Problem with an animation slide / move

Version: CP 4

Output: .exe

ACE: 2

Hello, dudes. I m with some new issues here and looking for help I m.

Recently, I find a drag and drop animation that I use in my classes of software. I really Don t remember the source of the file, but I have the .fla and .swf here with me. It was offered for free, before any comment.

Now, the question: if I normally play the animation, it run smoothly. I can use the mouse to drag the first point, and if I release it on another point, he put it back. Otherwise, the first point stay where I release the mouse button.

But, when I put it in Captivate, stop the animation to work, I mean, when I take the first point and put directly on the second point, it don´s stay fixed.

(1) someone understand what I write (I think I maculate the English language in this post)

(2) if someone understand, I need a little help to put this work.

Most of the Drag and drops done to _root using Flash make reference to individual instances on the stage. Given that the component needs to do a hit test to see if your slide object strikes the target object it will probably do something like this:

if(_root.draggedobject.hitTest(_root.target)){
trace(" Yeah good job");
}

When you import this in Captivate then _root is no longer the _root of the Flash file, but rather the _root of the Captivate file, which does not work.

Try to replace all occurrences of _root with _parent.

/ Michael

Visit my Captivate blog with tips & tricks, tutorials and widgets.

Tags: Adobe Captivate

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