Preloading of the delays with the exported objects

I am having trouble with a game I created. When debugging preloader doesn't show until about 75% of the film is loaded. Before that, the film is just an empty white Stadium. I have several items that need to be exported and they have all been modified to not export in frame 1, but this did not help. I have not linked to the original class (custom step definition) which served as a bridge between the external classes and the main stage and which became a variable. After all this I still can't start before 55%. Anyone know why it does this? Any help would be greatly appreciated.

fonts embedded in the authoring environment will be exported in frame 1 and you need to change the framework in which classes are exported, not only by unchecking export in one box of frame for the objects from the library, but you must also change the settings of the flash: publication file/settings/flash/settings and change the chassis number of 1.

Tags: Adobe Animate

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