MouseEvent.MOUSE_WHEEL requires CLICK?

I have the following code:

import flash.events.MouseEvent;

import flash.events.Event;

var mouseWheel_mc:MouseWheel_mc = new MouseWheel_mc();

var over: Boolean = true;

addChild (mouseWheel_mc);

mouseWheel_mc.x=stage.stageWidth/2;

mouseWheel_mc.y=stage.stageHeight/2;

this.addEventListener (MouseEvent.MOUSE_OVER, mouseOverHandler);

function mouseOverHandler(e:Event):void {}

more = true;

mouseWheel_mc.addEventListener (MouseEvent.MOUSE_WHEEL, mouseWheelHandler);

trace ("button not down");

}

function mouseWheelHandler(e:MouseEvent):void {}

if(e.delta>0) {}

mouseWheel_mc.nextFrame ();

{ } else {}

mouseWheel_mc.prevFrame ();

}

}

There is a MovieClip named mouseWheel_mc that is called when executing the library with 30 pictures in it, pictures sequential animation.

I would like the MouseWheel motion to play these images forward or backward depending on what direction mousewheel is be pushed or pulled.

Everything works fine, but the problem is that the event doesn't start until they actually, you click in the SWF (inside).  I thought that I could remedy this situation by using an Event.INIT or call Event.ACTIVATE, but any of those addressing the situation.

How can I get the event fires once the SWF file in the browser without having to first click in the SWF?

You first need to focus on your Flash.

You can do it with Javascript:

quick glance:

http://www.Google.com.tr/#HL=tr&source=HP&BIW=1276&BiH=879&q=JavaScript+set+focus+on+Flash & aq = f & AQI = & aql = & oq = & fp = 1f7c93fabee6acda

Tags: Adobe Animate

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    {

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    on the other

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    }

    Stop();

    Import fl.transitions.Tween;

    Fl.transitions.easing import. *;

    var filename_list = new Array();

    var url_list = new Array();

    var url_target_list:Array = new Array();

    var title_list = new Array();

    var description_list = new Array();

    var i: Number;

    var tn:Number = 0;

    var no_of_column:Number = 5;

    var no_of_row:Number = 5;

    var no_of_extra_row:Number;

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    var tween_duration:Number = 0.6;

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    variable = varSend.data;

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    variables.myRequest = "get_data_array";

    varLoader.load (varSend);

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    requestList();

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    raw_string_txt. Text = "" + externalString; ".

    var myArray:Array = externalString.split ("(|)");

    for (var: string elements in myArray) {}

    p ++ ;

    var innerArray:Array is myArray [item].split("|");.

    var arrnum:Number = myArray.length;

    no_of_extra_row = Math.floor(arrnum / no_of_column)-no_of_row;

    trace (arrnum);

    innerArray = movieTitle:String var [0];

    innerArray = movieGenre:String var [1];

    innerArray = movieRating:String var [2];

    loadToStage (movieTitle, movieGenre, movieRating);

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    stage.addChild (thumbnail_group);

    thumbnail_group.x = tn_group.x + 70;

    var default_y:Number = thumbnail_group.y = tn_group.y + 50;

    thumbnail_group. Mask = tn_group_mask;

    tn_group. Visible = false;

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