Pushing a value in a table by a getter/setter

Hey everybody, I think you run into a situation where when I push a value in a table which is held in a singleton via a getter/setter, Flash seem to so access the Get accessor on the Set accessor method.

in my command/controller (I use RobotLegs)

override public function execute():void
{
     // various line of code here

     //Place screenshot image into an array from model for later reference.
     model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object
}

the getter and setter in my legs singleton model for example robot

public function get unitScreenshots():Array
{
     return _unitScreenshots;
}


public function set unitScreenshots(value:Array):void
{
     _unitScreenshots = value;
}

When I put a breakpoint on the getter and setter, only the Get accessor method is being called, why?  I think that a value of push on the table would trigger the Set accessor, not the Get accessor, advice?

Thank you.

model.unitScreenshots

fire the Get accessor as you go to unitScreenshots the name of the Get accessor. you found unitScreenshots model in order to access push unitScreenshots method.

and the push does not access the Set accessor, because you don't specify what to unitScreenshots.

to access the Set accessor, you would need to write

var someArray:Array = [12, 23: 45];  or you want to put in it

model.unitScreenshots = untableau

you could write something like

public function set aUnitScreenshot(value:Bitmap):void
{
     _unitScreenshots.push(value);
}

then call

override public function execute():void
{
     // various line of code here

//Place screenshot image into an array from model for later reference.
     model.aUnitScreenshot = screenShot; // screenshot is just a Bitmap object
}

but it is not very intuative cause you do not actually define anything just add something

Tags: Adobe Animate

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