Referring to clips using a table

Hello

I am currently working on a game, but I have a problem with the clip based on which key has been pressed switching. I just started the code so I'm only on the basic principles for the moment and don't forget that I'm new to Flash so I apologize for stupid fouls.

What I try to do is to obtain the (Shu) character to move around using WASD, however according to on what direction he's going in, I want the clip to be transformed into a different image of Shu. I use three different functions:

-moveShu (increase of Shu x & y coords for him to move)

Move the Shu (SF)

function moveShu(): void {}

If (dir == 'up' & & SF.y > 0) {}

SF.y-= 3;

}

If (dir == 'left' & & SF.x > 0) {}

SF.x-= 3;

}

If (dir == 'down' & & SF.y < 400) {}

SF.y += 3;

}

If (dir == 'right' & & SF.x < 550) {}

SF.x += 3;

}

}

-dFun (gives just a string of what arrow key was pressed, for example, 'left', 'up')

-uFun (interrupts the movement is more in touch)

My problem is that if I am moving the clip (and therefore will have another name of variable instead of SF), the moveShu function will no longer work. I considered just remove SF and his replacement with the clip, I would like, before increasing the item x or y coords, but then I realized the & & SF.y will not work for the new movie clip.

If (dir == 'down' & & SF.y < 400) {}

SF.y += 3;

}

I can't get rid of the SF.y < 400 coords because it prevents the Shu (or the clip I replace with) to run right off the stage, so I think now that I need a table where I can enter all movie clips I want to use and do:

If (dir == 'down' & & shuArray [i] there are 400) {}

There shuArray [i]= 3;

}

I don't really know how to identify objects in a table without indicating exactly the one I want, but I used 'I', as a number of previous codes, I learned in class, that's why I think that tables may be my answer.

Again, please excuse me for something obvious that I neglected, but what I need is a way to refer to objects in a table in general without having to state that an exact. One last thing to note is that there always will be a "Shu" or a character on the stage at the same time, is not as if I'll leave all the clips of film on the scene at a time.

Thanks for any help! ^^

In frame 20, you could put once again to gotoAndPlay (14);

Tags: Adobe Animate

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