Problem of brewing class

Hello world

I am trying to build a shuffle function that someone gave me in my playing cards. I have two external .as classes; One is Shuffle.as, which is my document class, and the other is card.as. I build the function of brewing in Shuffle.as. I think I'm getting closer to implementation, but there are still some problems. I get this error message:

"5000: the class 'Shuffle' must subclass 'flash.display.MovieClip' because it is linked to a symbol in the library of this type."

No idea how can I fix? Here is my code. Thanks for your replies!

Code shuffle. ACE

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import the map;
import the resident;
Import BlueBoard;
import RedBoard;
import of snow;


public class CardDeck
{

private var _card:Card;
private var _boarder:Boarder;
private var _blueBoard:BlueBoard;
private var _redBoard:RedBoard;
private var _snow:Snow;
private var content: Array;
private var RandomNum:Number;
private var _cards:Array;


public void CardDeck()
{
Content = new Array();
_cards = new Array();



}

public function set Cont (_parmConts)
{
This. Content = _parmConts;
}

public function get Cont()
{
This return. Content;
}

public void AddCard (_card): void {}


Contents.push (_card);


}
////////////////////////
random start
///////////////////////
public void Shuffle() {}


var tempArray:Array = new Array();
var myCount = Contents.length;

for (var i = 0; i < myCount; i ++) {}
RAND var = Math.floor (Math.random () * Contents.length);
var Mytest = content [rand];
Contents.splice (rand, 1);
tempArray.push (Mytest);
}
for (var j = 0; j < myCount; j ++) {}
Content [j] = tempArray [j];
}
}
/////////////////////////////////////////
End shuffle
/////////////////////////////////////////

private var CardPicked;
public void DrawCard() {}


CardPicked = Contents.shift ();
RemoveTopCard();
Return CardPicked;
}
public void RemoveTopCard() {}
Contents.Shift ();


}
public void DeckCount() {}


Return Contents.length;
}

public void ShowTopCard()
{
Return summary [0];
}

public void ShowCards (Num)
{
var TempArray:Array = new Array (Num)
for (var i = 0; i < Num; i ++) {}
TempArray [i] = content [i];
}
Return TempArray;
}

public void RemoveCard (CardName)
{
var myCount = Contents.length;
var RemovedOne = false;


for (var i = 0; i < myCount; i ++) {}

trace ("increment:" + i);
if(RemovedOne == false)
{
var Mytest = content [i];
if(MyTest.CardName == CardName)
{
delete this item
trace ("REMOVE THIS MAP");
Contents.splice (i, 1);
RemovedOne = true;
}

}

}

}

}
}

Code Card.As

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

Card/public class extends MovieClip
{
private var _type: *;

public void Card()
{
this.buttonMode = true;
this.addEventListener (MouseEvent.CLICK, onClick);
this.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);
}

private void onClick(event:MouseEvent):void
{
This.Play ();
this.removeEventListener (MouseEvent.CLICK, onClick)
}

private void mouseDownHandler(event:MouseEvent):void
{
var thisMC:MovieClip = event.currentTarget as MovieClip;
thisMC.startDrag (false);
thisMC.addEventListener (MouseEvent.MOUSE_MOVE, OnMouseMoveHandler);
}

private void mouseUpHandler(event:MouseEvent):void
{
var thisMC:MovieClip = event.currentTarget as MovieClip;
thisMC.stopDrag ();
thisMC.removeEventListener (MouseEvent.MOUSE_MOVE, OnMouseMoveHandler);
}

private void mouseMoveHandler(event:MouseEvent):void
{
event.updateAfterEvent ();
}

public void setType(type:*):void
{
_Type = type;
loader_mc. AddChild (_Type);
}
}
}

If the first class that you reference is random, it must be:

Shuffle/public class extends MovieClip

not

public class CardDeck

Tags: Adobe Animate

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