onRollOut problem

Hey all,.

I did a button_mc with a State of "_off", 'anime_survol' and "_out" (works fine)
I also did the onRelease gotoAndPlay ("_out") a State so, so when you click on
It is not just to go back to the State to stop looking for jerky, but a little smoother.

Problem is when I've implemented the button_mc after ' by clicking on ' button, it climbs to the State of '_out"again.
I want to put an if () statement in the onRollOut works but don't know how
It encodes. Here's my first try, but I don't ' know what would be the correct encoding for it.

Thanks for all the ideas,
Sky

You can't use button_mc.gotoAndPlay ("_out") is true to test for nothing, since gotoAndPlay is a function.

Instead, you can use button_mc._currentframe to test the current frame number. That means that you will have to find the number of the image you have the '_out"label stuck on... and then use this number as follows (say"_out"falls on frame 4).

If (button_mc._currentframe! = 4) {}
button_mc.gotoAndPlay ("_out");
}

Not necessary for the statement of 'status quo '.

Tags: Adobe Animate

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