tracing on the gpu

AE_Warning_on_Ray_Tracing.png

Is there a solution for this.  I'm new so I do not notice any problems with the software, but I hate to see updates warning pop up when I open the software first to the top.  Thank you community!

There is nothing wrong. After Effects are just tell you what is possible with your hardware and drivers. Follow the link in the message for more details.

Tags: After Effects

Similar Questions

  • "Ray tracing on the GPU requires a graphics NVIDIA and CUDA 5.0 or later approved."

    When I run the application after effects cc I get the following "Ray tracing on the GPU requires a graphics NVIDIA and CUDA 5.0 or later approved. For now ray tracing will use the GPU. "Yes, I have a new MacPro with an AMD card. Y at - it a future update that will take care of this or is there another solution?

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    This error message can be ignored (there is even an option to tell him to never show again).

    This means what he says. He tells you that your GPU is not supported for the acceleration of the converter drawn with RADIUS. This is not a problem, because it is an obsolete effect. Now that After Effects comes with Cinema 4 d, you have a more quickly, better and better how to produce 3D in AE.

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    I'm trying to export a 20 min video I've done in After Effects. It has a few effects of particles and some effects of Audio spectrum. When I start a Render, it shows between 20 to 30 hours to complete. If I had several machines I would have no problem with that, but I did not.

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    Untitled-1.jpg

    • Clasic made instead of Ray traced
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    • reduced the number of precomps
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    • Disabilities to 3D layers.

    Still, I can't take the shortest rendering time. I also tried various rendering parameters:

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    • QuickTime animation
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    with no major difference (youtube 1080 p being the best)

    I noticed that the SOUL does not all the power he could. It uses around 50% of CPU, but I read that may be because it doesn't have time to ramp upward before arriving at another framework.

    I also notice that even using CUDA acceleration, SOUL does not use power of the GPU at ALL. I have two GTX780 and I'm sure that if it was their use he would accelerate a lot, but I don't know if we can use them and if possible I don't know how to activate it.

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    The GPU is not rendered 99% of everything that AE. If you use the TEA to render a model of EI then AE works in the background so SOUL must leave a few resources for do you other things. With the help of SOUL is always slower rendering with the Render tail if you go to the same format, but for most of us is not a problem because we don't sit and wait for makes, work us on the next shot or move on to another project. That's the beauty of the SOUL, must never stop creating - things, you get paid for.  If it's a rush to get out the project will restore then with making Cue of EI for a codec made fast production and then run through the SOUL SOUL being much more efficient and faster video transcoding in another format.

    As far as general things AE goes, temporal effects are taking the most time to render, particles also take a long time to render. Drawn to the beam with acceleration CUDA only is absolutely not supported in SOUL even if you have a correctly configured NVIDIA GPU. I know not all professionals that use drawn with RADIUS one rendered for anything whatsoever. There are much better solutions even without 3rd party effects.

    I hope this helps. The best way to get something out of the door is to make a standard production format by using the mark to return and a quick to render format ensuring that you use the formats of standard production for all of your belongings in the Ant project that are all of the images used in your publication to scale to 100% at some point in your comp (a lot of people try to make photo slideshows in HD with 20 images of a DSLR MP and all of them are resized way down). Once you have your master of standard production format that fall into the SOUL to generate your deliverables.

    Currently AE will not use 100% of your system resources when rendering HD or even 4 K video because AE watch only 1 frame at a time and any modern processor can easily treat an image using a fraction of its power. Then, we need to calculate everything again. Certain effects will use more memory a temporal effects and particles can quickly fill the memory, but until the basic architecture of the AE render engine is completely revamped we're stuck with makes it slow.

    Just FYI a little... Many of my composite complex can take 1 or 2 minutes per image for rendering. Some have taken 5 or 6 minutes. My 'pencil tests' or movement work almost always with little or no effects just to check the appearance of the animation. I call them pencil tests, test the hosts traditional photo pencil sketches to check the action and blocking before sending frames out to ink and paint because it makes no sense to paint on a stage where you don't know if Bambi walks funny because you didn't run a pencil and ink. In any case, my 'pencil tests' or previews make usually about 7 to 10 frames per second. It's the range of my work. Most production companies who are trying to earn a living do effects and editing have a fairly strict set of standards for travel times. Only, they conceive their work to fit into this mold.

  • How to use the GPU for the AMD over-pants D500 in Mac pro 2013

    I install the first CC 2015 Pro and After Effect CC 2015 to 2013 with the graphics card AMD over-pants D500 Pro Mac, I can set GPU rendering in Premiere Pro, but impossible to define in the After Effect, only can use the CPU in the preview of the setting, how can I do?

    AE uses only a few NVIDIA CUDA enabled cards to speed up rendering drawn with RADIUS. This feature never quite worked, with disabilities masks and effects on layers 3D, and NVIDIA has changed the direction of their development of this technology for the Ray-traced rendering feature is is more developed by Adobe. They are working on another technology to use the GPU, but it is not yet available. There is nothing you can do to enable the GPU acceleration, unless you have a compatible NVIDIA card.

  • After using the GPU effects

    Szalam, if possible, I'd like some information in what concerns this topic because I'm having a moment a little hard to get my head around how After Effects uses the GPU in some situations.

    For example, I have a comp UltraHD quite complex with a group of layers 3D element. Because we work closely with the 3D with element layers, we have the rendering engine in After Effects "3D Classic" on. Because I'm using a GPU K4200, I'll just follow the advice of Adobe and use the CPU for any trace of the rays since the K4200 is "unsupported".

    So now that I'm assuming that After Effects will do all THE processing of treatment on the CPU - with the exception of the work of 3-d element, which will be done only on the GPU, correct? Then now, I guess as long as I "simultaneous rendering of several images multiprocessing" something sensible (i.e. leaving 1/4 or preferably more like 1/3 of the available RAM to non - After Effects-related work and not hungry processors), then After Effects will try to max-out the processors as much as possible for everything except the item in 3D work (which will be hopefully out the GPU max). Is this correct?

    Is it interesting to use in load/no tested (for example the K4200) GPU to accelerate the raytraced render engine in this scenario (i.e. 3D only in the model elements are 3D, element, cameras and lights 3D layers), or is it better to leave it on the CPU and leave the single GPU for 3D element?

    Thanks in advance!

    Chris Hocking wrote:

    For example, I have a comp UltraHD quite complex with a group of layers 3D element. Because we work closely with the 3D with element layers, we have the rendering engine in After Effects "3D Classic" on. Because I'm using a GPU K4200, I'll just follow the advice of Adobe and use the CPU for any trace of the rays since the K4200 is "unsupported".

    Right. Your scene does not all the layers using the ray traced in her rendering engine at all, so leave it on Classic 3d is the best choice. The new version of the item has "drawn with RADIUS' shadows and whatnot, but which is unrelated to converter traced to obsolete radius of EI. EI raytraced render engine is essentially an effect pressing the Optix of NVIDIA GPU library. It was just to add depth to layers. People are often confused and think that turning traced to the rendered RADIUS on would hire the GPU to make this, but the only thing he never accelerated has been traced to the RADIUS effect (which has very few people have already used).

    Chris Hocking wrote:

    So now that I'm assuming that After Effects will do all THE processing of treatment on the CPU - with the exception of the work of 3-d element, which will be done only on the GPU, correct?

    Yes.

    Chris Hocking wrote:

    Then now, I guess as long as I "simultaneous rendering of several images multiprocessing" something sensible (i.e. leaving 1/4 or preferably more like 1/3 of the available RAM to non - After Effects-related work and not hungry processors), then After Effects will try to max-out the processors as much as possible for everything except the item in 3D work (which will be hopefully out the GPU max). Is this correct?

    Pretty much, Yes. There are other potential bottlenecks (if you use images out of an external device with a slow connection, for example), but it's like basic things will be.

    Chris Hocking wrote:

    Is it interesting to use in load/no tested (for example the K4200) GPU to accelerate the raytraced render engine in this scenario (i.e. 3D only in the model elements are element and 3D & cameras lights 3D layers), or is it better to leave it on the CPU and leave the single GPU for 3D element?

    Your scene, as you describe it, does not use the ray-traced rendering engine at all. The ray-traced rendering engine is just a way to add depth and dimension to natively layers in AE. Given that you do not use this feature, by turning your comp to use the rendering engine raytraced won't help what whatsoever and, instead, plu cause lead the times.

    But you can feel free to test yourself. Try a rendering with the standard rendering engine and with the renderer raytraced lit. See if you can see differences.

    Here is an official blog of Adobe on the GPU in AE: features GPU (CUDA, OpenGL) in After Effects

  • Parameters optimized for After Effects with regard to the GPU

    It would be valid to increase the memory of texture? can get up to 1488 MB.

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    Setting in preferences / Previews / information GPU...

    Screenshot (7).png

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    OpenGL

    Seller:NVIDIA Corporation
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    Version:2.1.2 NVIDIA 347.88
    Total memory:1.94 GB
    Shader Model:4.0 or later

    CUDA

    Driver version:7.0
    Features:1 (GeForce GTX 770)
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    Maximum usable memory:2.00 GB

    The ray-traced rendering engine is considered obsolete and does not see any further development. As Dave says, this would serve you best to learn the new tool and more robust (Cinema 4 d Lite which is free as part of the CC and CC 2014 installs) and ignore the outdated and soon-to-be-removed old technology (ray-traced rendering engine).

    That being said, the ray-traced rendering engine will be considerably accelerated on the GPU vs CPU. As for what settings work best, test them and find out!

  • How can I enable the GPU option on a new mac pro with 2 AMD D700 graphics cards?

    I recently bought the new mac pro, and I saw the option GPU is not activate and acknowledges that the CPU one, which is frustrating. Does anyone know how to enable the GPU option?

    Thank you

    See this for more details about how the GPU is used in After Effects:

    http://blogs.Adobe.com/AfterEffects/2012/05/GPU-CUDA-OpenGL-features-in-after-effects-CS6. HTML

    Note that your card will be used for all the features of GPU - but the 3D rendering acceleration traced the beam - requires a Nvidia GPU. This is a deprecated feature that you don't need to worry about anyway. There are a lot of better alternatives to the use of 3D in After Effects, Cinema 4 d, including the who now comes with After Effects:

    fects.html http://blogs.adobe.com/AfterEffects/2013/04/details-of-Cinema-4D-Integration-with-after-EF

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    Screen Shot 2013-01-24 at 2.19.36 PM.png

    I never try and use dynamic links to ray traced in AE projects. Make a codec to production, then put the images in AE. It's going to take some time with the quality set to 20 and you probably do not have the resources for organization to use its improved GPU of treatment and have AE make the images in the background using the GPU...

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