Tables & amp; MovieClip buttons

I have a scene that has 10 buttons that I would have the following behavior:

1 onRollOver, border button highlights
2 onRollOut button returns to the default appearance
3 onRelease, bold text button, and remains like that until that another key
4. with an onRelease event, I'll set a variable to an integer. This will be entered for a second animation sequence.

And I want the first button start as if it were already pressed.

I built it with a table of MovieClip buttons. Each movieclip has _up, _down States and anime_survol. I used a table to eliminate the need to copy the same event code 10 times management.

I have #1 & 2 behaviors finished. However, #3 & 4 behaviors give me a headache. I can get the status of "_down" stick as long I don't have RollOver any other button. In addition, I can't ("pressed") variable to one value other than 10 (which is clearly the end of the loop for).

Any recommendations on how to proceed, or how to do this with more elegance, would be greatly appreciated.

Here is the code:

I came up with this script just now and use it about all the sites I do.

Tags: Adobe Animate

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    Akropolh.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_10);

    function fl_ClickToGoToAndStopAtFrame_10(event:MouseEvent):void

    {

    gotoAndStop (9);

    }

    Panepistimio.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_11);

    function fl_ClickToGoToAndStopAtFrame_11(event:MouseEvent):void

    {

    gotoAndStop (10);

    }

    AgiosPaulos.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);

    function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void

    {

    gotoAndStop (11);

    }

    Kupselh.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_13);

    function fl_ClickToGoToAndStopAtFrame_13(event:MouseEvent):void

    {

    gotoAndStop (12);

    }

    Dhmarxeio.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_14);

    function fl_ClickToGoToAndStopAtFrame_14(event:MouseEvent):void

    {

    gotoAndStop (13).

    }

    Euaggelismos.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15);

    function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void

    {

    gotoAndStop (14);

    }

    Polutexnio.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_16);

    function fl_ClickToGoToAndStopAtFrame_16(event:MouseEvent):void

    {

    gotoAndStop (15);

    }

    Zonars.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_17);

    function fl_ClickToGoToAndStopAtFrame_17(event:MouseEvent):void

    {

    gotoAndStop (16);

    }

    KOPER.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_18);

    function fl_ClickToGoToAndStopAtFrame_18(event:MouseEvent):void

    {

    gotoAndStop (17);

    }

    EBGA.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_19);

    function fl_ClickToGoToAndStopAtFrame_19(event:MouseEvent):void

    {

    gotoAndStop (18);

    }

    OSRAM.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_20);

    function fl_ClickToGoToAndStopAtFrame_20(event:MouseEvent):void

    {

    gotoAndStop (19);

    }

    Credits.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_25);

    function fl_ClickToGoToAndStopAtFrame_25(event:MouseEvent):void

    {

    gotoAndStop (20);

    }

    Falhro.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_21);

    function fl_ClickToGoToAndStopAtFrame_21(event:MouseEvent):void

    {

    gotoAndStop (21);

    }

    Xilton.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_23);

    function fl_ClickToGoToAndStopAtFrame_23(event:MouseEvent):void

    {

    gotoAndStop (22);

    }

    Background.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_27);

    function fl_ClickToGoToAndStopAtFrame_27(event:MouseEvent):void

    {

    gotoAndStop (1);

    }

    Please, if you can, help me! is important... I'm new to flash and don' know tt...

    and sorry for my bad English!

    the 3 buttons that do not probably do not exist (at some point) when you edit images.  even if add you and rename to what looks like the same buttons to the timeline, flash will not recognize them as the same buttons and does not apply to the actionscript set previously to these buttons.

    to remedy this, make sure that your 3 buttons exist on all chassis.  You can use the visible property if you don't want them to be visible in some images.  and make sure that they are not interpolated chronology.  It's another way to lose your references button.

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