Memory - leak culminates every 30 min
Hello
So, I've recently upgraded to the new edition of the CC (version 2015.2, I think). I am on Windows 7 64-bit and 32 GB of RAM.
Since the upgrade, my RAM usage is growing interference in AE until, after about 30 min of pretty basic work, my use is 89-90% or more. I can empty the memory and disk cache and that drops the use up to 15% buy me a few more minutes, but I have never had this problem before and have done much more involved AE work.
Anyone of these problems?
Thank you
Chris
Hang up...
What a coward?
Power the system off.
Disconnect all energy sources.
Remove the memory. Check the locations of memory are clean.
Reinstall the memory, in different niches this time, make sure they are firmly inserted and the latches snap into place.
Reconnect everything and walk back.
What now?
Two things without report with:
1. it is best to upload pictures on this forum (with the camera bit at the top of the response box icon. I can't access dropbox at work, so I had to wait until I got home to see
2. If you're going to take pictures of the screen, it's much easier to use only a screenshot vs take a picture with your phone... Most PCs have a print screen button that will take a screenshot. You can use Photoshop or Paint to cultures of the area concerned.
Tags: After Effects
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My Macbook Pro reboots after a memory leak every two hours
Hey everybody. I'm having a problem with my MacBook Pro (retina, mid-2012), where he is recovering in market (usually after gel). In this case only (so far) while using Adobe Illustrator CC 2015 (to date). I also use a Wacom tablet (intuos 4, with latest drivers), drawing, which can also be the culprit.
This happened with Yosemite, so I had upgraded to El Capitan - that does not solve the problem.
I apologize if the problem is with myself! I get that this problem is probably the fault of Wacom, Adobe or myself - I just want to see what you think Mac-heads.
Thanks a lot, a lot in advance for any advice - I appreciate any help I can get.
The report I get, when restarting is as follows:
Mon 4 Jan 20:19:13 2016
Panic report *.
panic (the appellant UC 7 0xffffff802d928e44): "zalloc: map of exhausted area during the allocation of the buf.8192 area, probably because of the memory leak in the area kalloc.512 (1063772160 bytes, 2076706 elements allocated)"@/Library/Caches/com.apple.xbs/Sources/xnu/xnu-3247.1.106/osfmk/kern /zalloc.c:2543.
Backtrace (CPU 7), Frame: Return address
0xffffff813887b150: 0xffffff802d8e5357
0xffffff813887b1d0: 0xffffff802d928e44
0xffffff813887b300: 0xffffff802daea851
0xffffff813887b330: 0xffffff802dae8f19
0xffffff813887b380: 0xffffff802dae8a23
0xffffff813887b450: 0xffffff802daea040
0xffffff813887b4b0: 0xffffff802dcf76fb
0xffffff813887b520: 0xffffff802dd4cdfb
0xffffff813887b5c0: 0xffffff802dd47845
0xffffff813887b6d0: 0xffffff802dcfe66b
0xffffff813887bc10: 0xffffff802dd3e695
0xffffff813887bd20: 0xffffff802db112f2
0xffffff813887bde0: 0xffffff802db1ce7c
0xffffff813887bf30: 0xffffff802db11747
0xffffff813887bf60: 0xffffff802de2ace1
0xffffff813887bfb0: 0xffffff802d9f4896
The process corresponding to the current thread BSD name: softwareupdated
Mac OS version:
15A 284
Kernel version:
Darwin Kernel Version 15.0.0: Wed Sep 26 16:57:32 PDT 2015; root:XNU-3247.1.106~1/RELEASE_X86_64
Kernel UUID: 37BC582F-8BF4-3F65-AFBB-ECF792060C68
Slide kernel: 0x000000002d600000
Text of core base: 0xffffff802d800000
Text __HIB base: 0xffffff802d700000
Name of system model: MacBookPro10, 1 (Mac-C3EC7CD22292981F)
Availability of the system in nanoseconds: 7390442512484
Area name heart size free size
VM 146329200 960 items
machine virtual object hash 24008000 2240 c'entri
VM 46592000 883520 map entries
34959024 5424 pv_list
VM 130327232 8768 pages
16598128 27424 Kalloc.16
16876000 21664 Kalloc.32
77735808 199344 Kalloc.48
Kalloc.64 37787264 95360
2136000 5280 Kalloc.80
Kalloc.96 1729824 67200
Kalloc.128 130555904 30464
1941600 135680 Kalloc.160
133074944 292352 Kalloc.256
45504 142195392 Kalloc.288
1063772160 498688 Kalloc.512
1003634688 2931712 Kalloc.1024
6909952 24576 Kalloc.2048
Kalloc.4096 9760768 0
Kalloc.8192 10452992 0
9606272-3968 mem_obj_control
SCHED groups 1270080 36288
IPC 81922240 150880 ports
2081376 274480 discussions
x 86 fpsave State 1411072 233792
uthreads 1224752 209264
31705680 2640 nodes
12949920 4032 namecache
Node 42278544 72816 HFS
Fork 8548352 896 HFS
1109304 1176 decmpfs_cnode
buf.8192 23584768 0
ubc_info area 5679696 6600
vnode pager 2580000 1320 structur
34320384 44864 compressor_pager
20094976 5986304 compressor_segment
The 3653632 kernel stacks
PageTables 250183680
Kalloc.Large 166412827
Backtrace suspected leakage: (bytes pending: 206848)
0xffffff802d92927f
0xffffff802de3be0b
0xffffff7fafdd2718
0xffffff7fafd724e0
0xffffff7fafd5e0f6
0xffffff7fafd635a4
0xffffff7fafd64578
0xffffff802dee1657
0xffffff802d9a0780
0xffffff802d8e9af3
0xffffff802d8cd448
0xffffff802d8dcfc5
0xffffff802d9c135a
Extensions of core in backtrace:
com.apple.iokit.IOAcceleratorFamily2 (203.7.1) [5178DF8C-1F96-3D 87-8BD4-46B996C41 84A]@0xffffff7fafd4e000-> 0xffffff7fafdb9fff
dependency: com.apple.iokit.IOPCIFamily (2.9) [668E3DEE-F98E-3456-92D6-F4FEEA355A72] @ 7fae12d000 0xffffff
dependency: com.apple.iokit.IOGraphicsFamily (2.4.1) [48AC8EA9-BD3C-3FDC-908D-09850215AA32] @0 xffffff7fae4a2000
com.apple.GeForce (10.0.6) [7246A48B-E43B-3AF3-8285-8E793AE55B8C] @0xffffff7fafdc8 000-> 0xffffff7fafe64fff
dependency: com.apple.iokit.IOPCIFamily (2.9) [668E3DEE-F98E-3456-92D6-F4FEEA355A72] @ 7fae12d000 0xffffff
dependency: ffff7fae4e9000 @0xff com.apple.iokit.IONDRVSupport (2.4.1) [814A7F4B-03EF-384A-B205-9840F0594421]
dependency: com.apple.nvidia.driver.NVDAResman (10.0.6) [E177026A-B6F5-30AB-BF87-8ADC4D102278] @0xffffff7fae4ff000
dependency: com.apple.iokit.IOGraphicsFamily (2.4.1) [48AC8EA9-BD3C-3FDC-908D-09850215AA32] @0 xffffff7fae4a2000
dependency: com.apple.iokit.IOAcceleratorFamily2 (203.7.1) [5178DF8C-1F96-3D 87-8BD4-46B996C41 84A]@0xffffff7fafd4e000
last load kext to 510536257340: com.apple.driver.AppleXsanScheme 3 (addr 0xffffff7fb0a11000 size 32768)
Finally unloaded kext to 584400762104: com.apple.driver.AppleXsanScheme 3 (addr 0xffffff7fb0a11000 size 32768)
kexts responsible:
com.apple.driver.AudioAUUC 1.70
com.apple.driver.AppleHWSensor 1.9.5d0
com.apple.driver.AGPM 110.20.19
com.apple.driver.ApplePlatformEnabler 2.5.1d0
com.apple.driver.X86PlatformShim 1.0.0
com Apple.filesystems.autofs 3.0
com.apple.driver.AppleMikeyHIDDriver 124
com.apple.driver.AppleOSXWatchdog 1
com.apple.driver.AppleMikeyDriver 272.50
com Apple.Driver.pmtelemetry 1
com.apple.driver.AppleHDA 272.50
com.apple.iokit.IOUserEthernet 1.0.1
com.apple.iokit.IOBluetoothSerialManager 4.4.0f4
com.apple.driver.AppleUpstreamUserClient 3.6.1
com.apple.Dont_Steal_Mac_OS_X 7.0.0
com.apple.driver.AppleIntelHD4000Graphics 10.0.8
com.apple.GeForce 10.0.6
com.apple.driver.AppleHV 1
com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.4.0f4
com.apple.driver.AppleSMCPDRC 1.0.0
com.apple.driver.AppleThunderboltIP 3.0.8
com.apple.driver.AppleLPC 3.1
com.apple.driver.AppleSMCLMU 208
com.apple.driver.AppleMCCSControl 1.2.13
com.apple.driver.AppleIntelFramebufferCapri 10.0.8
com.apple.driver.AppleMuxControl 3.11.31
com.apple.driver.AppleIntelSlowAdaptiveClocking 4.0.0
com.apple.driver.AppleUSBTCButtons 245,4
com.apple.driver.AppleUSBTCKeyboard 245,4
com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1
com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0
com.apple.BootCache 37
com.apple.iokit.IOAHCIBlockStorage 2.8.0
com.apple.driver.AppleSDXC 1.7.0
com.apple.driver.AirPort.Brcm4360 1000.13.1a3
com.apple.driver.usb.AppleUSBEHCIPCI 1.0.1
3.1.5 com.apple.driver.AppleAHCIPort
com.apple.driver.AppleACPIButtons 4.0
com.apple.driver.AppleSmartBatteryManager 161.0.0
com.apple.driver.AppleRTC 2.0
com.apple.driver.AppleHPET 1.8
com.apple.driver.AppleSMBIOS 2.1
com.apple.driver.AppleACPIEC 4.0
com.apple.driver.AppleAPIC 1.7
com.apple.driver.AppleIntelCPUPowerManagementClient 218.0.0
com Apple.NKE.applicationfirewall 163
com Apple.Security.Quarantine 3
com.apple.security.TMSafetyNet 8
com.apple.driver.AppleIntelCPUPowerManagement 218.0.0
com.apple.driver.AppleBluetoothHIDKeyboard 181
com.apple.driver.IOBluetoothHIDDriver 4.4.0f4
com.apple.driver.AppleHIDKeyboard 181
com Apple.kext.Triggers 1.0
com.apple.driver.DspFuncLib 272.50
com.apple.kext.OSvKernDSPLib 525
com.apple.iokit.IOSerialFamily 11
com.apple.iokit.IOSurface 108.0.1
com.apple.nvidia.driver.NVDAGK100Hal 10.0.6
com.apple.nvidia.driver.NVDAResman 10.0.6
com.apple.driver.CoreCaptureResponder 1
com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.4.0f4
com.apple.iokit.IOBluetoothFamily 4.4.0f4
com.apple.driver.AppleHDAController 272.50
com.apple.iokit.IOHDAFamily 272.50
com.apple.iokit.IOAudioFamily 203.8
com.apple.vecLib.kext 1.2.0
com.apple.driver.AppleSMBusPCI 1.0.14d1
com.apple.driver.AppleSMBusController 1.0.14d1
com.apple.iokit.IOAcceleratorFamily2 203.7.1
com.apple.AppleGraphicsDeviceControl 3.11.31
com.apple.driver.AppleBacklightExpert 1.1.0
com.apple.iokit.IONDRVSupport 2.4.1
com.apple.driver.AppleGraphicsControl 3.11.31
com.apple.iokit.IOGraphicsFamily 2.4.1
com.apple.driver.X86PlatformPlugin 1.0.0
com.apple.driver.AppleSMC 3.1.9
com.apple.driver.IOPlatformPluginFamily 6.0.0d7
com.apple.iokit.IOSlowAdaptiveClockingFamily 1.0.0
com.apple.iokit.IOSCSIArchitectureModelFamily 3.7.7
com.apple.driver.AppleUSBMultitouch 250.4
com.apple.iokit.IOUSBHIDDriver 900.4.1
com.apple.driver.usb.AppleUSBHostCompositeDevice 1.0.1
com.apple.driver.usb.AppleUSBHub 1.0.1
com.apple.driver.CoreStorage 517
com.apple.driver.AppleThunderboltDPInAdapter 4.1.2
com.apple.driver.AppleThunderboltDPAdapterFamily 4.1.2
com.apple.driver.AppleThunderboltPCIDownAdapter 2.0.2
com.apple.driver.AppleThunderboltNHI 4.0.1
com.apple.iokit.IOThunderboltFamily 5.0.6
com.apple.iokit.IO80211Family 1100.23
com.apple.driver.mDNSOffloadUserClient 1.0.1b8
com.apple.iokit.IONetworkingFamily 3.2
com Apple.Driver.corecapture 1.0.4
com.apple.driver.usb.AppleUSBEHCI 1.0.1
com.apple.iokit.IOAHCIFamily 2.8.0
com.apple.driver.usb.AppleUSBXHCIPCI 1.0.1
com.apple.driver.usb.AppleUSBXHCI 1.0.1
com.apple.iokit.IOUSBFamily 900.4.1
com.apple.iokit.IOUSBHostFamily 1.0.1
com.apple.driver.AppleUSBHostMergeProperties 1.0.1
com.apple.driver.AppleEFINVRAM 2.0
com.apple.iokit.IOHIDFamily 2.0.0
com.apple.driver.AppleEFIRuntime 2.0
com.apple.iokit.IOSMBusFamily 1.1
com Apple.Security.sandbox 300.0
com.apple.kext.AppleMatch 1.0.0d1
com.apple.driver.AppleKeyStore 2
com.apple.driver.AppleMobileFileIntegrity 1.0.5
com.apple.driver.AppleCredentialManager 1.0
com.apple.driver.DiskImages 414
com.apple.iokit.IOStorageFamily 2.1
com.apple.iokit.IOReportFamily 31
com.apple.driver.AppleFDEKeyStore 28.30
com.apple.driver.AppleACPIPlatform 4.0
com.apple.iokit.IOPCIFamily 2.9
com.apple.iokit.IOACPIFamily 1.4
com.apple.kec.Libm 1
com Apple.KEC.pthread 1
com Apple.KEC.corecrypto 1.0
Panic report suggests that the issue is in the video/graphis material. Please make an appointment at the Apple Store - Genius Bar store and bring it into service. If you are in the United States or is unable to make an appointment in this way, contact your Apple store.
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On firefox memory leaks cause blue screens?
On firefox memory leaks cause blue screens?
If you encounter blue screen crashes, this majority refers often to an incompatibility with a device driver, especially the graphics drivers. Go to Firefox Safe Mode and disable the use of Firefox hardware acceleration of graphics.
Assuming that Firefox is closed:
Hold down the SHIFT key when you start Firefox. You should get a small dialog box. Click on 'Start mode safe' (not reset).
(If Firefox is running, use Help > restart with disabled modules to call the dialog box.)
In Firefox, open the Options of the Advanced tab dialog box:
the button Firefox orange (or the Tools menu) > Options > advanced
In the mini ' General' tab, uncheck the box for "use hardware acceleration when available.
This will take effect after you exit Firefox and start it up again (in normal mode).
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Satellite U500 memory leak - 18 p
I have PSU8CE 18 p Satellite U500 with preinstalled Windows7 Home Premium x 64 with 4 GB RAM. When I start mode safe then memory not sunk. When I start it in Normal mode then nonpaged kernel memory develops up to 3011 MB (~ 4 days running).
I downloaded poolmon.exe and Crescent pool tag found: "AmlH" (ACPI AMLI Pooltags). In safe mode, this pool has 1 single allocation unit. In Normal Mode ~ every 73 seconds he returned new unit. Size of each unit is 524288 bytes.
Then I downloaded and installed "Windows Performance Toolkit" and run xperf.exe and xperfview.exe according to
http://blogs.msdn.com/b/maartenb/archive/2010/12/07/debugging-pool-leaks-with-x-perf.aspx.
XperfView watch battery to leak memory in the
Rootntkrnlmp.exe! KxStartSystemThread/ntkrnlmp.exe! PspSystemThreadStartup/ACPI.sys! ACPIWorkerThread/ACPI.sys! RestartCtxtPassive/ACPI.sys! InsertReadyQueue/ACPI.sys! RunContext/ACPI.sys! ParseTerm/ACPI.sys! Return/ACPI.sys! DupObjData/ACPI.sys! NewObjData/ACPI.sys! HeapAlloc/ACPI.sys! NewHeap/ntkrnlmp.exe! ExAllocatePoolWithTag
I restored windows to State factory but still present memory leak.Memory leaks are a common error in programming.
leak memory occurs when a computer program consumes memory, but is unable to release it in the operating system.In your case, it would be necessary to know what application or process that runs in the background do
This can be very long process you would need to install a system of fees will need to check the memory leak after each installation of driver or another application -
Two problems have been caused with my HP Split 2 x since I bought it 2 months ago:
(1) the touchpad works sometimes for a few seconds, while the touchscreen still work OK.
(2) the computer becomes slow after a while of use (which varies from a few minutes to a few hours usually). The Task Manager shows 98%-99% of memory, most of which use (3.6 GB / 4 GB) are not paged memory.
I suspect the two issues are related to a faulty Synaptics driver, according to:
and http://forum.notebookreview.com/razer/731374-memory-leak-synaptics-driver.html .
I did the same test as the second link with the same result: Open "Task Manager" (Ctrl-Shift-Esc), on the 'Performance' tab, select 'memory '. Note the value for "Non paged memory. If I move the touchpad, it increases to about 1 MB every 5 seconds. If I stop moving, the value remains constant.
I use the preinstalled Synaptics driver, version 17.0.10.9 (Sep 06, 2013) for 64-bit 8.1 window.
Everyone has the same problem, or use it without these issues?
I would like to know if a restoration system or factory reset may fix.
FINALLY!
Microsoft has just released an update for Synaptics Driver, not thanks to HP which has not found a way to provide the possible Synaptics driver as an OEM update.
Update Windows Update to Sypatics HD TouchPad two days ago, but I would not be allowed to install as it kept then mainly in giving the 800F0100 error Code. After some research on the Internet I could find that an installation manual after the WU has downloaded the driver would be possible.
So I went to the Device Manager > mice and other pointing devices > TouchPad Synaptics HID > properties > driver > Update Driver > Browse my computer for driver software and shown the finger/windows/C:\Windows\SoftwareDistribution/Download and everything worked like a charm = D
I have no more memory leak and now after SEVEN MONTHS I finally can use gestures that it was supposed to.
But I still annoyed gel problems which in my case is a dysfunction between the screen and the dock.
Just that you wanted the guys at Microsoft to know is the solution, not the HP that would have had if they have signed and put the driver since November last at our disposal. Blame it on you, HP.
Leo
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Seems to be leaking memory associated with ToolTips. Every time I put your mouse on a panel using tool tips I see case the dynamic memory usage constantly increases. If I comment out the call to the functions of the tool tip (i.e. SetCtrlToolTipAttribute), memory leak disappears.
There is no patch for 8.0.0, if it is tell you.
But from the Toolbox of the programming interface is open-source, you can easily fix it yourself:
The 8.0.0 3365 online version of C:\Program NIUninstaller Instruments\CVI80\toolslib\toolbox\toolbox.c, you need to add the function call following ListDispose:
If (RectContainsPoint (bounds, point))
{
PointConvertCoordinates (Panel, child, & point, FALSE);
ListDispose (sortedChildren);
Return PointToPanel (child, point);
}After you make the change, you will have to recompile the file (Options > create a file object) to regenerate the object file and restart CVI.
Luis
-
I use TDMS to store test data that seems to be causing a memory leak in my (very convincingly) program. Below is a graph of the three versions of my program. Series 1 uses storing data open PDM, the data file added and closed every 5 seconds. Series 2 uses storing data PDM with a referense remaining open during operation and closed at the end 3 series written data in a CSV file. The charts show the use of LabVIEW memory each seconde.5 ~ 4 hours of a 10 hour test.
LabVIEW 8.6.1
Windows XP SP3
Further explanations... when a TDMS file is opened, LabVIEW will create an index in memory structure that is used for random access to the file. The Streaming API integrated LabVIEW TDM will always create the index, even if you just write. The size of the index is not dependent on the size of the file, but on how fragmented file is. If you store a relatively small number of large blocks of data, the index will be very low. If you keep adding small amounts of data on your record, it could make big enough. A cure for this is the property of NI_MinimumBufferSize. You can set this property on a channel to the LabVIEW to a number of values of the buffer before storing. In this way, data from multiple calls to 'Write TDMS' counts as a data segment in the file. Typical values for this are 1000 or 10000. Fragmentation of files and memory footprint are reduced accordingly, but LabVIEW uses little memory for buffers.
If all else fails and you do not have access to the file of reading while you write, you can also use the VI-based TDMS API. This will not build the structure of the index that I mentioned above, so there should be no increase in memory at all. In this case, I recommend to defragment files front of post-processing.
Hope that helps,
Herbert
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Windows Media Player ActiveX control causes memory leak
I'm writing an application that will load and play *.avi files in an ActiveX control. The user must be able to load multiple files consecutively in the single player mode. However, it seems to be the memory leak every time that a file is loaded, even if it's the same file. For example, even when you load a small file in *.avi 81KO repeatedly, there is a memory leak ~ 6Mo coherent (as observed in the Manager of tasks). The leak memory is greater when I load larger files.
I tried to deny it by adding using a Method Close by using the node invoke. It gets about 3 MB of RAM, but when I load the file again, it leaks ~ 9MB, leaving a net leak of ~ 6Mo once again.
I also used reference close vi (s) to clear the memory ActiveX object, but that did not help either. In other versions of VI, I tried to eliminate the creation of a new IWMPlayer4 object using a shift register, but once again the leak memory persevered...
It's a simple version of the VI, as well as the small video file attached. In my application, I want to be able to load large video files (~ 600 MB) several times without memory leaks. Thank you in advance for your help!
-gpho
Hi jareds.
Thanks again for test it for me. I use Windows 7 and WMP version 12.
As you requested, I tested it on a computer with Windows XP and WMP version 9 (and LabVIEW 8.2.1) and the problem of memory has disappeared. I then installed WMP version 11 on the same computer: still no memory problem.
On the Windows 7 computer, I went back to version 11 using the instructions found on this link, and the problem of memory has disappeared. It seems that memory leak is due to a problem with WMP version 12 (although degraded version 11 on windows 7 has some bugs - and you can't go back to v12).
Thanks again for the help!
-gpho
-
Massive memory leak on the driver for the card WLAN (BCMWLTRY. (EXE)
I upgraded my laptop Dell XPS M1530 Window 7 and met a memory leak that makes my OS unusable within a few hours despite the 4 GB of RAM. I "lose" almost 1 MB of RAM every two seconds. After doing some research on Google, I discovered that the source of this huge leak is the bcmwltry.exe that is associated with the Dell Wireless WLAN Card network controller.
I use version 5.10.38.30 of this executable that came with this laptop for several months, running Windows 7 Home Premium 64 x.
To illustrate the leak, open Windows Task Manager.
Click the process tab
Check the box "Show processes from all users" below.
Under the view menu, click Select columns, and then select the options of memory and Page faults.
Click OK to see the new columns, and then click Page defaults to sort processes by page faults.For all my programs, the number of page faults is close to zero and or static, except bcmwltry.exe which has some 10 000 + faults per SECOND! There is certainly a huge memory allocation problem which is the cause of out of control. Currently there are over 14 million vulnerabilities having only generated this .exe about 15 minutes ago. Wowsers.
OEM02MON.exe associated with the on-line Dell! Webcam Control Board also seems to have a similar problem.
Want an immediate resolution. Restarting does not help, and that these problems occur in the absence of all other running applications.
Thanks in advance,
EvanThe Dell Wireless WLAN Tray Service is useless bloatware and must be disabled. More information:
y42k.WordPress.com/.../todays-Tech-Tip-kill-Dells-wirelesss-WLAN-tray-service
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On the user process start/exit Windows memory leak
I have more question just ask why batch file back in before the current ordering process properly release the .exe file, I see that some memory is not released at all. In other words, once again, I create and execute processes in the loop (here, to increase performance I do in parallel threads)
off @echo
IF "% ~ 2" == "" GOTO args
SET /A FIRST_ARG = "% ~ 1" * 1
IF % FIRST_ARG % EQU 0 goto single_thread
: multithreaded
for/l %% in (1, 1, % 1))
Start % ~ n0 thread % t %2
)
end goto: single_thread
echo from %1 %2
: pushd z:for/l %% in (1, 1, % 2))
Echo % iteratation 1%.
echo int hand ^ (^) {int a = 0; for ^ (; a ^< %%x00000="" ;="" a++^);="" return="" a;}=""> > %1.c)}
GCC %1.c-o %1.exe - lm
%1.exe
)
: popd
end goto: args
echo Usage1: % ~ n0 threadID executions
Use: 2 Echo% ~ n0 ^^.
ECHO have first created a number of discussions and execution second order with them
: outputYou start with 30 1000 arguments to have 30 parallel processors in batches, each compiles a 1000 times program and runs it. The problem is that the memory develops its use
It's mine bug, you say? Where? In the end, I finished all batch processes. Memory consumption continued to increase. Yet, you see, he is not released. Is this ok? I noticed that my PC is starting to get excited. I can't even move a mouse after some 1000 CCG performs a loop with my simple program execution. PC becomes slow as hell and nothing helps to recover its restart performance but the machine. It seems that some memory leaks in Windows. It's not all recover when the process stops. Is this a known issue?
It seems to be question of Windows Professional. I can't reproduce it in Windows 7 Enterprise, which also gets the requested CPU easily 100%.
------
Update
Note that this cannot be an antivirus because I have disabled all the and here is the card memory of mine
Image name PID Session name Session # Mem use
========================= ======== ================ =========== ============
System Idle Process 0 0 24 K Services
System 4 0 1 320 K Services
Smss.exe 340 Services 0 144 K
Services of csrss.exe 516 0 992 K
Csrss.exe 592 Console 1 4 568 K
Wininit.exe 600 Services 0 256 K
Winlogon.exe 648 Console 1 292 K
Services.exe 692 0 6 056 K services
Lsass.exe 712 0 4 988 K services
LSM.exe 728 Services 0 1 680 K
Services svchost.exe 824 0 3 848 K
nvvsvc.exe 884 Services 0 252 K
nvSCPAPISvr.exe 908 Services 0 1 K 100
Svchost.exe 952 Services 0 4 396 K
Services svchost.exe 132 0 9 K 420
Services of svchost.exe 588 0 701 588 K
Services svchost.exe 780 0 6 484 K
Services svchost.exe 840 0 25 628 K
audiodg.exe 1088 Services 0 14 848 K
Services svchost.exe 1236 0 8 908 K
Spoolsv.exe 1364 Services 0 4 780 K
Services svchost.exe 1400 0 5 112 K
Services svchost.exe 1436 0 11 684 K
Services armsvc.exe 1548 0 216 K
AppleMobileDeviceService. 1576 services 0 1 396 K
BOINC.exe 1676 Services 0 2 704 K
mDNSResponder.exe 1768 Services 0 2 004 K
GfExperienceService.exe 1828 Services 0 268 K
Services of XSrvSetup.exe 1876 0 292 K
jtagserver.exe 1916 Services 0 272 K
httpd.exe 1948 Services 0 548 K
NvNetworkService.exe 1256 Services 0 412 K
Services nvstreamsvc.exe 1456-0-688 K
nvxdsync.exe 1584 Console 1 1 104 K
nvvsvc.exe 1340 Console 1 556 K
SNMP.exe 1428 Services 0 1 168 K
Services svchost.exe 2096 0 292 K
Services httpd.exe 2164 0 6 180 K
vmnat.exe 2244 Services 0 532 K
Services gcbarsvc.exe 2560 0 204 K
vmnetdhcp.exe 2600 Services 0 392 K
VMware - 2648 Services 0 524 K usbarbitrator64.ex
Services nvstreamsvc.exe 2676 0 3 132 K
conhost.exe 2684 Services 0 212 K
Vmware - authd.exe 2764 0 1 912 K services
Services mvraidsvc.exe 2960 0 3 432 K
Services svchost.exe 3548 0 264 K
ALG.exe 3588 Services 0 240 K
WUDFHost.exe 3752 Services 0 244 K
TaskHost.exe 4584 Console 1 6 988 K
4604 Console 1 928 K nvstreamsvc.exe
conhost.exe 4624 Console 1 400 K
DWM.exe 4840 Console 1 35 676 K
Explorer.exe 4864 Console 65 1 228 K
Console NvBackend.exe 4968 1 3 628 K
Console RAVCpl64.exe 5020 1 1 004 K
Console AppIntegrator64.exe 5052 1 252 K
GoogleCrashHandler.exe 944 Services 0 320 K
GoogleTalk.exe 160 Console 1 4 308 K
MSOSYNC. EXE, 1172 Console 1 2 284 K
Console Workrave.exe 264 1 10 308 K
Skype.exe 2860 Console 1 52 876 K
3556 Console 1 968 K nusb3mon.exe
acrotray.exe 3876 Console 1 476 K
boinctray.exe 624 Console 1 460 K
3504 Console 1 480 K gcbrmon.exe
gcbrmon64.exe 772 Console 1 412 K
5228 Services 0 252 K GoogleCrashHandler64.exe
Services wmpnetwk.exe 6100 0 4 236 K
Services svchost.exe 1864 0 26 684 K
Wuauclt.exe 1304 Console 1 420 K
Procmon.exe 705132 Console 368KO 1
Procmon64.exe 705204 Console 1 4 696 K
PROCEXP64.exe 1374272 Console 1 126 K 620
WmiPrvSE.exe 1377420 Services 0 6 864 K
chrome.exe 1015464 Console 1 127 740 K
chrome.exe 700500 Console 1 66 000 K
chrome.exe 1013924 Console 1 39 968 K
chrome.exe 1014888 Console 32 1 508 K
chrome.exe 639844 Console 1 69 256 K
WinRAR.exe 4236 Console 1 26 748 K
RAMMap.exe 1342448 Console 5 1 K 200
RAMMap64.exe 1331116 Console 1 790 112 K
chrome.exe 124224 Console 32 1 584 K
Notepad ++ .exe 1377448 Console 30 1 712 K
chrome.exe 634932 Console 1 93 284 K
cmd.exe 392796 Console 1 3 596 K
conhost.exe 1377564 Console 1 10 184 K
Tasklist.exe 1343860 Console 1 6 536 K
WmiPrvSE.exe 5124 Services 0 6 964 KNote that there is nothing near the gigabytes. RamMap report, takes into account a few gigabytes
and the "Process" tab contains some gcc thouthand, cc1, as.exe, ld.exe, collect2.exe and other process that I started with gcc tools. I don't see in the list/process manager task, nor Process Explorer howerver. I can't RamMap them where?
I got the answer https://social.technet.microsoft.com/Forums/en-US/0b610346-fc53-4b39-8cfd-9737d265c3f4/physical-memory-leak-by-terminated-processes?forum=winservergen#0f4158fb-050b-477d-9489-ee7afb602d2e. (Sentinel) Aladdin drivers blocked the destruction of the process after it is removed from the list of processes.
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Premiere Pro CC 2015 memory leak
Did the upgrade for 2015 of CC.
I got my iMac freezes several times with the warning of 'Out of Memory' and the body is the culprit using massive amounts. Currently I'm looking at him, sitting idle with a project relatively small (23 min series episode, 827KB project file) and the memory usage is increased from 2GB about to 35 GB (25,19 GB compressed memory).
I did the upgrade on my mac backup. I have just wrapped real concerts and have time to test the new version during some downtime. Then... I have about 3 weeks to figure things before customers receive in return. I'm a big fan of the integration of Lumetri. It is the largest most for my workflow and I want to use it with customer projects based, but the system must be running smooth. And the question of memory is the opposite of the smooth.
I optimized my settings memory for use only 26 GB Agency (which I guess it does if you go through the memory compressed using sound). "Scratch disks" is set to 'same as project... '. "which lie off the coast of the main HD.
I tried the trick to disable auto save function (which is the worst thing to... use autosave will save real madness). Turn it off did nothing to relieve the memory leak, so it's back as it should.
iMac (retina, 5K, end of 2014)
4 GHz Intel Core i7
32 GB 1600 MHz DDR3
AMD Radeon R9 M295X 4096 MB
Ventilation full memory usage because it is currently:
I've updated my blackmagic drivers.
I see that Adobe QT32 server constantly sitting as "Not responding" and there is always at least 2 instances of run (which confuses me).
I don't know if more info is needed.
Any suggestions?
Hi Rio,
Thanks for the suggestions... However as an update on my situation. I updated my OS as bsbeamer pointed out. After a good 10 hours of use it yesterday, keep it open all night... I stayed in the range of 3 to 9 GB of memory used. So things seem to have settled down.
I did not change the allocation of memory, just the OS update.
See you soon
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[CS6] [InDesign SDK] Any way to export SWF without a memory leak?
I use the part of a code example in the example file SnpExportDynamicDocument.cpp that will:
ErrorCode SnpExportDynamicDocument::ExportSWF (const UIDRef & documentUIDRef, IDFile & swfFileName)
{
Status of ErrorCode = kFailure;
OutStream InterfacePtr < IPMStream > (StreamUtil::CreateFileStreamWriteLazy (swfFileName, kOpenOut | kOpenTrunc));FileHelper (swfFileName) SDKFileHelper;
If (fileHelper.GetPath () .empty ())
{
ASSERT_FAIL ("invalid or missing filename.");
Return kFailure;
}create the order export SWF action
InterfacePtr < ICommand > swfExportCmd(CmdUtils::CreateCommand(kSWFExportCommandBoss));)
If (swfExportCmd is nil)
{
Assert (swfExportCmd);
Return kFailure;
}
Target
UIDList items (documentUIDRef.GetDataBase ());
InterfacePtr < IPageList const > pageList (documentUIDRef, UseDefaultIID());
for (int32 pageIndex = 0, pageCount = pageList - > GetPageCount(); pageIndex < pageCount; ++ pageIndex)
elements. Append (pageList-> GetNthPageUID (pageIndex));
swfExportCmd-> SetItemList (items);
Cmd adjustment data
IID_IDYNDOCSEXPORTCOMMANDDATA
DynamicDocsCmdData InterfacePtr < IDynamicDocumentsExportCommandData > (swfExportCmd, UseDefaultIID());
dynamicDocsCmdData-> SetStream (outStream);
dynamicDocsCmdData-> SetUIFlags (kSuppressUI);IID_ISWFEXPORTPREFERENCES
SwfCmdData InterfacePtr < ISWFExportPreferences > (swfExportCmd, UseDefaultIID());
InterfacePtr < IWorkspace > iAppWS (GetExecutionContextSession ()-> QueryWorkspace());
ISWFExportPrefs InterfacePtr < ISWFExportPreferences > (iAppWS, UseDefaultIID());
swfCmdData-> Copy (iSWFExportPrefs);
process the order
retourner CmdUtils::ProcessCommand (swfExportCmd);}
He fled on the very last line. In other words, if I remove the ProcessCommand() then there is no memory leak.
There seems to be 'leaks 2, 130072 bytes' leaks every time I call the above.
I'm just stick the code that ships with SDK CS6 examples, so I don't see what the problem is.
I checked the code
Any suggestions?
It could also be a bug in InDesign. You can check if you have a newer version of the ID? 8.0.2.413
SDK Build 406
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So I'm in the stage of debugging and test my application and use of this tool for tracking memory leaks ( https://github.com/mrdoob/Hi-ReS-Stats )
When I run my application my numbers are
FPS: 61/60
MS: 17
MEM: 3.157
MAX: 3.157
Now my memory starts immediately from 3.157, 3.167, 3.177 3.187 3.197 and so on.
Now, if I do any selection of nav in my application
Changes down to approximately 3,215 MEM
but then it starts to count down again 3,215 3,225, 3.235, 3.445 3.455
I don't have loops that pass.
Has anyone encounter this?
I'm almost tempted to force garbage collection every 60 seconds that the application is inactive or something. Not the best way to handle this... I don't know where the leak occurs.
Any help is appreciated!
See you soon!
Oh man!... So I created a new stage and only put the Profiler on the stage... and it's the same thing. ... So I think it's the Profiler itself which causes memory to continue to increase.
Then... How can we really test my application for leaks memory, etc. ?
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Huge memory leak - Simple to reproduce
I have an application that updates the display from time to time using a timer, and I run the application it comsumes more in addition to memory. After some effort I reduced to a very simple scenario:
The following code creates a matrix of 40 x 30 of objects that extend UIComponent (the same problem exists if I extend Sprite). A timer goes off every 3 seconds and repainted every object with a color at random on updateDisplayList(). This running (the Flex IDE or swf) produced an infinitely growing memory leak, even if no new memory must be allocated to each event of the timer. I see an increase of about .5MB to 1 MB to each call. The explicit gc() call (which I know I shouldn't) does not help. I'm using Flex Builder 3.
What Miss me? Is this a known bug? Any comments would be greatly appreciated.
<? XML version = "1.0"? >
"< mx:Application xmlns:mx ="http://www.adobe.com/2006/mxml"applicationComplete ="startUp ()"; horizontalAlign ="left">< mx:Script >
<! [CDATA]
private var _myUIObjects:Array = new Array();
private var _timer:Timer = new Timer (3000);
private function start (): void
{
var myUIObject:MyUIObject;
for (var i: int = 0; i < 1200; i ++) {}
myUIObject = new MyUIObject();
_myUIObjects.push (myUIObject);
canvas.addChild (myUIObject);
}
for (var iRow:int = 0; iRow < 30; iRow ++) {}
for (var iCol:int = 0; iCol < 40; iCol ++) {}
myUIObject = _myUIObjects [iRow * iCol + 40];
iCol = myUIObject.x * 18.
myUIObject.y = iRow * 18.
myUIObject.width = 15;
myUIObject.height = 15;
}
}
_Timer.addEventListener (TimerEvent.TIMER, handle_timer);
_Timer.start ();
}
private void handle_timer(event:Event):void
{
for (var i: int = 0; i < 1200; i ++) {}
MyUIObject(_myUIObjects[i]).invalidateDisplayList ();
}
}
[]] >
< / mx:Script >
< mx:Canvas id = "canvas" width = "1000" height = "1000" / >
< / mx:Application >package
{
Import mx.core.UIComponent;
SerializableAttribute public class MyUIObject extends UIComponent
{
Protected Overrides function updateDisplayList(unscaledWidth:Number,_unscaledHeight:Number):void
{
this.graphics.beginFill (Math.random () * 500000);
this.graphics.drawRect (0,0,15,15);
}
}
}You are missing a call to clear. Your code is actually adding
another fill on top of pre-existing fills.
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Since the upgrade to Sierra MediaLibraryService is causing a memory leak
Hello.
I upgraded to Sierra, since as soon as Itunes is launched, the com.apple.medialibraryservice is originally a large memory leak, it keeps in ram more until she takes all (16 GB) and significantly slows down the computer.
I tried to reset the nvram and smc memory, doesn't change anything.
Does anyone have an idea on what is causing this leak and is there a solution?
Yes, I noticed this also. After that I opened iTunes, it's just a matter of time before all the memory gets used up and all departure is wobbly. In particular, bluetooth really gets bug after a certain time, and as soon as I quit iTunes, that's fine.
Maybe you are looking for
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I just changed the toner. The green light is on, but when something I send to the printer to print, the orange error light. Before inserting the toner, I pulled the Strip in transparent plastic attached to an orange tongue and the black cloth. I trie