Problems by applying classes to my textfield.

Hi all, good morning. I can't speak good enough how this forum has been so great for me. I learn so MUCH the actionscript. in any case, my problem is now referring to the css. I have a quotes.css already been loaded in the flash, how do I apply a class to a textfield, the code is below, but it works fine now.

Could someone be good enough to help?

Thank you.

var tl:MovieClip =;

var colnum:Number = 2;

var xSpace:Number = 200;

var ySpace:Number = eval ("column" + i);

for (var i = 1; i < = 30; i ++) {}

tl.createTextField ("column" + i, tl.getNextHighestDepth (), xSpace * ((i-1) /colnum), ySpace, 200, 3-0);

.html TL ["column" + i] = true;

}

tl.createTextField ("resultsField", tl.getNextHighestDepth (), xSpace, ySpace * Math.floor (i + um/colnum coln), 200, 30);

resultsField.html = true;

resultsField.html = true;

This.createTextField("hello_txt",0,10,10,100,20) ("moeda", this.getNextHighestDepth (), 325,80,200, 30);

var my_xml = new XML();

elegant var = new TextField.StyleSheet ();

Stylish.Load ("quotes.css");

stylish.onLoad = {function (success:Boolean)}

If (success) {}

trace ("cssLoaded!");

TL ["column" + i] = elegant .styleSheet;

my_xml. OnLoad = {function (yes:Boolean)}

If (Yes) {}

var a: Array = [];

for (var i = 1; i < = 30; i ++) {}

RootNode = my_xml.firstChild;

eval("column"+i).htmlText = "< class p 'normal' = >" + RootNode.childNodes [i] .firstChild + "< /p >"; "."

a.push (Number (stripF (["Column" + i] TL. (Text)));

moeda.htmlText = stripF(RootNode.childNodes[0].firstChild.nodeValue);

trace (column10._y);

trace (column20._x);

trace (resultsField.Text);

trace (stripF(RootNode.childNodes[0].firstChild.nodeValue));

}

resultsField.htmlText = Moi (a);

} else {}

trace ("buahCol!");

}

};

my_xml.ignoreWhite = true;

my_xml. Load ("quotes.xml");

}

};

function minF(a:Array):Number {}

var min:Number = [0];

for (var i: Number = 1; i >.) Length; i ++) {}

If (a [i] < min) {}

min = a [i];

} else {}

trace ("buahMin!");

}

}

return min;

function stripF(s:String):String {}

Return s.split("").join("").split("\n").join("").split("\r").join("");

}

you're not assign ownership of style sheet to your textfields.  use:

kglad wrote:

use:

var tl:MovieClip =;
var colnum:Number = 2;
var xSpace:Number = 200;
var ySpace:Number = eval ("column" + i);
for (var i = 1; i)<=30; i++)="">
tl.createTextField ("column" + i, tl.getNextHighestDepth (), xSpace * ((i-1) /colnum), yS pace, 200, 30);
.html TL ["column" + i] = true;
}
tl.createTextField ("resultsField" (tl.getNextHighestDepth), xSpace, ySpace * Math.fl oor(i+colnum/colnum), 200, 30);
resultsField.html = true;
resultsField.html = true;
This.createTextField("hello_txt",0,10,10,100,20) ("moeda", this.getNextHighestDepth (), 325,80,200, 30);
var my_xml = new XML();
elegant var = new TextField.StyleSheet ();
Stylish.Load ("quotes.css");
stylish.onLoad = {function (success:Boolean)}
If (success) {}
trace ("cssLoaded!");
for (var i = 1; i)<=30; i++)="">
TL ["column" + i] = elegant .styleSheet;
}

       
my_xml. Load ("quotes.xml");
}
};

my_xml. OnLoad = {function (yes:Boolean)}
If (Yes) {}
var a: Array = [];
for (var i = 1; i)<=30; i++)="">
RootNode = my_xml.firstChild;
eval("column"+i).htmlText ="

"+ stripF (RootNode.childNodes [i].firstChild.nodeValue) +".

";
a.push (Number (stripF (["Column" + i] TL. (Text)));
moeda.htmlText = stripF(RootNode.childNodes[0].firstChild.nodeValue);
trace (column10._y);
trace (column20._x);
trace (resultsField.Text);
trace (stripF(RootNode.childNodes[0].firstChild.nodeValue));
}
resultsField.htmlText = Moi (a);
} else {}
trace ("buahCol!");
}
};
my_xml.ignoreWhite = true;

function minF(a:Array):Number {}
var min:Number = [0];
for (var i: Number = 1; i > a.length; i ++) {}
If (a [i]
min = a [i];
} else {}
trace ("buahMin!");
}
}
return min;

function stripF(s:String):String {}


Return s.split("").join("").split("\n").join("").split("\r").join("");
}

Tags: Adobe Animate

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    I have a simple line of text that I created in Illustrator and imported into Flash as a set of transparent traces (because the font I want to use is not available in Flash). In any case, I am applying a linear gradient (rotated 90 degrees) to create a look that is reflected on the entire line of text, but if to dissociate all the individual letters and then regroup the entire line, I can't apply the gradient (or any color besides) to the group itself. I have to go inside the group object and assign it here. The problem is that the gradient I do apply applies separately to each individual letter and I don't want that. I try to apply a gradient across the entire line of text as a single object so that I can use the gradient transform tool to rotate the gradient 90 degrees in one step. Instead, I'll have to rotate the gradient transform for each letter.

    I don't know what I did to make it work before, but I can't understand not just how to do it again. I could have sworn that I've been group objects and apply the gradient, but now it does nothing.

    Could someone please help and tell me what I do wrong?

    Much appreciated!
    ~ Greg

    Hi Tom,
    Thanks a lot for your answer. You were right about the police not installed in my system folder... duh. She was in my home directory "program files/common files/adobe/fonts". So I installed on my system. Now it is available in Flash, but I can't understand how to "lock the filling. Could you please tell me how to proceed? So I think that the gradient will extend on all letters to be applied to each individual.

    Thanks again!
    ~ Greg

  • Side of the problem of my class setting

    Hey,.

    I'm having a problem affecting the size of my custom class, link. (Link extends Sprite)
    I have a Bitmap class added to my link course whenever one is instantiated, which takes the contents of a loader to display external image.

    I find this REALLY strange problem, but when I put the dimensions of my class of link itself:

    public class Link
    {
    public void Link()
    {
    This.Width = [number];
    }
    }

    ... it works very well with the bitmap in there and everything.

    However, when I put the dimensions of the image outside the class, an instance of the class of my link, my link disappears.

    link: link = new Link (image);
    addChild (link);
    Link.Width = [number]; * pop * disappears

    Why is this happening?
    In my project, I am making sure that the charger within my class of link has finished loading until I set the size outside of class by using the event handler for this.

    Thank you
    Andrew Merskin

    I discovered what I was doing wrong :)

    Solution:

    Resize the Sprite with the bitmap image in it AFTER the charger has finished loading the external image and it has loaded in the bitmap.
    I had my dispatchEvent (event); code before the bitmap was loaded of the Loader class.

  • Problems by applying a master

    I have a gap of 2 pages for a Master. Each master page has a background image, an image at the top of the page and a page at the bottom of the page number box. When I try to apply the master to just the first page of a spread, for some reason, it adds the background of the second page of the master image to the second page of the spread. This background image covers any other master I try to apply to the second page. The strange thing is that it only shows the background image, not the image at the top or bottom page number. Anyone happen to know why it does this and how I can stop doing?

    Make sure that no part of the image exceeds the limits of page (same deplacer.001 pt, if necessary).

  • Problem with applying a model of

    HI -.

    I have a model called index.dwt created for my site, here are the top template code.  I created a new file called index.html and tried to apply the index.dwt, but somehow it old code not applied in the model more.  I deleted all the files that have this old code below, so I don't know how to apply the old model code which, from what I can tell, does not exist in a file most anywhere in the site.  It almost seems like it is cached because I did a preview of the site in chrome but I restarted my desktop computer and it always fills the old code.

    Model code:

    <! DOCTYPE HTML >

    < html >

    < head >

    "" < script src = "... / js/jquery1.js" type = "text/javascript" > < / script >

    <!-TemplateBeginEditable name = "doctitle"-->

    < title > traditional promotional funds Karate < /title >

    <! - TemplateEndEditable - >

    "" < link href = "... / css/styles.css" rel = "stylesheet" type = "text/css" media = "screen" >

    < link href =' http://fonts.googleapis.com/CSS?family=open+sans:400italic, 400, 300, 600, 700 ' rel = "stylesheet" type = "text/css" >

    < script type = "text/javascript" >

    {$(document) .ready (function ()}

    $('#slider').s3Slider ({}

    timeOut: 4000

    });

    });

    < /script >

    "< script type =" text/javascript"src ="... / js/slider.js "> < / script >"

    "" < link href = "... / css/slider.css" rel = "stylesheet" type = "test/css" media = "screen" >

    < / head >

    When I try to apply the model to an empty html page on the side, that's what gets him damage:

    <! DOCTYPE HTML >

    "< html > <!-InstanceBegin template="/Templates/index.dwt ' codeOutsideHTMLIsLocked = 'false'->

    < head >

    < script src = "js/jquery1.js" type = "text/javascript" > < / script > "

    <!-InstanceBeginEditable name = "doctitle"-->

    < title > traditional promotional funds Karate < /title >

    < script type = "text/javascript" >

    function MM_swapImgRestore() //v3.0 {}

    var i, x = offline. MM_sr; for (i = 0; a & & I <.) Length & & (x = a [i]) & & x.oSrc; i ++) x.src = x.oSrc;

    }

    function MM_preloadImages() {//v3.0

    var d = document; If (d.images) {if(!d.MM_p) d.MM_p = new Array();

    var i, j is d.MM_p.length, a = MM_preloadImages.arguments; for (i = 0; i <.) Length; i ++)

    If (a [i].indexOf("#")! = 0) {d.MM_p [j] = new Image; d.MM_p [j ++] .src = a [i] ;}}

    }

    function MM_findObj (n, d) {//v4.01

    var p, i, x;  if(!d) d = document; If ((p = n.IndexOf ("?")) > 0 & & parent.frames.length) {}

    d = parent.frames [n.Substring(p+1)] .document; n = n.Substring (0, p) ;}

    If (!) () x = d [n]) & & copyrights) x = d.all [n]; for (i = 0;! x & & i < d.forms.length; i ++) x = d.forms [i] [n];

    for (i = 0;! x & & d.layers & & I < d.layers.length; i ++) x = MM_findObj (n, d.layers [i] .document);

    If (! x & & d.getElementById) x = d.getElementById (n); Return x;

    }

    function MM_swapImage() {//v3.0

    var i, j = 0, x, a = MM_swapImage.arguments; document. MM_sr = new Array; for (i = 0; i <(a.length-2); I += 3).

    If ((x = MM_findObj (a [i]))! = null) {document. MM_sr [j ++] = x; if(!x.oSrc) x.oSrc = x.src; x.SRC = a [i + 2] ;}

    }

    < /script > <! - InstanceEndEditable - >

    < link href = "css/styles.css" rel = "stylesheet" type = "text/css" media = "screen" > "

    < link href =' http://fonts.googleapis.com/CSS?family=open+sans:400italic, 400, 300, 600, 700 ' rel = "stylesheet" type = "text/css" >

    < script type = "text/javascript" >

    {$(document) .ready (function ()}

    $('#slider').s3Slider ({}

    timeOut: 4000

    });

    });

    < /script >

    < script type = "text/javascript" src = "js/slider.js" > < / script >

    < link href = "css/slider.css" rel = "stylesheet" type = "test/css" media = "screen" > "

    < / head >

    Empty your cache folder or configuration.

    http://forums.Adobe.com/thread/494811

    Nancy O.

  • Problem with the classes and the basics of object oriented programming.

    I got a main class called 'controll class:

    I'm addChild a btn on stage and create a listener to click the btn.

    When you click on the function of animation the curretn clip on the stage and moves out and addChild an another movieclip

    Levels_BG called

    Levels_BG contains fixed and controlled but his class onwl: Levels_BG

    That creates a certain number of 'boxes' on the scene that can be clicked to select a level.

    I'm tryin to achieve this goal:

    Click on a level area in the Levels_BG and I need to pass this variable to another class.

    Any help appriciated. SRY if this is confussing.

    Pavel has soon

    SWF here:

    http://www.2shared.com/document/pO8IIf4x/NumberGame.html

    Able to operate found this great guide:

    http://StackOverflow.com/questions/11083843/AS3-call-function-from-one-class-to-another

    I changed my function in control_Class:

    public static function startlevel (): void

    {

    trace ("from this class to it")

    }

    control_Class.startlevel ();

    thx for the help.

    Pav

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