"Ray tracing on the GPU requires a graphics NVIDIA and CUDA 5.0 or later approved."
When I run the application after effects cc I get the following "Ray tracing on the GPU requires a graphics NVIDIA and CUDA 5.0 or later approved. For now ray tracing will use the GPU. "Yes, I have a new MacPro with an AMD card. Y at - it a future update that will take care of this or is there another solution?
Thank you Paul Roberts
This error message can be ignored (there is even an option to tell him to never show again).
This means what he says. He tells you that your GPU is not supported for the acceleration of the converter drawn with RADIUS. This is not a problem, because it is an obsolete effect. Now that After Effects comes with Cinema 4 d, you have a more quickly, better and better how to produce 3D in AE.
Tags: After Effects
Similar Questions
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I just got my Macbook Pro w / retina delivered today 15 ".
I installed CC After Effects and received this warning message:
Ray-Tracing on GPUS requires a graphics NVIDIA and CUDA 5.0 or later approved.
For now, the ray-tracing will use the CPU.
After installing CUDA 5.0 or later, restart your computer.
For more information, see: http://www.Adobe.com/go/aeraytracedgpu
My mac spec is:
Processor: 2.8 GHz Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics card: AMD Radeon R9 M370X 2048 MB
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I have absolutely no idea what the implications are for the AMD graphics card instead of the NVIDIA one card, no one knows what effect this will have on my mac when you use CC After Effects? I've never had this warning on my iMac 21.5 "...
Is there something I can do?
Thank you very much, Harry.
The only thing THAT AE really use the GPU is obsolete ray-traced rendering engine. Very few people use the ray-traced rendering engine. I wouldn't worry about this at all.
More info here: features GPU (CUDA, OpenGL) in After Effects and here: http://motionworks.net/after-effects-3d-future/
Now, some third-party plugins (like element, 3D Invigorator, transmutation, etc..) Make use of the GPU, but they will work with the AMD cards and have nothing to do with this warning of CUDA, you want to come. Check that the requirements for all you plan to buy.
You can confidently check the option do not show this message.
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Ray-tracing on GPUS requires a graphics NVIDIA and CUDA 5.0 or later approved
The error message below started popping up right when I've upgraded to the latest version after effects CC (12.1).
I have running Max OS Lion still (10.75) so I'm not sure its related to the OS. I run two monitors also.
Stupid, but it seems that I just needed to restart my computer. Restart after effects was not enough. Womp. Happy thanksgiving.
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I just downloaded Adobe After effects and I got this error when it opened
__________________________________________________________________________________________ _______________________________________________________________
Ray-tracing on GPUS requires a card graphices NVIDIA and CUDA 5.0 or later approved. You may install the current display driver. For now, the ray-tracing will use the CPU.
After installing CUDA 5.0 or later, restart your computer
For more information, see http://www.Adobe.com/go/aeraytracedgpu
See the caution: once per session or never
__________________________________________________________________________________________ ________________________________________________________________
I do not use consequences for what it is hardcore, I use it because I looked at 'The typewriter in Premiere Pro effect' and ever thing was in After effects then Yes...
Can someone help me I want to install anything or to buy a new graphics card. It's a bit urgent as his due today.
My profile
Processor: Intel i7-3770 CPU 3.40 GHz
RAM: 8.00 GB
System type: 64-bit
My graphics: Intel(r) HD Graphics 4000
In the future I can do do more video editing can someone point me in the best possible direction for what to do in my next PC
Ray Tracing is legacy at this stage as Adobe has evolved with the link of C4D. I wouldn't worry on this subject since it was rarely used anyway. You can get a good map of 960GTX and improve your performance for first and SOUL. Æ use almost all CPU and ram for this moment.
Eric
ADK
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Hi all, if anyone can help me to fix this error, I'll be more aprreciative.
I get this error when I open After Effects.
Ray-tracing on GPUS requires a graphics NVIDIA and CUDA 5.0 or later approved. For the moment, tracing will use the CPU.
After installing CUDA 5.0 or later, restart your computer.
For more information, see: http://www.Adobe.com/go/aeraytracegpu
IM on a newer Pro MAc OSX running desktop computer (OS X 10.9.2 (13 c 64) and a)
Graphics card: ATI Radeon HD 5770 1024 MB (not a sound AMD NVIDIA)
I tried the update of software and the operating system because it is now that recent versions of OSX do apparently. Not downoloading the driver AMD software supports only the previous operating system.
Friendly Toby.
Motion Designer / Editor
> I get this error when I open After Effects.
Ray-tracing on GPUS requires a graphics NVIDIA and CUDA 5.0 or later approved. For the moment, tracing will use the CPU.
This isn't a mistake. This is just an informational message. It's just saying you that you do not have the equipment needed to use a specific feature. Don't worry; This is a feature that you have almost no reason to worry - the traced the beam 3D rendering engine. There are many superior ways to do 3D in After Effects without using this feature. Just ignore the message and continue.
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Hello
I have a little problem with After Effects and first.
After Effects:
Guard asking on the GPU Ray-tracing requires a graphics NVIDIA and CUDA 5.0 approved
First freezes unexpectedly
Can someone please
Appreciate much-ly
You can still use the stabilizer inherited in AE until the issue of stabilizer chain attaches. Monitoring and stabilize the movement with point tracker
Given that you have updated your Mac OS, you can watch the permissions problems as guilty as possible: fixing permissions issue that is an impediment to start Adobe applications
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installed the aftermath, when you open a message:
the radius of GPU Tracker requires a card approved NVIDIA and CUDA 5.0, but my plate's RADEON R7200, this WHO CAN I DO?
There is nothing you can do. This means what he says. You need a supported NVidia card to use the GPU raytracing acceleration.
Mylenium
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E30 GPU Intel HD Graphics P3000 and GTX560Ti... Question?
I managed successfully to adapt to an Asus GTX560Ti CUII 1 GB DDR5 card in the tiny bowels of my E30.
I also upgraded to an ACE 'Black edition' 650BR 650w POWER supply unit. things work well for the moment in any case.
I use the GPU GTX560Ti to an iRay CUDA renderer in 3DS Max 2013.
Question...:
Can I operate the monitor off the chip integrated Intel HD P3000, while having the GTX560Ti recognized by the E30 in the form of secondary card?
I tried the BIOS setting for 'Video' of the 'AUTO' to "IGD" or what was the abbreviation for switching internal GUI. Then I plugged the via VGA in connector of the card mother VGA monitor to the rear. It starts up fine, but when I run 3DS Max 2013 he couldn't find the map GTX560Ti on the inside.
I can run BIOS 'Video' as 'AUTO', and the GTX560 card works well as a main card. I want to just run as a secondary card, in order to free up memory cards to render iRay rather than be a Windows display adapter.
Any help or ideas?
Thank you
Well with the IGP as primary; from the start the desktop both resident boot Asus graphic apps (SmartDoctor and GPUTweak) have both reported the lack of card. I went to start 3ds Max and entered in the dialog iRay, scrolled down and where the GPU was usually selectable was now empty. I assumed, and quite, not companies in the PC card.
Anyway, I seem to have fixed "memory" problems to tweak some settings in Max;
memory and performance parameters/bitmap /Render options/bitmap proxies on and systems / make with proxies.
(This adjustment clips and reduction textures not visible within the limits of the object they are applied to so that it loads less bitmaps in memory cards)
I also used a third party called PolygonCrusher application to reduce the number of polygons and so faces to load into memory too. That dropped the polygons around 50% without any significant artifacts.
Everything works fine now, and on doubts, I also like boost GUI I get in applications to use as primary GTX560. Maybe when the budget of departments is reset next year I'll put in an order for a 2 GB card, but for now I think I've got it sorted at a performance level that is achievable.
Thanks for your help, Erik
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Missing GPU acceleration with graphics NVIDIA Quadro 4000 card
HI -.
I have a PC running Windows 7 with a NVIDIA Quadro 4000 card and 16 GB of RAM. I have Premiere Pro CS6 v6.0.5 and first Pro CC v7.2.2 (just installed).
When I create a new project in CC, my only option under video rendering and playback is Mercury Playback Engine software only. However, when I open a project in CS6, I get this option and also Mercury Playback Engine GPU accelerated (CUDA).
Any thoughts on why the GPU option would not put at my disposal in CC?
Ed
Yes. 334,95 is the correct driver. Pilots who are CUDA 5.0 are no longer supported in Premiere Pro.
Best,
Peter Garaway
Adobe
Premiere Pro
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Is there a solution for this. I'm new so I do not notice any problems with the software, but I hate to see updates warning pop up when I open the software first to the top. Thank you community!
There is nothing wrong. After Effects are just tell you what is possible with your hardware and drivers. Follow the link in the message for more details.
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some of the apps are not coordinate 8.1 window, when I try to upgrade. I am currently using 32-bit window 8 enterprise x 86. can you tell me or suggest me how can I solve this problem
Hi Chateshwar,
The question you have is better supported by TechNet. I suggest you post your query on TechNet forum by following the link below:
https://TechNet.Microsoft.com/en-us/Windows/dn140267.aspx?f=255&MSPPError=-2147217396
Hope this information is useful.
Thank you.
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Want the link to open the mode required EAS IN WEb and details of the Java API
Want the link to open the EAS IN WEb mode as well as the details of the Java APIs necessary to get to the top and running.
Please provide the response if known.
Thank you.Hello
To connect to EAS on the web, it is http://
: 10080/easconsole/console.html
You should not have any API details make you just as you have a JRE installed, preferably a version 1.5See you soon
John
http://John-Goodwin.blogspot.com/ -
What is a NVIDIA graphics card and why my After Effects requires one?
This is my first time to use After Effects and I don't know anything about. I opened it and something pops up saying 'Ray-tracing on GPUS requires a NVIDIA and CUDA 5.0 or later approved graphics card'. What it means? I'm worried create anything on after effects incase it cannot record because of this problem.
Your graphics card can't do ray traced 3D, so (ray traced 3D) it will be not very usable with large 3D scenes. Not a problem really unless what you AE for. You can still use the program. It's just a warning your graphics card does not minimum requirements for "ray 3D" features drawn, although it will still work, the CPU can do it too, but the classic rendering engine is generally fine for 3D in AE
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Ray-tracing on GPU disabled on MacBook Pro with a graphics card double
Hi all,
I just installed the demo version of scars on my new macbook pro 15 ".
He has these 2 graphics cards:- Intel Pro Iris graphics card
- NVIDIA GeForce GT 750M
2 GB of GDDR5 memory
But when I opened After effects CC I get this error:
Ray-tracing on GPUS requires a map dgraphic approved NVIDIA and CUDA 5.0 or higher. At the moment the ray-tracing will use just the CPU.
On NVIDIA, I saw that mine is a CUDA GPU: https://developer.nvidia.com/CUDA-GPUs .
Why I get this error?Thank you
> However, I can install driver CUDA 5.0 + with GT750M and use ray-tracing with GPU on AE (OSX)?
You can use it, but it was not tested and not supported. You use it at your own risk, with the caveats explained here:
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Error _ required 3D graphics acceleration
Hello
at the launch of the 'over the hedge' game I get a message that the game "requires 3D graphic acceleration - please check your hardware settings, or if your video card is supported.
Please send me the settings under OS windows 7 because I could play this game in win XP earlier. my system info are in attached files.
Thank youTime of this report: 10/04/2010, 13:44:30
Name of the computer: PC - MSI
Operating system: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100618 - 1621)
Language: English (regional setting: English)
Manufacturer: MSI
System model: MS-7599
BIOS: Default system BIOS
Processor: AMD Athlon (TM) II X 4 945 processor (4 CPUs), ~3.0GHz
Memory: 4096 MB RAM
Available OS memory: 3328 MB RAM
Page file: 1223MB used, 5428 MB of available space
Windows Dir: C:\Windows
DirectX version: DirectX 11
DX setup parameters: not found
DPI setting: Using System DPI
System DPI setting: 96 DPI (100%)
DWM DPI Scaling: disabled
DxDiag Version: 6.01.7600.16385 32 bit UnicodeDisplay 1 tab: The file atiumdag.dll, atidxx32.dll, atidxx32.dll, atiumdva.cap is not signed digitally, it means that it has not been tested by Microsoft Windows Hardware Quality Labs (WHQL). You may be able to obtain a WHQL logo driver from the hardware manufacturer.
Sound tab 1: No problems found.
2 Audio tab: No problems found.
Input tab: no problems found.Card name: ATI Radeon HD 5600 Series
Manufacturer: ATI Technologies Inc.
Type of piece: ATI display adapter (0x68D8)
DAC type: DAC (400 MHz) internal
The device key: Enum\PCI\VEN_1002 & DEV_68D8 & SUBSYS_22011462 & REV_00
Memory display: 2422 MB
Dedicated memory: 1015 MB
Shared memory: 1407 MB
Current mode: 1600 x 900 (32 bit) (60 Hz)
Name of the monitor: generic PnP monitor
Monitor model: SyncMaster
Monitor ID: SAM0528
Native mode: 1600 x 900 (p) (60,000 Hz)
Output type: DVI
Driver name: atiumdag.dll, atidxx32.dll, atidxx32.dll, atiumdva.cap
The driver file version: 8.14.0010.0716 (English)
Driver version: 8.681.0.0
DDI Version: 10.1
: Model WDDM 1.1 driver
Driver attributes: Final retail
Driver Date/size: 24/11/2009 17:25:58, 3617792 bytesSome Windows XP games does not work at all, or well under Windows 7. Have you contacted people who publish or broadcast the game to see if there is an update to Windows 7, patch or special parameters to help it work in Windows 7?
"hamidhesari" wrote in the new message: * e-mail address is removed from the privacy... *
Hello
at the launch of the 'over the hedge' game I get a message that the game "requires 3D graphic acceleration - please check your hardware settings, or if your video card is supported.
Please send me the settings under OS windows 7 because I could play this game in win XP earlier. my system info are in attached files.
Thank youTime of this report: 10/04/2010, 13:44:30
Name of the computer: PC - MSI
Operating system: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100618 - 1621)
Language: English (regional setting: English)
Manufacturer: MSI
System model: MS-7599
BIOS: Default system BIOS
Processor: AMD Athlon (TM) II X 4 945 processor (4 CPUs), ~3.0GHz
Memory: 4096 MB RAM
Available OS memory: 3328 MB RAM
Page file: 1223MB used, 5428 MB of available space
Windows Dir: C:\Windows
DirectX version: DirectX 11
DX setup parameters: not found
DPI setting: Using System DPI
System DPI setting: 96 DPI (100%)
DWM DPI Scaling: disabled
DxDiag Version: 6.01.7600.16385 32 bit UnicodeDisplay 1 tab: The file atiumdag.dll, atidxx32.dll, atidxx32.dll, atiumdva.cap is not signed digitally, it means that it has not been tested by Microsoft Windows Hardware Quality Labs (WHQL). You may be able to obtain a WHQL logo driver from the hardware manufacturer.
Sound tab 1: No problems found.
2 Audio tab: No problems found.
Input tab: no problems found.Card name: ATI Radeon HD 5600 Series
Manufacturer: ATI Technologies Inc.
Type of piece: ATI display adapter (0x68D8)
DAC type: DAC (400 MHz) internal
The device key: Enum\PCI\VEN_1002 & DEV_68D8 & SUBSYS_22011462 & REV_00
Memory display: 2422 MB
Dedicated memory: 1015 MB
Shared memory: 1407 MB
Current mode: 1600 x 900 (32 bit) (60 Hz)
Name of the monitor: generic PnP monitor
Monitor model: SyncMaster
Monitor ID: SAM0528
Native mode: 1600 x 900 (p) (60,000 Hz)
Output type: DVI
Driver name: atiumdag.dll, atidxx32.dll, atidxx32.dll, atiumdva.cap
The driver file version: 8.14.0010.0716 (English)
Driver version: 8.681.0.0
DDI Version: 10.1
: Model WDDM 1.1 driver
Driver attributes: Final retail
Driver Date/size: 24/11/2009 17:25:58, 3617792 bytes
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