    Also, remember that you can insert additional elements in a clipping group by placing it over the first layer and then clipped by clicking again on the border between them. So, in theory, you could start building different looking buildings by adding other dynamic objects in clipping groups. The sky is the limit! In this way, you can create several building blocks to build various buildings with different looks. And still limit the number of blocks - and any update-able.

    Unfortunately, that's when the workflow breaks down a bit: due to the implementation of the object dynamic in Photoshop, you can't change the mask or the contents of the building in context - instead, it opens in its own window of file. This can be somewhat mitigated by placing the two windows side by side (window-> fix--> double vertical installation).

    This brings us to the second caveat: when you make a change, the changes are not updated in real time in the master document. You must first save it. Still a bit of a flow of work, but when same breaker... At least you now have a workflow not destructive instantiated.

    The content of the dynamic object can be replaced easily with a right-click of the mouse on the smart object layer itself. Or use a dynamic object referenced externally instead if you prefer to generate your buildings in an external application.

    BTW, the layer of Photoline system is much more logical and easier to use for this type of work. Layer masks behave like regular diapers. Layers, groups, masks, layers of external file and so forth can be practically cloned and instantiated as smart objects, but the main object is editable in the context, and all the other instances updated in real time. So, it is more convenient. At least this is my experience.

    I hope this has been helpful! Now go build your cities. :-)

    PS: I thought: isn't Illustrator or InDesign is a much more logical choice for this type of work where you need access to reusable blocks of content? It would also be a more efficient workflow and faster - Photoshop is not really designed for this type of work. Illustrator and InDesign provide potentially out of better quality. You can also divide your work into the pages and so on. Here again, you would probably lose the flexibility of smart objects.

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