Next button circumvents the delay in photo album

I am a novice with Flash Pro, but the challenge of creating a slide show to a Web site. I used Flash Pro CS5 and the model Advanced Photo Album. I have struggled for a while and searched around for more information before arriving finally to load images and work as coded.

Everything went well and I published the. SWF and all images on the site root folder but when I click on the 'next' button it pops a picture. The delay is set to 5 seconds, but it would seem that the forward button circumvents the delay that is if I leave a picture for 3 seconds and then press the next button, the following image shows only 2 seconds ahead of siwtching to the next, despite the delay to 5. If I let it run automatically as all the pictures to follow the rule of the time. I have included the code below. The only thing I changed is the length of the transition from "fade" between 0.25 and 1.

Note: I had to integrate the HTML code not the. SWF when integrating the. SWF on the site, he brought to the top of the flash element, but none of the images. Don't know if it is having an effect on coding.

Many thanks for any help

Import fl.data.DataProvider;

Import fl.events.ListEvent;

Fl.transitions import. *;

Fl.controls import. *;

USER CONFIGURATION SETTINGS.

var secondsDelay:Number = 5;

var autoStart:Boolean = true;

var transitionOn:Boolean = true; true, false

var transitionType:String = "Fade"; Blinds, Fade, Fly, Iris, Photo, PixelDissolve, rotate, Squeeze, wipe, Zoom, random

var hardcodedXML:String = "< photos > < image title ="Rank insignias"> image1.png < / image > < image title ="How it works"> image2.png < / image > < image title ="First steps"> image3.png < / image > < image title ="Brain Crank"> image4.png < / image > < image title ="Natural friendship"> image5.png < / image > < image title ="Fire"> image6.png < / image > < image title ="I got this"> image7.png < / image > < image" title = 'Magic act' > image8.png < / image > < image title = "Replay" > image9.png < / image > < image title = "Samaritan" > image10.png < / image > < image title = 'No. Tag back' > image11.png < / image > < / photos > «;»

THE END USER CONFIGURATION SETTINGS

DECLARE VARIABLES AND OBJECTS.

var imageList:XML = new XML();

var currentImageID:Number = 0;

var imageDP:DataProvider = new DataProvider();

var slideshowTimer:Timer = new Timer ((secondsDelay*1000), 0);

REPORT AS FINISHED

HARDCODED FOR XML CODE =.

imageList = XML (hardcodedXML);

fl_parseImageXML (ImageList);

END OF THE HARD-CODED XML

EVENTS =.

imageTiles.addEventListener (ListEvent.ITEM_CLICK, fl_tileClickHandler);

function fl_tileClickHandler(evt:ListEvent):void

{

imageHolder.imageLoader.source = evt.item.source;

currentImageID = evt.item.imgID;

}

playPauseToggle_mc.addEventListener (MouseEvent.CLICK, fl_togglePlayPause);

function fl_togglePlayPause(evt:MouseEvent):void

{

If (playPauseToggle_mc.currentLabel is "play")

{

fl_startSlideShow();

playPauseToggle_mc.gotoAndStop ("pause");

}

Else if (playPauseToggle_mc.currentLabel == "Paused")

{

fl_pauseSlideShow();

playPauseToggle_mc.gotoAndStop ("play");

}

}

next_btn.addEventListener (MouseEvent.CLICK, fl_nextButtonClick);

prev_btn.addEventListener (MouseEvent.CLICK, fl_prevButtonClick);

function fl_nextButtonClick(evt:MouseEvent):void

{

fl_nextSlide();

}

function fl_prevButtonClick(evt:MouseEvent):void

{

fl_prevSlide();

}

slideshowTimer.addEventListener (TimerEvent.TIMER, fl_slideShowNext);

function fl_slideShowNext(evt:TimerEvent):void

{

fl_nextSlide();

}

EVENTS OF THE END

FUNCTIONS AND LOGIC =.

function fl_parseImageXML(imageXML:XML):void

{

var imagesNodes:XMLList = imageXML.children ();

for (var i in imagesNodes)

{

var imgURL:String = imagesNodes [i];

var imgTitle:String is imagesNodes [i] .attribute ("title");.

imageDP.addItem ({label: imgTitle, source: imgURL, imgID:i});})

}

imageTiles.dataProvider = imageDP;

imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

title_txt. Text = imageDP.getItemAt (currentImageID) .label;

}

function fl_startSlideShow (): void

{

slideshowTimer.start ();

}

function fl_pauseSlideShow (): void

{

slideshowTimer.stop ();

}

function fl_nextSlide (): void

{

currentImageID ++;

If (currentImageID > = imageDP.length)

{

currentImageID = 0;

}

if(transitionOn == true)

{

fl_doTransition();

}

imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

title_txt. Text = imageDP.getItemAt (currentImageID) .label;

}

function fl_prevSlide (): void

{

-currentImageID;

If (currentImageID < 0)

{

currentImageID = imageDP.length - 1;

}

if(transitionOn == true)

{

fl_doTransition();

}

imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

title_txt. Text = imageDP.getItemAt (currentImageID) .label;

}

function fl_doTransition (): void

{

If (transitionType is "Blinds")

{

TransitionManager.start (imageHolder, {type: stores, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == 'Fade')

{

TransitionManager.start (imageHolder, {type: Fade, direction: Transition.IN, time: 1});

} ElseIf (transitionType == 'Fly')

{

TransitionManager.start (imageHolder, {type: Fly, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Iris")

{

TransitionManager.start (imageHolder, {type: Iris, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == 'Photo')

{

TransitionManager.start (imageHolder, {type: Photo, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == "PixelDissolve")

{

TransitionManager.start (imageHolder, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Rotate")

{

TransitionManager.start (imageHolder, {type: turn, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == 'Squeeze')

{

TransitionManager.start (imageHolder, {type: Squeeze, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == "Wipe")

{

TransitionManager.start (imageHolder, {type: wipe, direction: Transition.IN, length: 0.25});

} ElseIf (transitionType == 'Zoom')

{

TransitionManager.start (imageHolder, {type: Zoom, direction: Transition.IN, duration: 0.25});

} ElseIf (transitionType == "Random")

{

var randomNumber:Number = Math.round (Math.random () * 9) + 1;

Switch (NombrAl) {}

case 1:

TransitionManager.start (imageHolder, {type: stores, direction: Transition.IN, duration: 0.25});

break;

case 2:

TransitionManager.start (imageHolder, {type: Fade, direction: Transition.IN, time: 1});

break;

case 3:

TransitionManager.start (imageHolder, {type: Fly, direction: Transition.IN, length: 0.25});

break;

case 4:

TransitionManager.start (imageHolder, {type: Iris, direction: Transition.IN, duration: 0.25});

break;

case 5:

TransitionManager.start (imageHolder, {type: Photo, direction: Transition.IN, duration: 0.25});

break;

case 6:

TransitionManager.start (imageHolder, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

break;

case 7:

TransitionManager.start (imageHolder, {type: turn, direction: Transition.IN, length: 0.25});

break;

case 8:

TransitionManager.start (imageHolder, {type: Squeeze, direction: Transition.IN, length: 0.25});

break;

case 9:

TransitionManager.start (imageHolder, {type: wipe, direction: Transition.IN, length: 0.25});

break;

case 10:

TransitionManager.start (imageHolder, {type: Zoom, direction: Transition.IN, duration: 0.25});

break;

}

} else

{

trace ("error - transitionType not recognized");

}

}

if(autostart == true)

{

fl_startSlideShow();

playPauseToggle_mc.gotoAndStop ("pause");

}

END OF FUNCTIONS AND LOGIC

The error is because the line fl_parseImageXML (imageList); has been placed before the line var imageDP:DataProvider = new DataProvider(); -so the error 1009.

As far as model goes - it's lame but I kind of understand the intention to make very primitive while demonstrating some basic AS3 features.

The code below works perfectly. I tested against this model.

import fl.data.DataProvider;
import fl.events.ListEvent;
import fl.transitions.*;
import fl.controls.*;
import flash.utils.Timer;

// USER CONFIG SETTINGS =====
var secondsDelay:Number = 2;
var autoStart:Boolean = true;
var transitionOn:Boolean = true; // true, false
var transitionsList:Object = {Blinds: Blinds, Fade: Fade, Fly: Fly, Iris: Iris, Photo: Photo, PixelDissolve: PixelDissolve, Rotate: Rotate, Rotate: Rotate, Squeeze: Squeeze, Wipe: Wipe, Zoom: Zoom};
var randomTransitions:Array = [Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom];
var transitionType:String = "Random"; // Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom, Random
var imageList:XML = new XML(image1.pngimage2.pngimage3.pngimage4.pngimage5.pngimage6.pngimage7.pngimage8.pngimage9.pngimage10.pngimage11.png);

// END USER CONFIG SETTINGS

// DECLARE VARIABLES AND OBJECTS =====
var _currentImageID:int = 0;
var imageDP:DataProvider = new DataProvider();
var slideshowTimer:Timer = new Timer((secondsDelay * 1000), 0);
slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
// END DECLARATIONS

fl_parseImageXML(imageList);
// END CODE FOR HARDCODED XML

// EVENTS =====
imageTiles.addEventListener(ListEvent.ITEM_CLICK, fl_tileClickHandler);
playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);

function fl_parseImageXML(imageXML:XML):void
{
    var imagesNodes:XMLList = imageXML.children();
    for (var i:String in imagesNodes)
    {
        imageDP.addItem({label: imagesNodes[i].@title, source: imagesNodes[i], imgID: int(i)});
    }
    imageTiles.dataProvider = imageDP;
    imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
    title_txt.text = imageDP.getItemAt(currentImageID).label;
}

function fl_tileClickHandler(evt:ListEvent):void
{
    imageHolder.imageLoader.source = evt.item.source;
    currentImageID = evt.item.imgID;
}

function fl_togglePlayPause(evt:MouseEvent):void
{
    if (playPauseToggle_mc.currentLabel == "play")
    {
        fl_startSlideShow();
        playPauseToggle_mc.gotoAndStop("pause");
    }
    else if (playPauseToggle_mc.currentLabel == "pause")
    {
        fl_pauseSlideShow();
        playPauseToggle_mc.gotoAndStop("play");
    }
}

function fl_nextButtonClick(evt:MouseEvent):void
{
    if (slideshowTimer.running) {
        resetTimer();
    }
    fl_nextSlide();
}

function fl_prevButtonClick(evt:MouseEvent):void
{
    if (slideshowTimer.running) {
        resetTimer();
    }
    fl_prevSlide();
}

function resetTimer():void
{
    slideshowTimer.reset();
    slideshowTimer.start();
}

function fl_slideShowNext(evt:TimerEvent):void
{
    fl_nextSlide();
}

// END EVENTS

// FUNCTIONS AND LOGIC =====

function fl_startSlideShow():void
{
    slideshowTimer.start();
}

function fl_pauseSlideShow():void
{
    slideshowTimer.stop();
}

function fl_nextSlide():void
{
    currentImageID++;
}

function fl_prevSlide():void
{
    currentImageID--;
}

function get currentImageID():Number
{
    return _currentImageID;
}

function set currentImageID(value:Number):void
{
    _currentImageID = value < 0 ? imageDP.length - 1 : value;
    _currentImageID = value >= imageDP.length ? 0 : value;
    imageHolder.imageLoader.source = imageDP.getItemAt(_currentImageID).source;
    title_txt.text = imageDP.getItemAt(_currentImageID).label;
    if (transitionOn)
    {
        fl_doTransition();
    }
}

function fl_doTransition():void
{

    var transition:Class;
    var duration:Number = 1;
    if (transitionType == "Random")
    {
        transition = randomTransitions[int(randomTransitions.length * Math.random())] as Class;
        duration = transition == Fade ? 1 : duration;
    }
    else
    {
        transition = transitionsList[transitionType] as Class;
        if (!transition)
        {
            return;
        }
    }
    TransitionManager.start(imageHolder, {type: transition, direction: Transition.IN, duration: duration});
}

if (autoStart == true)
{
    fl_startSlideShow();
    playPauseToggle_mc.gotoAndStop("pause");
}
// END FUNCTIONS AND LOGIC

Tags: Adobe Animate

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