MovieClip buttons

Hi all

Need a little help from my friends here; Are a really nice touch by using filters in actionScript, apply filters - you must have movieClip. Right, so I have my designed button. Now when I add an onRelease function, the movieClip button loses the effect of color, that I applied to it. How this type of button's function?

I tried placing in within another mc is loader_mc but eventhough the onRelease is applied to the loader_mc, the underlying play_mc works in the effect that I applied through ActionScript.

loader_mc.onRelease = function () {}
trace ("called onRelease");
}

The books above, but the button movieClip loses its effect, essentially the onRollOver and onRollOut effect will not work.

I need my movieClip button to keep the filter transitions that I applied, but work like a normal button, make me?
We can create great onRollOver and OnRollOut effects with movieClip buttons. But when it comes to use to launch funcitons and getURL ect... the effect seems to be lost, know why?

Need a solution, real quick. Sorry to his Candide, but I'm between the hammer and the anvil ;)
Kind regards

Boxing boom

Boom boxing,

> Finally I got my head around it. Like most things in life,.
> once you have grasped the concept ;)

There you go! Keep that Chin up. :)

> The labour code is attached. Quite well done?

Yes, seems pretty good. The point of principle was to assign the event
managers outside clip, you did. Event management-
in particular, scope - is significantly different between AS2 and AS3, as well as
Once you get your head around the two (as you said), you will be in good
form. I do not see a slight adjustment I would do:

play_mc.onRollOut = function (): Void {}
This.orb_mc.onEnterFrame = function (): Void {}

In these two lines, for example, the following is in play: first, a
function is assigned to the MovieClip.onRollOut of a particular event
Instance of MovieClip, play_mc. Second, the instructions of this function are
declared. The first action of this function is to assign another function
in the instance of MovieClip orb_mc. This instance is located inside play_mc.
Here's the important part: because these instructions are written inside of a
associated function play_mc, 'this' property, * in this context *,.
refers to play_mc. That is why the play_mc.orb_mc of reference can be indicated
by the expression this.orb_mc.

The MovieClip.onEnterFrame event handler is scope differently. Inside
This second function, 'this' refers to orb_mc property, because its
function is associated with orb_mc. Then... when it comes at the end of this
line:

delete this.orb_mc.onEnterFrame;

... I have that référenceriez like this:

delete this.onEnterFrame;

... because, once again, the term "this" - in this case, refers to the
mc_orb. Make sense? This definition of scope is different in AS3, but for the moment
be, remember that the reference to 'this' change of function for
function.

I would also be sure to provide a way for the onEnterFrame event
Manager to be interrupted in all cases, just as it does in the example above.
Really, there is no reason to let onEnterFrame uncontrolled functions.
The framerate by default (12 fps), you are performing this function of twelve
times per second, even after the service has served! Who is asking
the processor to perform unnecessary calculations and enough of this kind
things may slow down the Flash content. The onRollOut event handler in the
function onEnterFrame stops after that he completed his objective (once gf.blurX
is less than 4), provides a 'out' similar to other handlers.

Keep in mind, too, that each of these event handlers in play_mc reassigns
the Manager orb_mc onEnterFrame function. It is possible that fast
mouse movements could possibly put the blur (or other effects)
a little out of sync.

David Stiller
Co-author, Foundation Flash CS3 for designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design."

Tags: Adobe Animate

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  • movieClip buttons using e.target 'Under' transparent hit States?

    Hello guys, this is the kind of the final to a range of questions, that I was harassing with for about a week. I have several buttons which increase / reduce turnover (mc btns actually). So, after a lot of help from you all, I have everything works really well.

    My other hang up, is how to apply e.target (to shorten my code a little) when the button movieclip is now actually under the transparent tube States. (Hit States are on the main timeline, buttons beneath them). Here is an example of code for two of these buttons and as I said, they work fine, but now that I'm trying to use States reached outside to get rid of my bugginess, I notice e.target functions are not read, because I assume that the button is under the States hit.

    the //berenson// below is the code which is speakin as a success and the //amylin// still has the previous coding applies (when the States success were not quite yet used.

    reversal function (e: Event) {}
    e.currentTarget.gotoAndPlay ("btnOver");
    }
    function implementation (e: Event) {}
    e.currentTarget.gotoAndPlay ("btnOut");
    }
    select function (e: Event) {}
    e.currentTarget.gotoAndPlay ("btnClick");
    }


    Amyline.

    btn_amyCase.buttonMode = true

    btn_amyCase.addEventListener (MouseEvent.MOUSE_OVER, reversal);
    btn_amyCase.addEventListener (MouseEvent.MOUSE_OUT, rollout);
    btn_amyCase.addEventListener (MouseEvent.CLICK, select);


    Berenson.

    btn_berHit.buttonMode = true

    btn_berHit.addEventListener (MouseEvent.MOUSE_OVER, reversal);
    btn_berHit.addEventListener (MouseEvent.MOUSE_OUT, rollout);
    btn_berHit.addEventListener (MouseEvent.CLICK, select);

    Thank you!

    I don't know what you mean by States success so I can't agree with you.

    and if you have listeners applied to 'hit the States' and want to run some other timeline, using e.currentTarget will not work.

  • Problem with MovieClip buttons!

    I'm doing a toggle button which, when clicked, he spends from grey to red.  I use video instead of the symbols 'button' because, when switching between States, the buttons are kind of bouncy after clicking on them.

    I have everything working, however, because I am using video clips of the 'hand' cursor does not appear when I hover over the buttons.  I use very basic code:

    muteIndicatorUp.addEventListener (MouseEvent.CLICK, clickHandler);


    protected function clickHandler (event: MouseEvent): void

    {

    switch (event.target)

    {

    case muteIndicatorUp:

    case muteIndicatorDown;

    muteTrack(!mute);

    break;

    }

    }

    I noticed watching an old .swf, I did have 1, that, when a user hovers over a button movie clip, it doesn't show in the "hand" cursor

    How can I show him the slider of the 'hand' in AS 3?  In addition, is using video clips the best way to implement the buttons?

    You can add the following line to your code:

    muteIndicatorUp.buttonMode = true;

    Check if that helps.

  • Help, please!  Cannot get stable Movieclip buttons using AS3.

    Hello.  I hope someone can solve this problem.  I looked on the forums, Google, you name it.  Nobody seems to be able to offer a reliable solution.  I'm having a problem with buttons stick on turnover in AS3, then reverse them more and States.  Only, it seems to happen when you drag the cursor quickly on top of the keys.  For example, in the case of a menu, when you run the cursor quickly throughout all the buttons, many of the buttons will remain in the rollover State and then reverse their more input/output functions.  Can anyone help?  I tried everything, including removeEventListener which seems to be the most popular solution for similar problems.  I am at a total loss... Here is a link to the Flash animation, chronology (screengrab) and the code in an HTML page.

    http://www.punchbowlcreative.com/test/

    Thank you very much

    Jon

    more is not the same and more, and the outside is not the same outside.  Difficulty everyone and retest.

  • Function of the AS3 MovieClip button... Help!

    It's my code...

    Rollover and Out works fine, but I can't seem to get the double_cliquez function to work.

    any suggestions?

    home_mc.doubleClickEnabled = true;

    home_mc.useHandCursor = true;

    home_mc.buttonMode = true;

    This.home_mc.addEventListener (MouseEvent.DOUBLE_CLICK, click_home_mc);

    function click_home_mc(event:MouseEvent):void

    {

    gotoAndPlay (3);

    }

    This.home_mc.onRollOver = function()

    {

    home_mc.gotoAndPlay ("over");

    }

    This.home_mc.onRollOut = function()

    {

    home_mc.gotoAndPlay ("out");

    }

    Follow the example of the AS3 code you have used (no need to 'this' as you have it not used)...

    home_mc.addEventListener (MouseEvent.DOUBLE_CLICK, click_home_mc);

    function click_home_mc(event:MouseEvent):void

    {

    gotoAndPlay (3);

    }

    Some other events that you can listen to include, even if the list complete the help documents in the MouseEvent section...

    a_btn.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    my_btn.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    a_btn.addEventListener (MouseEvent.CLICK, mouseClickHandler);

    a_btn.addEventListener (MouseEvent.ROLL_OVER, mouseOverHandler);

    a_btn.addEventListener (MouseEvent.ROLL_OUT, mouseOutHandler);

  • Access Movie clip in button

    Is there a way to access a clip inside a button?

    I have a bunch of images in a clip, and I want to have the same mc needs to change managers in the different button symbols. But when try to talk to her myButton.myMovieClip.gotoAndStop (3);

    It give me and error.

    1119: access of myMovieClip property possibly not defined through a reference with static type flash.display:SimpleButton.

    Laughing out loud

    use a movieclip button.

  • How to make a button that controls the value of a dynamic text box

    Hey guys

    I wanted to do a manufacturer Bill... sort for me. I have some products Let tell and I click on them, and clicking on these buttons, I'd give to see the numbers add up in a text box dynamics and if I could keep track of the value inside the box.

    Lets say we have 2 buttons. by clicking on the 1st and the 2nd I want to get 12 in the text box and clicking on the 2nd and 1st I would get 21 in my box.

    Is this possible atall with AS2?

    Please guide me through

    Thank you.

    ensure that:

    TF. Text =""; TF is your textfield that shows the results of your movieclip button clicks

    for (var i: Number = 0; i<>

    This ["btn_" + i] .ivar = i;  Use the movieclip buttons btn_1, btn_2,.., btn_9

    This ["btn_" + i] .onRelease = btnF;

    }

    function btnF (): Void {}

    TF. Text += this.ivar;

    }

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