MovieClip stop - without anywhere stop() action!

Hello

Sorry, it's long, but interesting. And only the description is long, the problem itself is really very simple.

I downloaded the .fla at this URL: http://hasenstein.com/TMP/FLA/

To navigate to the place of boredom - (A) in the * running * application:
-Start.
-Click on Start and wait the 3 anim to move.
-Move the mouse over the "Default system settings" area and click. A short explanation window opens with a "Show more" button
-Click on this button.

RESULT: the screen becomes more 'white' and you can see the actions of the trace numbers 1... somewhere. These track actions are in any other framework ot the MC that is causing the problem. You SHOULD see numbers 1... 8, but I get 1... 4 and earlier 1... 6 only - the stop() action, however, is on the frame that has the (8) sign on it!

I use this.stop () everywhere because I subclassed Movieclip and does the MCs of this subclass classes (the code for this is provided in the URL above, there is very little). What is 'capture' all stop or play calls and set an internal variable _isPlaying, but does nothing else, it calls super.stop () (etc), so it is transparent and not the reason for the observed behavior. I've had stocks of trace in the methods of the class, and none were ever called when I saw the problem, so no stop() is called on the MC! Back to why I use this.stop (): I found if I use stop() the MC-stop() method is not called, it seems that the global stop() command is independent of MovieClip.stop () (strange, too, I think that I don't really want to Exchange places with the person to develop "enterprise level applications" with Actionscript, too strange side effects that may not have explained)

Moreover, it should not work at all, there's a stop() on frame 1. If I remove the stop(); I see exactly the same behavior, only that now during the jump in the _parent frame, when this MC is initialized, it works too - all the way to track 8-action! And he still doesn't get there when gotoAndPlay (1) is called. VERY VERY VERY strange behavior indeed (I understand that the MC runs without the stop when the parent MC container gets to the frame where this MC is instantiated, but not why it works to stop action then but not when it's supposed to).


To navigate to the location of boredom - (B) in the FLA:

-After opening, go to section 3 (of 3), double click on the scene (the MC to enter in fills 100%).
-Then goto frame 69 (one with an 'a' in the AS layer after image 1), the 'General' label for the frame (on the layer 'LIKE', my actionscript, one in the foreground layer).
-double click anywhere on the scene (here again the MC in question is screen filling 100%), to enter into mc 'general1_1_demo' (instance of MC general1_1')

This MC is started by a button action Scene 1-> Options dialog box-> 1 1 (it: "Show more" button, only here, in the 'window' (it's a varnish) 'System default') with ' _parent.general1_1_demo.gotoAndPlay (1);

How it works (cordially): the action of the button we (release) also calls a function that starts to load a flv to FLV-Player (standard). That flv has benchmarks. The cue points trigger - via the cue point event listener in main.as (provided under the URL above) - gotoAndPlay () - jumps to the marked frames. Labels to move to is stored in the cue point parameters. This makes Exchange audio and even change the layout by changing the order of the sections, a question to change the audio file (I have no video stream in the .flv). I do not provide a .flv here, because it is not necessary to test my problem, but if you do not want to see a fully functional version of this sort of thing take a look at http://letexa.com/courses/7/ (now also somewhere on http://open-xchange.com/) or on the other (rare) examples on this site (fresh).

Have fun and thank you (for taking the time to read this, especially if you start to think about the problem!).
Michael

Never mind--I traced even more carefully and found I forgot I'm getting a seek-event immediately after loading the flv - a finished, and in the management of events seek function, I stop the entire timeline with the MovieClipWithIsPlaying pauseTimeline command.

So everything is natural and clear now, and I look stupid. But describing the problem to others always helps me clear my mind - so far I have * always * been able to solve my own (often complicated) problems myself after describing here ;-)

Kind regards
Michael

Tags: Adobe Animate

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