Buttons with nested movie clips...

Hi guys

I'm a newb flash. Just read a few tutorials on the creation of the buttons flash containing clips nested for the different States. So I went and made 5 of them for my site, everything seems much the rollover effects are just as expected, and I thought I might add URL link in Dreamweaver, but it does not work. Been Googling my * off to add URL via actionscript (which I understand VERY little), found some code (keyframe is added the following: {we (release)})
getURL (" http://www.generic.com', '_parent'");
}
Problem is, when I try to add the button/image, I to thought I "current selection cannot have actions applied to it" if I persist and add the script anyway, oddly enough it does not work.
I did an experimental touch, including diff color boxes, and AS will apply to that no problem.
I am tearing my hair, I already posted the flash links on my site and had to add a note for visitors to use static links in the meantime.

I'd love to post the .fla file but I see not an option nowhere here to do.
If a wise soul can help my stupid * out of this dilemma, it would be greatly appreciated.

You use code AS2, which will not work in AS3. That particular code is placed on an AS3 object does not support, which is why he doesn't let you... all the AS3 code goes in the frames of the timeline.

For objects of Deutsch mouse (buttons, clips, etc.) you assign event listeners to the object. Let's say that your button has an instance name of "btn", here is a variety of the event possible listeners avaiable and I assigned them to the button...

btn.addEventListener (MouseEvent.CLICK, clickHandler);
btn.addEventListener (MouseEvent.DOUBLE_CLICK, doubleClickHandler);
btn.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);
btn.addEventListener (MouseEvent.MOUSE_OUT, mouseOutHandler);
btn.addEventListener (MouseEvent.MOUSE_OVER, mouseOverHandler);
btn.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);
btn.addEventListener (MouseEvent.MOUSE_WHEEL, mouseWheelHandler);

Everyone «...» Things of Manager"at the end are the names of the functions that you create to act when the listener hears something that he assigned dethrone, name them, you can use anything you want and here's and example of how the function might look like for the CLICK event...

function clickHandler(event:MouseEvent):void {}
trace ("clickHandler");
}

Again, you can name the function of what you want, and the code within the function may be all you need to do when the button is clicked... just be sure to include the argument "event: MouseEvent" because listeners get an argument to the function and the function must be expected. The part 'event' which is a name of variable, so you can name it anything you like, such as 'e', which is commonly done. The MouseEvent defines the class and should be exactly what it is... a MouseEvent, caps and all.

Tags: Adobe Animate

Similar Questions

  • Error #1009 with a movie clip button that is located in a clip

    OK, so I have a button in a movie clip of mc causing a great error problem which continues to repeat.  My code is extremely simple:

    Stop();

    infoGraphicDisparity.addEventListener (MouseEvent.CLICK, disparityGO);

    function disparityGO(event:MouseEvent):void

    {

    MovieClip (this.root) .gotoAndPlay ("disparity");

    }

    I used these types of buttons, a million times, and now CS6 doesn't like it.  Any help is very appreciated.  Thank you

    I have no idea which is MAIN, but...

    stage.addEventListener (Event.ENTER_FRAME, enterFrameHandler);

    Listener is originally the function that seeks to target the HAND at the rate of your file, and she continues to do if you move in the 2 structure.  If there is no HAND in box 2, then it is your source of error.  Try to remove this event listener before going to box 2 and the problem should go away.

  • Clickable button inside the movie clip symbol?

    I would like to know how I can have clickable buttons inside a movie clip symbol.


    Thank you.

    Your problem is mainly code compared to the location of objects location. When you start the file, the keys 1 to 8 are classified under code because they are visible, while the 9-11 thru buttons are not because they live in a non-current setting of the miniature timeline. When you switch to the side MORE things, these buttons is not any code assigned to them, and when you come back, the same is true for the first eight buttons because they were out of the picture and lost their connection to any code (the previous assignments have been already spent to frame 1 of the main timeline).

    What you should probably do is locate your button code for frames where the buttons in the thumbnail movieclip. In this way, their code is always where they are. The code of the keys 1 to 8 will be in frame 1 of the miniature clip and the code for 9 to 11 will be in frame 2. You need to change the code for the form:

    thumb1.onRelease = function() {}
    _parent.gotoAndPlay("1");
    };

    And you're going to do you a favor if you do not use the numbers of the labels.

  • Another button in question nested movie clip

    Hello world

    Sorry to ask this type of question once again. I have searched for last 24 hours for a solution and lose the will to live. I am very new to AS 3.0 (and do not have much programming experience), so I guess that's a big part of the problem.

    Here's the situation: I have a clip on the main timeline (image 1), whose instance is called "Main_mc". In Main_mc, I had a few buttons, each defined in this way in the script:

    function goINFO (e:MouseEvent): void {}

    gotoAndStop ("INFO");

    }

    INFO_btn.addEventListener (MouseEvent.CLICK, goINFO);

    Everything worked very well. So I decided to put these buttons in a new clip ("Links_mc" on frame 1 of the 'Main_mc') so that I could add animation. Also, I moved the code above in the Planning Links_mc bar. Now, the buttons do not work. After some research, I understand that with the current code, marked executives must be in the same scenario as the buttons. I tried a number of things, none worked. These, for example:

    function goINFO (e:MouseEvent): void {}

    Main_mc.gotoAndStop ("info");

    }

    function goINFO (e:MouseEvent): void {}

    MovieClip (parent). Main_mc.gotoAndStop ("info");

    }

    All the advice I can get would be greatly appreciated!

    See you soon,.

    Robin

    Try:

    function goINFO (e:MouseEvent): void {}

    MovieClip (parent) .gotoAndStop ("INFO");

    }

    This requires a link inside the hand sits

    There are a few options for how you might code.  The code could stay in the main_mc and you could target the headphones to the buttons in the mc of the link.  Do not have the code to follow the buttons.

  • AS3 putting the buttons inside the Movie Clip

    I'm practicing AS3 (after years of AS2) and can't have a button inside of a clip speaks to another clip on the main timeline. Here is the code:

    OneButton.addEventListener (MouseEvent.CLICK, OneButtonClicked);

    function OneButtonClicked(event:MouseEvent):void

    {

    MovieTarget.gotoAndStop (1);

    MovieDescription.gotoAndStop ("One");

    }

    TwoButton.addEventListener (MouseEvent.CLICK, TwoButtonClicked);

    function TwoButtonClicked(event:MouseEvent):void

    {

    MovieTarget.gotoAndStop (2);

    MovieDescription.gotoAndStop ("Two");

    }

    The code above works, but if I put OneButton and channels within a clip, I know can target the MovieTarget and MovieDescription. The reason that I want to put OneButton and strings inside it's own MC is so I can dim each hit after top by switching the playhead within this MC help. ? Thank you!

    Start from the beginning

    Press f8 and choose movieClip, then draw your button movie untoggled call then create another movie and create your button toggled or grayed button and call it greyedButton.  Go to the main stage add 2 instances of button and 2 greyedButton (just drag the library).  you have 4 instances on stage.  give the name of the instances of appeal and place them one over the other so you can see 2 buttons on the stage.  put the button greyed under the button.

    now with action script

    Button1.addEventListener (MouseEvent.CLICK, OneButtonClicked);

    function OneButtonClicked(event:MouseEvent):void

    {

    MovieTarget.gotoAndStop (1);

    MovieDescription.gotoAndStop ("One");

    Button1.visible = false; Here the button greyed will show

    }

    Button2.addEventListener (MouseEvent.CLICK, TwoButtonClicked);

    function TwoButtonClicked(event:MouseEvent):void

    {

    MovieTarget.gotoAndStop (2);

    MovieDescription.gotoAndStop ("Two");

    Button1.Visible = true; Here button1 will return to its orignal State

    Button2.visible = false / / here will show the button greyed

    }

  • Button inside the Movie Clip

    I need to find a way to make a clip or a button click on, and then lead to a clip that opens a window with data and has a box of x to leave this movie clip. I also need this box WITH the x to be moved together. I can't get the closing work, anyone can please help? !

    See my account for more details please

    //Louisville,CO -------------------------------
    
    louisville_btn.onPress = function () {
         louisville_box.gotoAndPlay("play");
    }
    // DRAG
    louisville_box.onPress = function(){
         startDrag(louisville_box);
    }
    louisville_box.onRelease = louisville_box.onReleaseOutside = function(){
         stopDrag();
    }
    
    louisville_drag.closeBox.onPress = function() {
         startDrag(this._parent);
    };
    
    louisville_drag.closeBox.onRelease = function() {
         stopDrag();
    };
    
    closeBox.onRelease = function() {
         louisville_box.gotoAndStop("stop"); 
         };
    

    Since you will have a lot of cities, buttons boxesand sharing the same code, it is best to put all the code in the main storyline (the first image).

    If you write code at the beginning that refers to an object that is not currently part of the scene (such as a button that is located on the second frame of a movieclip, which has a code stop() on the first picture), this code never reached its target.

    Similar: If you catch a MouseEvent as onRelease at the parent level, the event is not registered for the child.

    Hope that the attachment is what you had in mind.

    Nice graphic btw

  • Create a button in a movie clip for ipad

    I am trying to create a button in a clip for an ipad app (a button next to a slide show, the slide show page is a clip.
    This is the code that I have tried. Button = nextbutton, video clip = artworkmovie. I want just the button to advance the movie clip an image.

    nextbutton.addEventListener (MouseEvent.CLICK, nextClickHandler);

    function nextClickHandler(event:MouseEvent):void

    {

    artworkmovie.nextFrame ();

    }

    It works very well from the scene, but if I have the button 'next' in the film 'artworkmovie' I get the error "Line19 1120 access of undefined property nextbutton. (Line19 is "nextbutton.addEventListener (MouseEvent.CLICK, nextClickHandler);") How can I create a path to the button? I tried artworkmovie.nextbutton and that has not worked.

    Sorry for this one basic question and thank you for your help.

    artworkmovie.nextButton should work.  Make sure you have the name of button assigned to each keyframe in the movieclip.

  • How do nested Movie Clip play once and then stop?

    Hi all

    I was looking for a simple solution to this issue for more than a year. I saw a few solutions

    that work, and lots of questions that remain unanswered questions.  So I thought that I get it from the pros.

    I have a nested clip (image sequence) I use the snippet of Flash CS5 GoToAndPlay.  The Clip

    loops continuously.  How to play once and stop.  I tried the snippet for the stop, I tried

    Stop(); in my layer "Actions".  I tried a stop(); in the last picture of my sequence nested.  I tried a stop to the

    end of the function, but nothing stops this 'thing'. He keeps going and going and going.  This is my typical of the code which

    loops...

    Stop();

    btn3.addEventListener (MouseEvent.CLICK, cd_ClickToGoToAndPlayFromFrame);

    function cd_ClickToGoToAndPlayFromFrame(event:MouseEvent):void

    {

    gotoAndPlay (1);

    }

    btn4.addEventListener (MouseEvent.CLICK, ef_ClickToGoToAndPlayFromFrame);

    function ef_ClickToGoToAndPlayFromFrame(event:MouseEvent):void

    {

    gotoAndPlay (10);

    }

    There are basically two (2) buttons on the page, and the back and the button forward and the sequence of images is nested in a

    video clip, in this case, to frame (1) and another nested video clip to frame (10).  How can I play once and stop

    on the last frame of the clip nested?

    Thank you

    Duane

    You are welcome.

    If my answer has worked for

    you, please indicate your question as answered.

  • 2 problems with CS6 - Movie Clip not seen & interpolations added to the library

    Occasional user of Flash. I need to edit a project which began in CS6, so I prefer to leave in this version. Once I started to edit the project, I noticed two things happening. Video clips animate not when previewing in the program. However, the Movie Clips animate properly in the preview publish and published format. The second question, each classic Tween I create is added to the library. I don't remember these two questions when originally, I worked on the project. Is there something I could have changed (preferably, option, etc.) to cause these issues? TIA

    There the scripts inside the movieclip? The instance is defined as a movieclip or a chart?

    Something in the way, as long as you have not used the OS TLF or IK, you should be able to work on the file in CC and still open ok in CS6 later.

  • Addition of symbol button disables animation movie clip

    I added a button symbol to a clip in a project in Flash 8, and the button works.  Delivery that it redirects to a website.

    However, the animation in the video becomes disabled.  I get the same effect when the button is placed, for example scene1 timeline, video clip, etc..

    Any help would be appreciated.

    Bob

    in as2, if you have the code of mouse event affecting a parent movieclip it will prevent all children to respond to the mouse.

  • in actionscript 3.0 how do a nested movie clip button go to a section on the main timeline

    I do a site based in flash actionscript 3.0, I have a button nested in its own clip, because I have the button bigger to be able to read what I realized the only way to do it is by creating it as a film clipa nd inside the clip in a button

    I've added an event listener for the button of blog, saying:

    blog.addEventListener (MouseEvent.ROLL_OVER, gotoblog);

    function gotoblog(evtobj:MouseEvent) {}

    gotoAndStop (2)

    }

    This part of the code it goes to 2nd part of the scenario that it is and stop wich is a version of the origanal symbol breath

    I added a second order on structure 2

    blog.addEventListener (MouseEvent.CLICK.gotoblogpage);

    function gotoblogpage(evtobj:MouseEvent) {}

    gotoAndStop ("blogframe")

    trace ("the blog button has been clicked")

    }

    I have named the blog of symbol and use the name from where will the blog page to be "blogframe" this line of code at the bottom is where I run trouble the window output in Flash says "blog button has been clicked" I like it. no errors are accouring why that which is at the playhead does not attend the image "blogframe"? If the button does not work when I click on it the code is correct, I think the problem here is he does not want the read head go to the section I want it. So I gues, my question is, how can we make a button less, a clip interact with the main timeline?

    One way to do this is to target the root timeline...

    MovieClip (root) .gotoAndStop ("blogframe");

  • Build relationships of button in a movie clip

    I'm looking to learn more about Flash in general and actionscript in particular. I created a flash piece that consists of 4 buttons in a clip that is be hidden by another clip. A film is all of the 4 buttons. The other film is a "spotlight" that moves with the cursor. As the spotlight shines on each button, the button text changes color and is "enlightened". The State above each button is set key to change the color. When I put a keyframe in the Down state of each button to add actionscript to create the action that makes the clickable button to take the Viewer on a web page, it tells me that no action can be given to this State down. If I try to use behaviors to accomplish the same thing, he told me that the behaviors are not supported. If I put actionscript in the layer actions of the scenario, there is no action required, i.e. by clicking the buttons doesn't lead anywhere I tried to move actionscript code before, between and after the setInterval and setMasker actionscript code that controls the interaction between the two film clips (which works perfectly). I tried to insert a layer actions in the button clip - same result - nothing. I tried to put the actionscript code in the second image on the layer actions (both in the main timeline and in the clip), all to nothing does not. I give each button an instance and used name in the actionscript code.

    Here is the actionscript code that I use for one of the buttons:
    book.onPress = function() {}
    book.getURL ("http. ("/ / www.bainbridge.wednet.edu");
    }

    I don't get an error message with this actionscript. I just don't get sent to the web page. I use Flash 8.

    What should I do? Is this a problem because the cursor is already attached to a share? I'm sure this must be possible, if only I knew more.

    Thanks for help.

    you have the real mc identified as (book), the root and the code I posted above? If so, are the code and the mc on the same frame? You should also note that the code shown above is intended to be placed on your time line for root, not directly on the mc identified as (book). one last thing: you need to properly target your mc (book).

    target like this:

    IF YOU ARE ON THE TIME LINE MAIN (_root):

    If (book) lies on the _root already then your target path is simply book.onRelease.
    If (book) lies inside an another movieclip on the _root, try to find out what movieclip (book)
    resides in. which will now be the first part of your target path.
    then to know if (book) lies in an another movieclip. If so, this will be the next part of the
    target your path.
    This continues until you reach (book). the entire path you took to reach (book) is your
    target path.
    You can also click the target icon in your actionscript pane to insert target a path for
    your movieclip.

    Here is an example in which (book) lies within another video clip (yourMovieClip) on your _root:

    yourMovieClip.book.onRelease = function () {}
    getURL (" http://www.cnn.com/");
    }

  • Coding of a button in a movie clip problems to navigate the scenes

    Hello! I have an another probably noobish question to ask on the CS6.

    My goal is very similar to the mentioned in this forum question described above: http://forums.Adobe.com/message/837995#837995 and also in this issue http://forums.Adobe.com/message/4172919#4172919

    I'm trying to make a button inside a clip in my first scene when you click in the first frame of my second scene. I appointed menu_button_1 instance of the button, and I think that the stage 1 and stage 2 are the names of the scenes. (If they should have special names or instance names, I do not see where type them.) Because of the similarities, I tried to follow the suggestions on these pages. However, I did probably some small thing wrong, (or heck, maybe one thing huge.) that I what I would like to help find.

    Stop();
    myButton.addEventListener (MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent):void {}
    Stop (1, "scene 1");
    }

    This seems to be what has been proposed to enter. I tried to change it works as well for me. That's what I typed to the button action.

    menu_button_1.addEventListener (MouseEvent.CLICK, clickHandler);

    function clickHandler(evt:MouseEvent):void {}

    gotoAndPlay (1, "scene 2");

    }

    (I removed the stop function because I have music on a loop in the clip I want to play until the mouse is clicked). (Also, I took gotoandplay because I wanted to stage 2 to start playing immediately when clicked, rather than to stop.)

    I tried variations, including the "2" instead of "scene 2" and whatnot. I also tried connecting to differnet places just to see if that would work. It seems that she would be able to join if I only asked a frame in the clip of the film itself, but he couldn't go to all other executives in stage 1 or stage 2. When I try this message appears in the output:

    ArgumentError: Error #2108: stage 2 was not found.

    at flash.display::MovieClip/gotoAndPlay()

    at interactivestgermant_fla::menu_1/clickHandler()

    It seems that not finding my scene 2. (She also can't find scene 1 when I invite you to do so.) I'm afraid that I'm not sure of what I entered incorrectly, although I imagine that this is how I typed the navigation of the scene. Should have an instance name or something? I was very muchappreciate a little nudge in the right direction. If you need more info, I'll be happy to provide. Thanks for the help! I appreciate that very much.

    The first image you provided shows that you have assigned an image tag, not an instance name.  You must select the menu object on the stage and then you should see a section of the properties panel at the top which has a field with "", said inside (assuming it's a movieclip symbol).  This is where you enter the word 'menu'... which is by assigning a name to the instance of the menu you have on the stage.

    The way you seem to have a number of keyframes that precedes in the timeline may mean you need to do this in each keyframe where there is this menu item.  IF you do not, then it can inherit the lack of a name of a previous frame.

  • Targeting movie clip button in a movie clip

    Hello

    I just can't work this. It should be simple

    I'm trying to target a clip in a clip.

    I have a clip on the main stage with an instance of a name

    I have the following on her action script

    on (release) {_root.a.gotoAndStop (2);}

    }

    So on frame 2 a I that a button (instance name b) which has also two frames and a stop on image 1 action.
    All I want to do is click on the button and make it go in box 2. It should work, but it is not
    Here's the ActionScript button (b)
    (press) {_root.a.b.gotoAndPlay (2);}
    }
    Any ideas?

    The first thing we do is to get the code on objects and place it in the timeline panel.  In the timeline root for one button you would use...

    a.onRelease = function() {}

    a.gotoAndStop (2);

    }

    Similarly, in structure 2 inside one, where is the other button b...

    b.onRelease = function() {}

    b.gotoAndPlay (2);

    }

  • How to access a button in a movie clip?

    I have a button (myButton_btn) that is nested in a few video clips. How do you get it from the main time line?

    This look like a code appropriate:

    firstLevel_mc.secondLevel_mc.thirdLevel_mc.myButton_btn.addEventListener (MouseEvent.CLICK, onClick_goHome);

    function onClick_goHome(event:MouseEvent): void {}

    this.gotoAndPlay ("homesequence");

    }

    or it should be something like this:

    myButton_btn . addEventListener ()MouseEvent. Click ON , onClick_goHome);

    function
    onClick_goHome (event: MouseEvent):void {}
    MovieClip ()firstLevel_mc.secondLevel_mc.thirdLevel_mc). gotoAnd Play ("homesequence");
    }

    The first would be appropriate to assign the event listener for the button of a distant relative chronology, but as long as the event handler functions go, you haven't identified what you are trying to control according to the gotoAndStop command is concerned.  But targeting happen in a similar way as the event listener... you intend to the timeline, you're in.

Maybe you are looking for

  • The 42 version show HTTPs EV for youtube

    I've upgraded to version 42 of the previous version and now I see https://www.youtube.com displayed as no extended validation (green lock display) where as shown in the previous version of the same site youtube as a registered association. -Why this

  • Tecra S1 XP SP2

    Finally, I installed on my tecra s1 Ms-2 it after reading the tips on this forum. However, when the pc is running and I unplug the power cord, while the battery is full, I get a blue screen and the pc restarts.After the restart it says that it has re

  • How to decompress the Atheros WiFi driver package

    Downloaded and launched the 7.7.0.288.0 pilot of the built-in wireless adapter.I saw activity but cannot find where the file extracted from if I do for new pilots. Requested orientation.

  • Can transport data in multiple graphs

    Hey,. Right now I'm working on a project of analogue data of feedback from sensors on a petblowing machine to a pc at the office. So far, I can send messages with a different id... The messages of 4 part Arb ID, ID seen, length (Yes), value. The inte

  • Windows activation with serial numbers required

    I had three computers built to my work (architect), two for employees and one for my home for night use.  I put discarded, obviously I need to activate windows 7, so now I'm limited in what I can do with my computer and he always tells me that I'm a