Problem with tween and event manager vignette (movieclip removes a scene)

Hi im new to this forum thing so excuse my label if its inappropriate. Im having a problem with a hold of im file as2, this is a gallery of thumbnails 6 simple with coded interpolations. Once you click on a thumbnail then attached expansion is supposed to appear on the screen, it seems doesn't work after the first click a thumbnail, once the image appears then click it disappears, and this function only used to work once but now it does work only twice, but the second time around the bigger picture and cannot get rid of the stadium would be a problem of swapDepths?

Here is my code, I've only fully coded first high tile left. enclosed please find my swf for the file, I could really do with help and everything would be appreciated thanks. I'm new on as you please be gentle.

Stop();

Import mx.transitions.Tween;

Import mx.transitions.easing. *;

_root.createEmptyMovieClip("container_mc",0);

container_mc._x = (Stage.width) / 2;

container_mc._y = (Stage.height) / 2;

thumb1._alpha = 50;

thumb1.onRollOver = function() {}

new Tween (thumb1, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb1.onRollOut = function() {}

new Tween (thumb1, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

thumb1.onRelease = function() {}

container_mc.attachMovie ("image1", "pic1", 2);

new Tween (container_mc, "_alpha", Strong.easeOut, 0, 100, 2, true ");

}

container_mc.onRelease = function() {}

This.Enabled = False;

var myFadeOut = new Tween (container_mc, "_alpha", Strong.easeOut, 0, 100, 2, true ");

myFadeOut.onMotionFinished = function() {}

container_mc.unloadMovie ();

}

}

Thumb2._alpha = 50;

Thumb2.onRollOver = function() {}

new Tween (thumb2, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

Thumb2.onRollOut = function() {}

new Tween (thumb2, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

thumb2.onRelease = function() {}

container_mc.attachMovie ("image2", "Note2", 0);

new Tween (container_mc, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb3._alpha = 50;

thumb3.onRollOver = function() {}

new Tween (thumb3, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb3.onRollOut = function() {}

new Tween (thumb3, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

thumb4._alpha = 50;

thumb4.onRollOver = function() {}

new Tween (thumb4, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb4.onRollOut = function() {}

new Tween (thumb4, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

thumb5._alpha = 50;

thumb5.onRollOver = function() {}

new Tween (thumb5, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb5.onRollOut = function() {}

new Tween (thumb5, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

thumb6._alpha = 50;

thumb6.onRollOver = function() {}

new Tween (thumb6, "_alpha", Strong.easeOut, 50, 100, 0.5, true ");

}

thumb6.onRollOut = function() {}

new Tween (thumb6, "_alpha", Strong.easeOut, 100, 50, 0.5, true ");

}

do its _visible property false when his _alpha is 0 (and make _visible instead of it the reactivation).  You can elimate the active code.

Tags: Adobe Animate

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