Photoshop detects not Nvidia GTX 860 m

I have an Alienware M17x R4 with:

  • 10 1511 Windows version (OS Build 10586.63)
  • NVIDIA GTX 860 m
  • Intel Core-i7 3740QM with Intel HD4000
  • NVIDIA driver version 361,43
  • Intel 10.18.10.4276 driver version

I spent a whole day trying to get Photoshop to recognize my discreet GPU.  I tried the following:

  • The value of D - GPU on the Global tab of the Nvidia Control Panel
  • The value Photoshop.exe & sniffer.exe in Nvidia Control Panel to use D - GPU
  • Reset the settings of Photoshop by launching with CTRL-ALT-SHIFT
  • Launch Photoshop with administrator privileges
  • Launch Photoshop with right click and 'use the discrete GPU.

After all, that's what I got:

XV19D54.png

The status bar on Nvidia think that Photoshop uses the discrete GPU, however, Photoshop itself reports that it uses the Integrated GPU.

Here's what reports System Info:

Information system

Adobe Photoshop Version: 2015.0.0 20150529.r.88 2015/05 / 29:23:59:59 CL 1024429 x 64

Operating system: Windows 64-bit 8.1

Version: 8.1 or greaterSystem architecture: Intel CPU Family: 6, model: 10, Stepping: 9 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading

Physical processor count: 4

Number of logical processors: 8

Processor speed: 2694 MHz

Built-in memory: 32647 MB

Free memory: 26866 MB

Memory available to Photoshop: 29508 MB

Memory used by Photoshop: 59%

Space design: disabled.

Work plans: enabled.

Multi-frequency 3D printing: disabled.

HighBeam: disabled.

Tile image size: 1028K

Image cache level: 8

Overview of fonts: medium

TextComposer: Latin

Display: 1

Limits of the display: top = 0, left = 0, low = 1080, right = 1920

OpenGL drawing: enabled.

OpenGL allows old GPU: not detected.

OpenGL drawing mode: Advanced

OpenGL allows Normal Mode: true.

OpenGL allows Advanced Mode: true.

AIFCoreInitialized = 1

AIFOGLInitialized = 1

OGLContextCreated = 1

NumGLGPUs = 1

NumCLGPUs = 2

glgpu [0]. GLVersion = "3.0".

glgpu [0]. GLMemoryMB = 2112

glgpu [0]. GLName = "Intel (R) graphics HD 4000"

glgpu [0]. GLVendor = "Intel."

glgpu [0]. GLVendorID = 32902

glgpu [0]. GLDriverVersion = "10.18.10.4276".

glgpu [0]. GLRectTextureSize = 16384

glgpu [0]. GLRenderer = "Intel (R) graphics HD 4000"

glgpu [0]. GLRendererID = 358

glgpu [0]. HasGLNPOTSupport = 1

glgpu [0]. GLDriver = "igdumdim64.dll, igd10iumd64.dll, igd10iumd64.dll, igdumdim32, igd10iumd32, i gd10iumd32.

glgpu [0]. GLDriverDate = "20150817000000.000000 - 000.

glgpu [0]. CanCompileProgramGLSL = 1

glgpu [0]. GLFrameBufferOK = 1

glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = ' 1.30 - Build 10.18.10.4276.

glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1447]

glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]

glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [96]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]

glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]

glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]

glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]

glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [64]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 0

clgpu [0]. CLPlatformVersion = "1.2".

clgpu [0]. CLDeviceVersion = "1.2".

clgpu [0]. CLMemoryMB = 1400

clgpu [0]. CLName = 'Intel (R) graphics HD 4000'

clgpu [0]. CLVendor = "Intel(r) Corporation"

clgpu [0]. CLVendorID = 32902

clgpu [0]. CLDriverVersion = "10.18.10.4276".

clgpu [0]. CUDASupported = 0

clgpu [0]. CLBandwidth = 2.15011e + 010

clgpu [0]. CLCompute = 143.261

clgpu [1]. CLPlatformVersion = "1.2".

clgpu [1]. CLDeviceVersion = 'CUDA 1.2.

clgpu [1]. CLMemoryMB = 4096

clgpu [1]. CLName = 'GeForce GTX 860M.

clgpu [1]. CLVendor = "NVIDIA Corporation".

clgpu [1]. CLVendorID = 4318

clgpu [1]. CLDriverVersion = "361,43".

clgpu [1]. CUDASupported = 1

clgpu [1]. CUDAVersion = "8.0.5".

clgpu [1]. CLBandwidth = 5.6867e + 010

clgpu [1]. CLCompute = 480.875

Zero Photoshop has async I/O active

Scratch the volumes:

F:\, 59.6 G, 58.8 G free

I managed to solve this problem by following this guide:

https://forums.GeForce.com/default/topic/912887/GeForce-mobile-GPUs/NVIDIA-GPU-not-detecte d-solved.

Now my laptop detect the Nvidia GPU in all my 3D applications and games!

Tags: Photoshop

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