Photo Gallery Code HELP!

Anyone know, if I followed this tutorial

Scrolling thumbnails w / mouse control: Flash tutorial! -YouTube

and instead to use his code, I used this code... (With the help of Actionscript 3)

imgbar.addEventListener (Event.ENTER_FRAME, reverseImgBar);

function reverseImgBar(evt:Event):void {}

If {(mouseX < 15)

imgbar.prevFrame ();

imgbar.prevFrame ();

imgbar.prevFrame ();

} else {}

imgbar. Play();

}

if(MouseX>1019) {}

imgbar.nextFrame ();

imgbar.nextFrame ();

imgbar.nextFrame ();

}

}


to make large images appear above the image toolbar and edit them by clicking on the thumbnails in the image bar?

Could someone please?

This code will have nothing to do with the imgbar make compared to what makes larger images appear.  If you want the imgbar to have this feature, you should focus on the creation of a separate set of code for it and not try it tangle in the code you show (which is for a quite different purpose).

Tags: Adobe Animate

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    Copyright (c) by Andrew hero. All rights reserved. DO NOT REMOVE.
    fscommand ("allowscale", "false");
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    initialize values < < < < < < < < < < < < < < < < < < < < < < < IS IT HERE?
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    import com.greensock.TweenLite;

    import com.greensock.TweenMax;

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    Fl.transitions import. *;

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    var MASK_WIDTH:Number = myMask_mc.width;

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    menuHolder.x = myMask_mc.x;

    menuHolder.y = myMask_mc.y;

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    menuHolder.mask = myMask_mc;

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    Import fl.motion.AdjustColor;

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    colorMatrix var: ColorMatrixFilter.

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    color = new AdjustColor();

    Color.Brightness = 20;

    Color.Contrast = 20;

    Color.Hue = 0;

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    matrix = color. CalculateFinalFlatArray();

    colorMatrix = new ColorMatrixFilter (matrix);

    filterBW = [colorMatrix];

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    var xmlLoader:URLLoader = new URLLoader();

    var xmlData:XML = new XML();

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    {

    xmlData = new XML (e.target.data);

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    }

    function ParsePictures(input:XML):void

    {

    var mainPictures:Array = new Array();

    var firstPictures:Array = new Array();

    var secondPictures:Array = new Array();

    var thirdPictures:Array = new Array();

    var forthPictures:Array = new Array();

    var dimensiuniArray:Array = new Array();

    var heightArray:Array = new Array();

    var eyeColorArray:Array = new Array();

    var hairColorArray:Array = new Array();

    var numeArray:Array = new Array();

    var mainPicturesList:XMLList = input.fata.pozaPrincipala;

    var firstPicturesList:XMLList = input.fata.poza1;

    var secondPicturesList:XMLList = input.fata.poza2;

    var thirdPicturesList:XMLList = input.fata.poza3;

    var forthPicturesList:XMLList = input.fata.poza4;

    var dimensiuniList:XMLList = input.fata.dimensiuni;

    var heightList:XMLList = input.fata.inaltime;

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    var hairColorList:XMLList = input.fata.culoare_par;

    var numeList:XMLList = input.fata.nume;

    for each (var element1:XML in mainPicturesList)

    {

    mainPictures.push (item1);

    }

    for each (var element2:XML in numeList)

    {

    numeArray.push (item2);

    }

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    for (var i = 0; i < mainPictures.length; i ++)

    {

    var menuItem:MenuItem;

    menuItem = new MenuItem();

    menuItem.y = 200;

    menuItem.x = (i * (menuItem.width + 1)) + 150;

    menuItem.itemLoader.filters = filterBW;

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    menuItem.itemLoader.maintainAspectRatio = false;

    menuItem.itemLoader.addEventListener (Event.COMPLETE, completeHandler);

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    //menuItem.itemLoader.addEventListener (ProgressEvent.PROGRESS, progressHandler);

    / / menuItem.itemLoader.load ();

    //menuItem.preloader_mc.visible = true;

    int completeHandler(event:Event)

    {

    / / trace (menuItem.itemText.text);

    }

    menuItem.mouseChildren = false;

    menuItem.buttonMode = true;

    menuItem.addEventListener (MouseEvent.MOUSE_OVER, mouseOverItem);

    menuItem.addEventListener (MouseEvent.MOUSE_OUT, mouseOutItem);

    Add the menuItem to the menuHolder

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    }

    menuHolder.addEventListener (MouseEvent.MOUSE_OVER, mouseOverMenu);

    menuHolder.addEventListener (MouseEvent.MOUSE_OUT, mouseOutMenu);

    function mouseOverMenu(e:Event):void

    {

    mouseIsOver = true;

    //Calculate the vertical distance of extent to which the mouse is

    //the topleft of the mask.

    var distance: Number = mouseX - myMask_mc.x;

    //Calculate the distance in percentages

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    //Save y holder old coordinate

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    var targetX:Number =-((menuHolder.width-MASK_WIDTH + 150) * percentage) + myMask_mc.x;

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    }

    This function is called when the mouse is on the menu

    function mouseOutMenu(e:Event):void

    {

    mouseIsOver = false;

    }

    var tw1:Tween;

    var tw2:Tween;

    function mouseOverItem(e:Event):void

    {

    var point: MenuItem = e.target as MenuItem;

    menuHolder.addChild (item);

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    / / trace (item.itemText.text);

    tw1 = new Tween (element, "scaleX", Strong.easeInOut, 1, 1.25,0.25,true);

    tw2 = new Tween (order of the day, "scaleY", Strong.easeInOut, 1, 1.25,0.25,true);

    }

    This function is called when the mouse moves out of the element

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    {

    var point: MenuItem = e.target as MenuItem;

    item.itemLoader.filters = filterBW;

    tw1 = new Tween (object, "scaleX", Strong.easeInOut, 1.25, 1,0.25, true);

    tw2 = new Tween (point, "scaleY", Strong.easeInOut, 1.25, 1,0.25, true);

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    }

    ////

    Now I want each image to scale when loading fully... I thought that simply put it on the completeHandler function, but here's the problem: it measures only the last photo... for example. If there is 5, he played only the 5th... I tried to find the name of the image within the completeHandler and also, I had 4 identical names - the name of the last picture... my question is: why the completeHandler triggers only for the last item?   Anyone have any idea why this is happening? Plus, how can I solve this problem? Please... I'm burning my brain here for half a day here...  THANKS in advance!

    Best REGARDS, Tudor

    You are welcome.  It will work, but if you have any problems, simply start another view showing the code (not all what you have done for this) and someone will probably try to help.

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