Preload the next swf

Guys,

I want to tell the situation from the beginning:

I'm doing a book, each chapter is separated by the swf (chapter_1.swf, chapter_2.swf, etc.).

The finals of each swf it calls the other by the command: _root.loadMovie("next.swf")

(PS: I do not use the load method of MovieClip)

The problem is; When the swf file is uploaded on my server and I click to load the next swf file, my screen turns off while it download it.

All I want to do, is preload the next swf, while the user reads the real chapter, in order to avoid this empty screen time. Is this possible?

I've read something about getBytesLoaded/Total, but don't know how to run it.

Please clearly explain because I am new with this. And thank you very much for the support!

If you want to have information about the progress of loading a file, you must use the MovieClipLoader class.

If you use Google, you should be able to find a tutorial using search terms such as "AS2 MovieClipLoader tutorial"

Tags: Adobe Animate

Similar Questions

  • The code to create a preloader for next frame only?

    My preloader itself takes a bit of time to load.  I want to keep it this way, as it is important, but I am a pre-preloader with a simple text like 'Please Wait' to display until the actual preloader loads.  Below is my code for the pre-preloader.  How can I make my variable "pretotal" only the total required for loading the next image, which is my preloader instead of the entire film?  Thank you.

    Stop();

    this.addEventListener (Event.ENTER_FRAME, preloading);

    function preloading(e:Event):void {}

    var pretotal: Number = this.stage.loaderInfo.bytesTotal;

    preloaded var: number = this.stage.loaderInfo.bytesLoaded;

    If (pretotal == preload) {}

    Play();

    this.removeEventListener (Event.ENTER_FRAME, preloading);

    }

    }

    517 kb = 517 x 1024 bytes.

    but the biggest problem is your if(pretotal == preloaded) that will almost certainly resolve false no matter what number you use for pretotal: it is unlikely that you will ever see preloaded equal pretotal.  That is to say, use if(preloaded>=pretotal).

  • Preloader which modifies the external SWF files every 5 seconds

    Hello

    I made a web banner in flash that loads an external swf and another external swf changes after 5 seconds. The banner have a preloader, but the problem becomes when you load the first time. As sovereign wealth funds are not cached in the cache of the browser and yet, time 5 seconds start counting from the preloader, and when the external swf file, shows only 1 second rest and it is replaced by another. There is a way to 'freeze' the time for each external swf until it loads completely?

    The code that loads SWFs every 5 seconds (this code is placed in a layer of action):

    start of the code:

    var intervalId: number;
    var: number = 0;
    var maxCount:Number = 23;
    var duration: number = 0;
    var banners: Array = new Array)
    "abatrade.swf,"
    "bancobrasil.swf,"
    "caparao.swf,"
    "cedro.swf,"
    "cesama.swf,"
    "copasa.swf,"
    "damatta.swf,"
    "emtel.swf,"
    "engedrain.swf,"
    "extel.swf,"
    "feedback.swf,"
    "iti.swf,"
    "intermedium.swf,"
    "magnesita.swf,"
    "maquenge.swf,"
    "maxxdata.swf,"
    "orteng.swf,"
    "paiva.swf,"
    "paraibuna.swf,"
    "paraopeba.swf,"
    "sabesp.swf,"
    "serpro.swf,"
    "soll.swf,"
    'thawte.swf '.
    );

    function executeCallback(param:String) {}
    var duration: number = 5000;
    loadMovie (banners [count], loadmovie_mc);
    loadmovie_mc._x = 0;
    loadmovie_mc._y = 0;

    clearInterval (intervalId);
    if(Count < maxCount) {}
    Count ++;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    }
    else {}
    Count = 0;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    }
    }

    If (intervalId! = null) {}
    clearInterval (intervalId);
    }

    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);

    end of the code
    ----------------------------------------

    And the code to the preloader (this code I place in the movieclip that loads external SWF files):

    start of the code:

    {onClipEvent (enterFrame)}
    var gtT:Number = this.getBytesTotal ();
    var gtL:Number = this.getBytesLoaded ();
    var gtP:Number = int ((gtL/gtT) * 100);
    If (TWG > gtL) {}
    This ._alpha = 0;
    _root. Loader._alpha = 100;
    _root. Loader.bar._width = gtP;
    clearInterval (intervalId);
    } else {}
    This ._alpha = 100;
    _root. Loader._alpha = 0;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    delete onEnterFrame;
    }
    }

    end of the code

    Note that I tried to freeze the time using a clearInterval does in the second code, but he simply doesn't work...

    Any ideas? Thank you

    Edson

    Here's the correct code kglad send me. Thank you very much!

  • Preloader is running on top of the external SWF

    I have a very simple preloader that loads an external SWF. It almost works. :-)

    I find that the external SWF appears in the window - good - but the preloader continues to run on top of it - bad. I have attached the actionscript code that is in my preloader...

    To see it in action, go HERE.

    Thanks in advance!
    -bryan

    ================================================

    Thank you very much. But I think that I'm not sure why the progress bar is HERE. If the SWF file is loaded and appears in the window, why is the progress bar still there and running? Why didn't he go away? The progress bar is correct, and the SWF file is displayed even if it is only partially charged?

    I finally subordinate the visibility of the external SWF that it is fully charged - so bytesLoaded file< bytestotal,="" then="" the="" swf's="" visibility="" is="" set="" to="" false.="" maybe="" that's="" just="" kludge,="" but="" it="">

    Again, thank you for answering my question!

  • Embed the video does not stop when moving to the next slide...

    Hello

    I have a swf file that has 10 slides.

    2 blades have video integrated inside. His works well when I look at continlusly and better bandwidth, but when I tried on lower bandwidth then the video takes time to appear. On average while when clicked on the next slide to ignore the video, overlapping sound happens.

    So what are the best way to stop the previous video of the slide with voice so overcome that problem.

    Please let me know.

    Thank you

    Jonathan morsa

    Have you tried using Insert > FLV or F4V option to see if it works differently to you regarding audio turn off when you switch to the next slide in the file?

    Insofar as the loading time of your videos, try adjusting your project to a higher percentage preloader, for example 50% or more.  However, in general, I would say that you don't place video files even moderately heavy on the slides to the beginning of your project.

  • New FF 32.0.2 break from one day to the next. Full disclosure - Cookie Clicker

    I use FF for many things, often many tabs, etc. I picked up clicker cookie a month or two ago. I always left CC running from one day to the next day without any problem until FF update to version 32.0.2 and now I'm back in the morning to find that it is broken down.

    More recent reports of incidents:

    BP-977c17bd-f1fe-4A8A-98e3-773682140919 19/09/14 07:21
    BP-256c08cf-0725-4200-bA1a-fe2b62140918 18/09/14 07:55

    I use very little add on, same theme, that I had for many years, nothing has changed other than the version of FF I know.

    Any help is appreciated!

    Full Disclaimer: Yes, I know that the perils of the performance of my computer all night. Since I always did before upgrading the version of FF, I fear that this time with which these accidents started after this upgrade. Thank you!!!

    Next steps that I took:

    1 recorded progress, tab reloaded.
    2. right click on the page and go to "display information page.
    2.a. Under support, scrolls to find ads (usually flash .swf) and blocked images from these sites.
    2.b. 1 - 2A to repeat several times
    2.c. According to the news page-> permissions, blocked Adobe Flash for just this site.

    The performance so far is upward. We'll see how he holds up the night.

  • Captivate 6 buttons go to the next slide instead of perform the selected action

    I have slides with one or more buttons on them. Success, they generally show or hide the any content or graphics. Sometimes, these buttons work correctly. Other times, when a button is clicked, the path forward to the next page. Any thoughts on what could cause this problem? I publish the course as SWF / HTML 5.

    Replace the simple action by a standard action to avoid releasing the read head. The behavior described in this blog, was valid for all versions up to 8 Captivate. Only to the CP9, it is now possible to stop the playhead to continue during the execution of a simple action:

    Why choose Standard Simple action? -Captivate Blog

    This position also has a link to a YouTube video showing the behavior in a real use case.

  • Loading the local swf files in Dir Application (ios)

    Hi guys,.

    I want to load additional local swf files for my ios Release version but I'm a bit confused because of changes in the API again.

    As far as I know at the moment (3.7 Air or newer), it is permitted to load local swf files containing actionscript compiled from local file and a remote host that is predefined as well.

    My assumption, based on this article:

    http://blogs.Adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-SWFs-for-air-apps on ios.

    I created the text file to include all my names swf local and created the next node in the application.xml file:

    < iPhone >

    .

    < externalSwfs > assets/SampleSWFInfoFile.txt < / externalSwfs >

    .

    < / iPhone >

    When I compile the release build (ipa) using the adt command line, it converts all my local SWF files in naked sovereign wealth funds which is perfect, but even if I include all SWFs in the compiler command, it takes only the SampleSWFInfoFile.txt file in the current folder in the ipa, but not swf files.

    I guess, he thinks I have will load these files from an external host, but I want to include them in the application itself.

    I tried to copy files swf stripped in the externalStrippedSwfs folder and comment on the assets/SampleSWFInfoFile.txt < externalSwfs > < / externalSwfs > node application.xml and he and this way, he puts the SWFs in the ipa, but when I try to install and launch the application, it hangs and when I test it using Flash Builder he displays a compilation error message

    «VerifyError: Error #1042: not an ABC file.»

    Anyone of you guys know the solution to this problem?

    Thank you in advance for your help!

    You are the publication in AOT mode as long as you use one of these:

    The AIR Developer Tool ADT a target that allows you to package applications or for the mode of the AOT or interpreter. Targets for packaging in AOT mode are ipa-app-store, ipa-ad-hoc, ipa-test and debugging of the ipa.

    Flash CS6 Pro and Flash Builder automate this process well enough so it's invisible, but the SWF file loads and runs the code very well for me when directly published.

    If I take it on the command line, I can use this to compile successfully (test iPad application):

    ADT-package - target the ipa-ad-hoc - stores pkcs12 - keystore my.p12 - implementation service-profile my.mobileprovision NameOfApp.ipa NameOfApp - app.xml iTunesArtwork SWF/SWF/GenerateText.swf swfs.txt AppIconsForPublish iTunesArtwork@2x NameOfApp.swf

    I include at a minimum the generic icons in there, but I did a "SWF" folder and placed "swfs.txt" and "GenerateText.swf" there. The SWF file uses code to generate random text and change every second using a timer. I load using the same code as you do with the context ApplicationDomain.currentDomain. I see appear the SWF file and text begin to change randomly.

    As I compile there is a generated file called 'externalStrippedSwfs' with the stripped in that SWF.

    One thing to note is that I provide no SWF/swfs.txt in my settings of the iPhone. If I do that it does not. I provide the path to the text file containing the SWF I want be stripped to adt itself as well as funds sovereign I want stripped and he takes care of the rest.

  • Problem with the playback of the external SWF sound

    Hello

    I need to load the external SWF file, which contains the simple + audio image sequence. I used the MovieClipLoader class for this and also a preloader, where I check if I can run the SWF safely, without having to pause later and continue with loading. It works similar to video YouTube, where the video is buffered.

    The problem is that when I load the SWF file and run it, the audio start to play later. I tried more cases and the reason is that even if I load enough of the SWF, I can be certain I can start reading, because it is not enough for audio, if you start playing a little later. When I insert more, the audio begins to play immediately.

    So the question is, is there a way how can I check if the audio is loaded and ready to play?

    Thank you

    Michal

    If you can inspect the external swf fla enough to know that synchronize sound is set to stream, you should be able to look at the scenario where the sound is attached and determine the number of images, the sound is.

  • Different versions of an image animated in the single swf file

    I make a game that has several objects (crates, beds, tables) that can be placed on a grid.

    Objects are created in flash and exported as individual .swf files. Each object can be rotated. To do this, I create 4 frames in each .swf and draw a different version of the image in each frame. It allows me to 'spin' an object in actionscript by simply going to the next section of the swf movieClip.

    This simplifies things a lot for me, because it logically follows that an object will be an image (swf) file for all orientations. However, I encountered a problem in what I would like that the object has an animation. Does anyone know if there is a way to do this? or maybe another technique I could use.

    You still haven't explained what problem you are having with the implementation of such an animation.  You can create an animation as a separate movieclip and place it in all or part of the 4 frames or objects within these four images.

  • I need assistance with encoding button to go to the next scene

    Hello! I have been using flash cs5 for a few years now and I was never very good with coding since I usually just swf animations. However, I am writing a history book / and I wanted to make a little guide for all species of dragons in history.

    Example: I got it so there is a title screen and a start button, you click on the Start button and you are taken to the next scene; that is an image of a dragon of mist that I drew and then plays audio. describing the dragons mist. in the corner, there is a 'next' button and when you click it, need you to the following species and audio playback, just as with the mist dragon.

    my major problem is that my code is muffed up (I know it is not totally complete, but this code is what I'm comfortable with, he knows whaat the full code is?). I typed in what I'm remembering class... could someone help me?

    Here is the code that I remembered:

    Stop();

    Btn1.addEventListener (MouseEvent.CLICK...

    function btn1Listener(e:MouseEvent):void {}

    Stop (1, "mist dragon");

    use:

    Stop();

    Btn1.addEventListener (MouseEvent.CLICK, btn1Listener);

    function btn1Listener(e:MouseEvent):void {}

    Stop (1, "mist dragon"); //<- you="" may="" want="" gotoandplay(1,"mist="">

    }

  • Button Widget - need to move to the next slide, just keep

    I'm new to Cp 5.5. I was an expert in Cp4 and earlier, but due to changes in work, I haven't worked with Captivate in a few years and am just getting back to it. Certainly things have changed!

    I set up a model of slides and top right, I placed one of the widgets button static SWF that comes with Captivate. In the options for it that I put to go to the next slide when clicked, however on the preview is continuous on the same blade and not to jump to the next. I tried with a few swf buttons and they all work the same. I'm doing something wrong? Or is the code broken on these buttons?

    If the latter, then I guess my option if I really want to keep the appearance of the button (I do), then just use it as an image button?

    Hello and welcome back,

    The static button with Captivate 5.5 has no suspension, but it should work OK, done for me anywat. How did you test? You can insert a text with the variable rdinfoCurrentFrame of system caption to see if there is in fact no break to the next slide?

    If you want the static button with a point of suspension, halfway through his term, you can download it on my blog:

    I have (say) as in Captivate 5.5

    I do not understand your question? You don't want the image, not the functionality of this button? You should be aware that static objects can only be inserted on a master slide, non-interactive objects.

    Lilybiri

  • Stopping in front of the next scene!

    Hello

    I'm kinda a newbie to ActionScript 3 so this is a newb question, but I'm setting up a swf with several scenes and using

    Stop();

    then when the user presses a key, it will go to the next scene.

    I put 5 scenes in the film, and it passes right through each other without stopping. I tried to Stop, but still nothing!

    Any answer or direction pointing would be fantastic!

    Thank you!

    I'll offer you should reconsider the use of scenes and just stick with a scene, a chronology.  Use movieclips or sections of the chronology of the scene of one instead of scenes.  The main reason for the suggestion is due to my own experiences with questions when it comes to scenes of navigation.

  • Script code of action to link to the next page

    I'm new to Flash and Action Script and looking for help. I have a Flash file that I created for the opening of a Web site page. I want the movie to play once (the SWF file is inserted into my Dreamweaver site index.html page), then continue to the next page (the "Home" page) of the Web site. I guess I should insert this code at the end of the timeline in my Flash file, but I'm not sure what should be the code. Can anyone help? Thank you.

    Hello

    I want the flash code of the file

  • How to play the next song

    I am trying to build a simple player inside my swf file. The code is a bit messy, but it seems to work.

    I m by a soundChannel for playback...

    I m trying to figure out how to do that the player plays the next song after previous has reached its end.

    Can I add some sort of EventListener to the soundChannel?

    Thanks for the help

    Fl.transitions import. *;
    Fl.transitions.easing import. *;

    prevBt.buttonMode = true;
    playBt.buttonMode = true;
    stopBt.buttonMode = true;
    nextBt.buttonMode = true;
    pauseBt.buttonMode = true;
    pauseBt.visible = false;

    var xmlLoader:URLLoader = new URLLoader;
    var temasURL:URLRequest = new URLRequest ("temas.xml");

    xmlLoader.addEventListener (Event.COMPLETE, xmlLoaded)
    xmlLoader.load (temasURL);

    var temasXML:XML = new XML();
    temasXML.ignoreWhitespace = true;

    function xmlLoaded(e:Event):void {}
    temasXML = XML (xmlLoader.data);
    var temaNum:Number = 0;
    var tema:String = temasXML.tema [temaNum] .mp3.
    var musica:Sound = new Sound (new URLRequest ("audio /" + tema))
    var sc:SoundChannel;
    var isPlaying:Boolean = false;
    var pos:Number = 0;

    stopBt.addEventListener (MouseEvent.CLICK, parar_musica);

    function parar_musica(e:MouseEvent):void {}
    SC. Stop();
    isPlaying = false;
    playBt.visible = true;
    POS = 0;
    }

    playBt.addEventListener (MouseEvent.CLICK, tocar_musica);
    function tocar_musica(e:MouseEvent):void {}
    pauseBt.visible = true;
    playBt.visible = false;
    {if(!isPlaying)}

    SC = musica.play (pos);
    isPlaying = true;
    playerTx.text = temasXML.tema [temaNum] .legenda;
    }

    }

    pauseBt.addEventListener (MouseEvent.CLICK, pausa_musica);
    function pausa_musica(e:MouseEvent):void {}

    If (isPlaying) {}
    pauseBt.visible = false;
    playBt.visible = true;
    POS = SC.position;
    SC. Stop();
    isPlaying = false;
    }
    }
    nextBt.addEventListener (MouseEvent.CLICK, seguinte);
    function seguinte(e:MouseEvent):void {}
    SC. Stop();
    temaNum += 1;
    Musica = new Sound (new URLRequest ("audio /" + (temasXML.tema [temaNum] .mp3)))
    SC = musica.play ();
    pauseBt.visible = true;
    playBt.visible = false;
    isPlaying = true;
    playerTx.text = temasXML.tema [temaNum] .legenda;
    }
    prevBt.addEventListener (MouseEvent.CLICK, anterior);
    function anterior(e:MouseEvent):void {}
    SC. Stop();
    temaNum-= 1;
    Musica = new Sound (new URLRequest ("audio /" + (temasXML.tema [temaNum] .mp3)))
    SC = musica.play ();
    pauseBt.visible = true;
    playBt.visible = false;
    isPlaying = true;
    playerTx.text = temasXML.tema [temaNum] .legenda;
    }
    }

    the sound class has a complete event, you can use:

    musica.addEventListener (Event.COMPLETE, f);

    function f (e: Event) {}

    play next

    }

Maybe you are looking for