Question of JavaScript event...

Hello

I'm writing JavaScript code that runs when an entry is selected from a Popup LOV. But because the and its corresponding element hidden are filled from JavaScript on the page of the child, it does not trigger a change/development event.

I need a way I thought to overcome this, but not yet tried to create a new Popup LOV template and locally override the JavaScript function with the same code + a little something.

Is there a better solution?

Kind regards
Dan

http://danielmcghan.us
http://sourceforge.NET/projects/tapigen

try to put this in the item > 'Attributes of the HTML form element' of your popup lov

onChange="javascript:alert('Changed...')"

Tags: Database

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    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup6A" value = "4" onchange = "TotalPart1A ()" / > < table >

    < /tr >

    < b >

    < td > < table > 7

    < td = "27" align = "left" height > I watch people understand what they say. < table >

    < td > < input type = "radio" name = "radiogroup7A" value = "1" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup7A" value = "2" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup7A" value = "3" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup7A" value = "4" onchange = "TotalPart1A ()" / > < table >

    < /tr >

    < b >

    < td bgcolor = "#EAEAEA" > < table > 8

    < height td = "27" align = "left" bgcolor = "#EAEAEA" > I understand speakers when they write on the Board of Directors. < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup8A" value = "1" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup8A" value = "2" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup8A" value = "3" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup8A" value = "4" onchange = "TotalPart1A ()" / > < table >

    < /tr >

    < b >

    < td > < table > 9

    < td = "27" align = "left" height > graphs, charts, and maps help me understand what a person is saying. < table >

    < td > < input type = "radio" name = "radiogroup9A" value = "1" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup9A" value = "2" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup9A" value = "3" onchange = "TotalPart1A ()" / > < table >

    < td > < input type = "radio" name = "radiogroup9A" value = "4" onchange = "TotalPart1A ()" / > < table >

    < /tr >

    < b >

    < td bgcolor = "#EAEAEA" > < table > 10

    < height td = "27" align = "left" bgcolor = "#EAEAEA" > I remember the faces of people, but not their names. < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup10A" value = "1" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup10A" value = "2" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup10A" value = "3" onchange = "TotalPart1A ()" / > < table >

    < td bgcolor = "#EAEAEA" > < input type = "radio" name = "radiogroup10A" value = "4" onchange = "TotalPart1A ()" / > < table >

    < /tr >

    < b >

    < td > < table >

    < td = '27' align = 'right' height > A TOTAL: < table >

    < td colspan = "2" > < input type = "text" size = "10" name = "Total1A" value = "0" / > < table >

    < td align = "right" > < table >

    < td > < table >

    < /tr >

    < b >

    < td > < table >

    < td height = "27" align = "right" > < table >

    < td > < table >

    < td > < table >

    < td align = "right" > < table >

    < td > < table >

    < /tr >

    < /table >

    < / make >

    < / div >

    < / div >

    < / body >

    < / html >

    Try this:

    http://jsfiddle.NET/NancyO/bwkM5/

    Nancy O.

  • Two Modules questions: Debug &amp; amp; Events

    Hello

    I have a question and a question regarding the Modules:

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    Thank you

    Justin

    Hi Alex,

    Thanks for your response!

    What I was looking for to confirm, is that events sent from a Module will be spread through the Application that loaded. I confirmed it works, at least when the Module is implemented in MXML. I tried the same thing by using a module based on ActionScript and had the opposite effect, but that was before I determined why the debug version of my module SWF file was not compiled bein, who was...

    Apparently the debug version of the SWF file is compiled only if your Module is set as the default Application for a project. It may or may not also be a problem to have that Module value to compile in Flex Modules of the Application Properties dialog box. Once I put my Module as the default application and removed from the Flex Modules dialog box, I had the SWF, I needed to debug. Now I need to test this with a Module based on ActionScript, but given the documents for events, unless my ActionScript Module is on the DisplayList, the event will be distributed directly to the target and the Application will not be aware of the event.

    Your example will be great for cases where I need to make an application aware of the user to interact with the components in the Module. Thank you!

    -justin

  • Question about the event thread

    Hello world

    I need to perform a lot of Http 'Get' and 'Post' requests If I'm not directly interacting with the UI (event thread), then I need to put the class managing http requests in its own thread?

    Any advice would be appreciated, thanks!

    You should not run any operation (such as an HTTP GET or POST request) blocking or no matter how long processing thread in the case. If you do, you run the risk of allowing the event queue overflow while you have this thread do something else, which will cause your app ending with the system.

    You must always start a worker for any HTTP operation thread.

  • question of JavaScript (DUPLICATE)

    var g29 = this.getField("29G");
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    var g1  = this.getField("Gauge");

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    Here the answer: debugging question

  • question of the event: event ['data']

    The following function is within a class of the YouTube API that the I found Googling.  It manages the state changes copied this function in my application because I need to listen to and consume some of the same events.  My function is triggered at the right times except this ['data'] event throws the following home runtime error.

    ReferenceError: Error #1069: property not found on flash.events.Event data and there is no default value.

    --

    private void onPlayerStateChange(event:Event):void {}

    / / Event.data contains the parameter of the event, which is the new player State

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    {switch (stateIndex)}

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    case 1: updateInterval = setInterval (function (): void {})

    currentTime = player.getCurrentTime () * 1000;

    }, 500); break;

    box 3: this.duration = this.player.getDuration () * 1000; break;

    }

    this.dispatchEvent (event);

    }

    --
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    this.loader.content.addEventListener ("onStateChange", onPlayerStateChange);

    The content is of type DisplayObject, but the runtime is loaded a subclass of

    DisplayObject. This object is dispatching onStateChange, is probably a custom

    event with property inside data. However, the Manager is registered with the

    class generic event that works for the custom event extends to the base event

    class.  Your man is to avoid the compilation error by type table

    event syntax ['data'] instead of an event.data object. I don't know what

    event type is the contents of your shipment but it sholud be a data

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    C

  • Flex question of custom event...

    Hi guys...

    I'm trying to get the data from event to a handler... my image of the debugger is as follows:! [text] [1]

      [1]: http://www.popslinger.org/debug2.jpg

    I tried to send my custom with the "event.data" event

    Please see the onPlayerError function...

    .... My debugging shows my data value is - 1, but the compilation says

    "access of undefined property data across a reference to a type static flash.events.event.

    Do not know what to do here... Please help me... Thank you very much!!!

    Hello

    You can share your custom event code?

    Best regards

    Etienne Das

    http://deepanjandas.WordPress.com/

  • Question Manager alert event box close

    When the alert box, we show that we can provide a parent object. Can we have this parent object available in the Close event handler?

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    You can post your code at least part triggering based on narrow and Alert Manager?

  • New at AS 3: simple question: mouse timed event

    Hello.

    I 'try' to learn AS 3 (I am an art background so bear with me).

    That's what I want to do:

    When the mouse moves constantly more than 2.5 seconds, add the movie clip (and play) "Of INK" on the stage at the position where the mouse was at this time.

    Can't seem to do things.

    TX... Grant

    Here is the code, warned, so if it does not, it's because I just rewrote what you had and am not paste in my version.  I inserted the story lines, so that hopefully, you can see how the code is built, based on it.

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    var prevMouseX:Number = mouseX;

    var prevMouseY:Number = mouseY;

    / * The MOUSE_MOVE (last line of code) listener is watching to see if the mouse moves.  Once the mouse is moved, the MOUSE_MOVE starts a TIMER as well as an ENTER_FRAME listener... and the MOUSE_MOVE is removed from the game for a bit. */

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    {

    inkTimer = new timer (2500, dropInk);

    inkTimer.addEventListener (TimerEvent.TIMER, dropInk);

    inkTimer.start ();

    stage.addEventListener (Event.ENTER_FRAME, watchMouse);

    stage.removeEventListener (MouseEvent.MOUSE_MOVE, startInkTimer);

    }

    / * If the TIMER expires, it deposited a piece of INK, removes the ENTER_FRAME and himself and bring the MOUSE_MOVE at stake for another round... but then the TIMER's time... * /.

    function dropInk(e:TimerEvent):void

    {

    var ink_mc:INK = new INK();

    addChild (ink_mc);

    ink_mc.x = MouseX;

    ink_mc.y = MouseY;

    ink_mc. Play();

    inkTimer.removeEventListener (TimerEvent.TIMER, dropInk);

    stage.removeEventListener (Event.ENTER_FRAME, watchMouse);

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startInkTimer);

    }

    / * If the ENTER_FRAME should detect that the mouse has ceased to pass, he removes the TIMER and himself and brings back the MOUSE_MOVE in game. */

    function watchMouse(e:Event)

    {

    If (prevMouseX == mouseX & prevMouseY == mouseY) {/ / mouse stopped}

    inkTimer.stop ();

    inkTimer.removeEventListener (TimerEvent.TIMER, dropInk);

    stage.removeEventListener (Event.ENTER_FRAME, watchMouse);

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startInkTimer);

    }

    prevMouseX = mouseX;

    prevMouseY = mouseY;

    }

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startInkTimer);

  • Simple question: triggering enter event framework only once?

    Hi, the code below is placed on a frame of the main timeline... it works, but apparently always triggers "gotoAndPlay" action over and over again.

    How to make an ENTER_FRAME event play a clip from movie such as "staged_kiss_mc" only once?

    The playhead on the main timeline is based in this unique setting for a while; It would be great if 'staged_kiss_mc' were to play only once, when the playhead first enters this framework rather that apparently repeat continuously... there at - it code to stop this repetition?

    addEventListener (Event.ENTER_FRAME, start_kisses);

    function start_kisses(event:Event) {}

    staged_kiss_mc.gotoAndPlay ("start_kissin");

    }

    Thank you!

    You can remove the event listener when the function is called, although for what see you the it is probably not necessary for the listener, or even function.  In this context all you need to do is the line of code...

    staged_kiss_mc.gotoAndPlay ("start_kissin");

    This line itself runs only once when you enter in this framework.  I'm not sure that the other response to your ad says it all, but citing the image tag is correct if it is the text of the actual label.

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    All I know is that when changes (create, update, delete, associate, disassociate) records occurs, the event is stored in a queue. External applications should poll the web services integration event and then do surgery.

    So it's half automatic, reaction of external applications to the event of integration is not in real time.

    So what is "Integration event?

    My point on the integration event queue method, is that it positions the data necessary for an external event without putting a burden on the system. Thus, your analysis is correct, because she wouldn't be in real time but check the queue of waiting every few minutes or so would have little additional processing and you give 'close' results in real time.

Maybe you are looking for

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