Pixelated photos when you zoom in Photos App
I found that when viewing photos in order to help slide two fingers or the screen arrows on causes the following photo don't not to load at its full resolution. Zoom it appears pixelated... back to the thumbnails view and open first with double click to solve the problem, and the same image appears crisp and clear... I use a MacBook from 2016 El Capitan 10.11.5, photos are taken with an iPhone more than 6 s. Is this a bug in the app?
Report your closing directly to Apple via this link http://www.apple.com/feedback/
Tags: Mac OS & System Software
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Attach a screenshot of the problem:
And information system:
Adobe Photoshop Version: 2015.0.0 20150529.r.88 2015/05 / 29:23:59:59 CL 1024429 x 64
Operating system: Windows 64-bit 8.1
Version: 8.1 or greaterSystem architecture: AMD CPU Family: 15, model: 2 Stepping: 0 with MMX, entire SSE, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX FP
Physical processor count: 4
Number of logical processors: 8
Processor speed: 4334 MHz
Built-in memory: 32713 MB
Free memory: 24283 MB
Memory available to Photoshop: 29568 MB
Memory used by Photoshop: 57%
Space design: disabled.
Work plans: enabled.
Multi-frequency 3D printing: disabled.
HighBeam: enabled.
Tile image size: 1028K
Image cache level: 8
Overview of fonts: medium
TextComposer: Latin
Display: 1
Limits of the display: top = 0, left = 0, low = 1080, right = 1920
Display: 2
Limits of the display: top = 0, =-1920 on the left, low = 1080, right = 0
OpenGL drawing: enabled.
OpenGL allows old GPU: not detected.
OpenGL drawing mode: Advanced
OpenGL allows Normal Mode: true.
OpenGL allows Advanced Mode: true.
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AIFOGLInitialized = 1
OGLContextCreated = 1
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glgpu [0]. GLRendererID = 5056
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glgpu [0]. GLDriverDate = "20150617000000.000000 - 000.
glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.50 NVIDIA.
glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1638-4]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [4]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [2048]
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
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glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1
clgpu [0]. CLPlatformVersion = "1.2".
clgpu [0]. CLDeviceVersion = 'CUDA 1.2.
clgpu [0]. CLMemoryMB = 4096
clgpu [0]. CLName = 'GeForce GTX 980.
clgpu [0]. CLVendor = "NVIDIA Corporation".
clgpu [0]. CLVendorID = 4318
clgpu [0]. CLDriverVersion = "353.30.
clgpu [0]. CUDASupported = 1
clgpu [0]. CUDAVersion = "7.5.9.
clgpu [0]. CLBandwidth = 1.6218e + 011
clgpu [0]. CLCompute = 2043.02
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Serial number: 90970437844695557133
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Just a couple of days, we had a major difficulty made by Yann which * may * solve this problem. It is currently undergoing internal testing.
The fixed problem with overlays (e.g. selections or the transformation handles) on larger documents to high zoom factors. What might take a certain coordinate calculations plus 32 000. So if you have a document that is 5000 pixels and you're at 800%, it's 40,000 and who got us into the danger zone.
Andrei, if your documents are in line with what could help you avoid the problem in the short term.
(And before ask you, no, I can't tell you when you may see this code to change. Sorry! "But it's in the pipeline).
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Hello and welcome to the HP support community!
It would be useful to know what device you ask the subject! Normally, an Xor the trash icon appears at the top of the screen when you tap and hold the app long enough.
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WyreNut
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I have never tried to do something like that, but documentation of the API it seems that NumberAxis.setTickUnit (...) must realize what you need (it sets the distance, in units of the axis between the graduations main brands). You could link it to a dependent value upper and lower too, if necessary.
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If this happens when I zoom in a lot, and it bothers me a lot because I need to get the colors of things. I don't think it should be a GPU problem as I have a GTX 980 Ti and 32 GB of ram. It only happens when I zoom almost at the limit of how much I'm allowed to zoom. If there is a way to remove this, it would be greatly appreciated.
Disable the GPU acceleration and check.
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I have several hundred photos that have been scanned at 600 dpi in jpeg format. I know that 72 dpi is the standard for video images, but I plan to zoom in at least 200% on most of the stills. So, just to be on the safe side, I've scanned everything at 600 dpi.
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Hi Ninose11,
ninose11 wrote:
I have several hundred photos that have been scanned at 600 dpi in jpeg format. I know that 72 dpi is the standard for video images, but I plan to zoom in at least 200% on most of the stills. So, just to be on the safe side, I've scanned everything at 600 dpi.
DPI is not serious on video, look at the size of the frame of these images instead.
ninose11 wrote:
In terms of panning and zoom on stills in Premiere Pro, is it important that the images have been digitized as TIFF instead of JPEGs or png files?
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ninose11 wrote:
That will cause problems in first Pro CC for playback or image format is not serious?
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ninose11 wrote:
If so, it would be wiser convert all files png or tiff JPEG files before importing in first Pro CC? I understand that they would have to be TIFF or png files transparency for the purpose of the composition. But I just intend to make Ken Burns style movements on the stills, no composition.
Convert? No, it would not help your image or quality performance. Try a test with a JPEG and see if they work for you. In the contrary case, rescan as TIFF, PSD or PNG and resize images at 2 x the size of HD picture.
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Hello sixxstringer,
Thank you for visiting the Microsoft answers Site.
In addition to the response of Azeez Nand perform a system restore, if the problem persists, please also relay if the same problem occurs during playback of videos located on the hard drive of your computer as suggested above in response by Azeez N.
In addition, you can check out the link below, provided by the provider of software for Adobe Flash Player, which includes the following steps to solve the problem of poor video quality using Adobe Flash Player to view online media:
http://kb2.Adobe.com/CPS/403/kb403107.html
Thank you
Mary
Microsoft Answers Support Engineer
Visit our Microsoft answers feedback Forum and let us know what you think. -
the bars of iMac Yosemite 10.10.5 black and white when you zoom in.
Is there a quick fix? I read one suggesting preferences and setting to 'Basic' support groups I've done but when even the bars that I have to zoom.
The usual advice is to update the graphics drivers, but the Mac allows only through updates to OS x, not the card manufacturer's Web site.
Alternatively, you can visit these Web sites for advice but also Support from Apple.
You may know the ground support and there are very experienced and talented users here, people who use Photoshop in their workflow.
There are also Contact Customer Services that they can watch your Mac and do more than what we can remotely. I suggest a chat session, but there are others who want to enter, you may have to wait. For some 2015 CC has problems, and they went to CC 2014
You can install CC 2014, it is part of your membership and always good to have a spare.
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When I use the Image buttons (continue, front, rear) on one background other than white, the edges of the button are pixelated. Any suggestion of a quick fix?
Thank you
Jeff
What quality of slide? If you are still on the default low, try unproven or high. What version do you use?
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Tablet crash when you open the camera app
I recently received a Dell coming Pro 8 and I'm having some major issues with the camera application and any other application tries to access the camera on the tablet. When I try to use the camera, I get a blue screen of death, I guess you could say. "Restart your PC on a problem and needs". The error I'm getting attempted_execute_of_noexecute_memory. This tablet is brand new and there is barely anything installed on it except photoshop. I hope you guys can give me help! Thank you.
I had the same problem with the same device & resolved as follows; uninstalled the imaging device driver & chose to delete at the same time the driver in Device Manager and then restarted. camera works now.
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