remove event listeners by leaving a framework

Hi team,

I'm having a bit of trouble, I modded l some code that I'm really happy, he made buttons bounce around the user trying to click on when you enter a certain range...

Problem... I noticed tha the ENTER_FRAME eventlisteners adds code to make it work, when you leave this image there are now problems with null objects because the listeners are always, but the objects are no longer there...

OK so tried solution - I use a currentLabel on the main timeline to check if the frame is reached, then use a function if (label is x) put on other listeners take OFF work... but then I have to have these hidden objects on the timeline and then add visible = true/false to my interlocutor of framelabel... It works, but a part of my feature here is that these clips that move are keys that the user clicks on and they explode and disappear - but now they don't because I have a code that says this image they must be visible...

The only thing I can think is to have an empty frame at the end of the break-up and put an end to this topic.  Then add a gotoAndPlay (1) in my code to frame label.  Looks very ugly, that you guys got a better way?  I can remove it after a setting eventlisteners?  Is there a code like LEAVE_FRAME?

see you soon

void

Use the removedfromstage event:

amovieclipwithanenterframeevent.addEventListener (Event.REMOVED_FROM_STAGE, removedF);

function removedF(e:Event):void {}

e.currentTarget.removeEventListener (Event.ENTER_FRAME);

e.currentTarget.removeEventListener (Event.REMOVED_FROM_STAGE);

}

Tags: Adobe Animate

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