Position an image after it is loaded

I have placed an empty movieclip on the stage and use the following AS2 to randomly load an image inside of an xml file. What I can't understand, but (and Yes, I've spent hours Googling it) is to know how to position the image on the stage at the top right. I know it must be picture_mc.x = Stage.width - picture_mc._width; or something like that, but where to put this code so that it is the width * after * the image is loaded?

xmlImages = new XML();
xmlImages.ignoreWhite = true;
xmlImages.onLoad = geeklog;
xmlImages.load("..) ("/ flash/people.xml");

function Loadimages() (loaded) {}
If {(responsible)
xmlFirstChild = this.firstChild;
imageFileName = [];
totalImages = xmlFirstChild.childNodes [0].childNodes.length;
for (i = 0; i < totalImages; i ++) {}
imageFileName [i] = xmlFirstChild.childNodes [0] Sublst.ChildNodes(1).ChildNodes(0) [i].attributes.title;
}
randomImage();
}
}
function randomImage() {}
If (load == filesize) {}
var ran = Math.round (Math.random () * (totalImages - 1));
picture_mc.loadMovie (imageFileName [a], 1);
}
}

If you do not know the dimensions of the image beforehand, then you must use MovieClipLoader.loadClip () instead of loadMovie.  The reason being, loadMovie can't have a listener events to detect when the loading is complete, but MovieClipLoader.loadClip () don't.  If you look to the top of the MovieClipLoader class in the Flash help files and then look at this category addListener method, there is an example that will help you get it coded for your situation... you can use the onLoadComplete rather than uses of examples (onLoadInit)

Tags: Adobe Animate

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