Rendering files

Why would deleting files of rendering in adobe first cause problems during export or opportunities? I have a project that is very large and do it in space, that I need to delete render files to make space, but now I am unable to make anything on the timeline or export. When I try to make I get the film compilation error 'unknown problem. Is there something that can be done or do I have to start all over again and does not remove the files?

OK thanks for the info. What I ended up doing was last updated of my first pro software and everything is good work now. I didn't know that my software was outdated and he had this glitch. Will ensure to start first of all new project that I have the latest updates installed.

Tags: Premiere

Similar Questions

  • When I visited video pre elements 12 or 13 and save work later. When I bring it to the top the rendered file is not registered. I have to make it again. He can be saved. 1 pre Ele would save.

    When I visited video pre elements 12 or 13 and save work later. When I bring it to the top the rendered file is not registered. I have to make it again. He can be saved. 1 pre Ele would save.

    [transferred to Photoshop Elements discussion forum]

  • Where the rendered files?

    I just learned that whenever I visit a project a rendered file is created.

    Where are they?  Can I watch them?

    In my view, there is the possibility to delete, but before I would like to know what they are.

    In addition, there is a reason to keep?  Maybe I should just keep the last "return"?

    If these are real files, they are occupyig space unnecessarily.

    Please notify.  Thxs.

    In the folder 'Adobe first Pro Preview Files.  For me, it's in my folder of the main project.

    You can also go to the sequencemenu and remove make files (for this sequence).

    Personally, I just trash the contents of the folder and recreate if I need them.

  • Questions about rendering files...

    1 make playes a role in the way of smooth clips and snippets of play within of a project, the role any in the dvd how smooth play after burning?

    2. where do the files go rendering (can't seem to locate them) and they need to be removed manually or are they temporary?

    3. is at - it no harm by using the delete all files rendered except choppier playback option in the project window?

    I am trying to create more disk space, and I wonder if it's a good idea. When background rendering is happening is my hard disk space

    decreasing at a rapid pace.

    1.) rendering files will play no role in the DVD.

    2.) make files are placed in the Scratch disk location, defined in Edition > Preferences.

    3.) No. If you must go back and restore part of the timeline, you can limit which with the WAB (work area bar).

    Hope this helps,

    Good luck

    Hunt

  • Rendering files MP4 Media Encoder with remnants of AAFC and M4V files

    Hey all,.

    Just a quick question. My computer media encoder has begun to make mp4 files and leaving the m4v and aac files it there once the rendering is complete. Mp4 is fine, but it's a bit boring and messy is not delete files after. Anyone who is familiar with this problem?

    Thank you

    There seems to be a bug with export to a network drive.  SOUL will be mux the mp4 movie, but it won't get rid of the pre-multiplex m4v video and files aac audio.  I know that this is not a Finder update, because they are visible from the Windows Server OS, as well.  If I try to manually delete the orphaned files, an alert says that they are still in use. I can only remove them if I stop SOUL... I don't know why SOUL keeps his hooks in the orphans, even after the file is multiplexed, but I'm sure it's happening; and it could happen for several reasons.

  • After the rendered file appear in the project Panel

    Hello guys,.

    This thing has never happened before

    In the example, I have this file in my project Panel:

    VIDEO1

    VIDEO2

    Photo3

    Music4

    When I visited a video I call, in Hello World example

    After rendering the video will appear automatically in my project Panel...

    I'll have to

    VIDEO1

    VIDEO2

    Photo3

    Music4

    Hello world

    This thing never happened to me and I'm not changing anything, this problem showed for the first time this morning and all new project I create, even a whole new project even after a reboot of the PC if I return something, the end result will be automatically added to the project Panel

    How can I fix this thing? It's very frustrating because I make a file several times to correct a few errors and every time that I have to first delete the file in the project Panel

    As mentioned yesterday everything perfect, this morning started this weird thing

    It's a post-render action. See this page for more details:

    Using After Effects | Basics of rendering and exporting

  • Average size of rendered file?

    Hey, guys. I just finished my first video with PrPro CS5. I exported in MPEG-4 656 x 480. It is 10 minutes, 16 seconds and carries a 122 MB file size and. Who is average or the file too big for such a short video?

    Assets include 67 images prepared in Photoshop to 720 x 480, seven 3D animated logos and titles, six effects, GenArts Sapphire, text 28 titles, 7 minutes of Music Mp3 and WAV and voice, two minutes of footage to AVI and 3 minutes from new HD images.  I downloaded on my web server to try it and it starts and stops on the first lap of horizon. Don't you think it's a server problem or a problem with my download speed? Suggestions as to the ideal transmission speed tweak for my next export down the size? Thanks, Barry

    There is really no such animal as a "medium size" for a video rendering (or exported). In general, you want adjust the encoding settings at best within the environment and variables you received.

    Based on the size of the file and the time you posted (the actual content of the video doesn't really count too), you encode about 3Mbps, which is going to be a little too much for a type of connection Internet download and buffer fast enough to ensure smooth playback. According to the integrated player that you use, occasionally you have settings you can set to dictate how much of the video is buffered before playback, but again you just might run out of gas before you get there.

    I can get enough good encode at 640 x 480 pixels with a speed of 1Mbps connection (usually with 2-pass VBR encoding), and in your case, the file would be about a third the size. With this rate, for each "unit" to download the video, you would have cached three times the duration of the video for local playback - probably enough to ensure that you do not have the stutter or stop. If the quality is not quite to your taste (I'm generally pretty happy with this flow), you have the possibility to increase the transmission speed (although you may encounter the same problem as before, without a dedicated/streaming server), or reduce the size of the image. Something like 480 x 360, for example, you would not be stretch the available bits quite as far, and the video quality will be somewhat higher. If it works for your application is up to you; This is why I said initially that you must take into account all the variables and how you plan to distribute/see the video to find the best combination of parameters.

    Hope that helps a little.

  • How to remove FCP7 rendering files, using FCPX or Finder

    Hello

    I am trying to eliminate unnecessary files.  For any project FCPX, I see that there is a process to remove the render files.  But what I do with projects created in FCP7?  These are projects which have had their XML files imported for use in FCPX, or I want to only keep the original media, even if they were previously published.

    Can make deleted files just in the Finder under one or the other scenario or both?

    Thank you

    Marg

    Yyes, simply delete them in the Finder.

  • My rendered file is this size?

    So I have a small lyrical video, I did. It is about 4 minutes long and 60 MB 1080 p after I exported in Windows Live Movie Maker. The problem was the edges were a bit blurry in the final product, so I wanted to get out them, cultures, which I did very well, but when I made the file after Effects CS6 using HDTV 1080 p preset (including most tutorials I've seen used) it came out to about 3.4 GB. I feel I'm doing something wrong and I'm eager to solve this problem as a lyric video 4 minutes should not be more than 3 GB, because it's ridiculous to download on YouTube.

    What I am doing wrong, how I can reduce the size of the file or what is there anything else I can do to avoid this problem?

    Kind regards

    Britwi

    Render with Adobe Media Encoder using the Youtube preset that matches your image size and frame rate. It is the most reliable way to get a good quality video to upload on YouTube. Anything else and YouTube will reprocess your video and you will lose all control over quality.

  • So, multicam generates rendering files that are saved on a My Documents folder, I want to change.

    Sums it up. My first partitions is low and the additional 10 GB consumed by this issue arouses a lot of trouble with full disc problems. I want to change this folder to somewhere in my laptop 1 TB drive.

    You set the path for the preview files in the tab to remove records of the project settings dialog box. Specifically the video Previews and Audio Previews paths.

  • Renders TIFF and JPEG from the RAW files appear different as seen in Bridge

    I work with the demo of Photoshop CS6, with cab 7.1. CS6 System Info will appear at the bottom of this post. Summary: AMD Phenom II x 6 1090 t., 16 GB RAM, Win7 64 bit, nVidia GTX 460 video w/1 GB RAM, approx. 2.5 TB of free space on several internal physical disks, Canon 50 d, CR2 files. I have a camera profile generated by the profile editor, and the monitor is calibrated with i-to-1 Match.

    I practiced with the new basic Panel controls (2012 process). When I felt that I was getting the hang of them, I started to save JPEG and TIFF files and noticed differences between what appears in the bridge and ACR. I worked on it for a while and searched some other threads in the Forum that seemed to speak of similar results. I have now tried to Image Processor via the bridge, save the Image in ACR and open > save manually in PS CS6. By what route, the TIFF and JPEG are different (lighter in the following examples, but this isn't always the case), while the saved PSD seems to be close, but not identical to the CR2 in Bridge or Photoshop. Here is a screenshot of the bridge thumbnails that show the differences.

    Thumbs_Multiformat_02.JPG

    I hope that the labels come out legibly. The two images on the second row are respectively of CR2 and PSD. What is really strange to me is that when I re-recorded the PSD file in TIFF format, the same type of difference appears in the TIFF format. (See the _MG_7960_via_PSD.tif above.) I downloaded the CR2, its XMP, TIFF and JPEG on Sendspace (107 MB) file. I did earlier in my experiences and regret that the naming of the files is not as informative as perhaps.

    http://www.sendspace.com/file/t0lhko

    I ran a few other ACR adjusted by images of CR2 Image Processor and saw a variety of differences between rendering files and the FIRST versions. The differences appear to be in the exposure and contrast. Most of them looked a bit darker, unlike the examples above.

    I'll happily give any other information on request. Thank you!

    Information on the system of Photoshop:

    Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00) x 64

    Operating system: Windows 7 64-bit

    Version: 6.1 Service Pack 1

    System architecture: AMD CPU Family: 15, model: 10, Stepping: 0 with MMX, entire SSE, SSE, SSE2, SSE3 FP

    Physical processor count: 6

    Processor speed: 3511 MHz

    Built-in memory: 16382 MB

    Free memory: 13415 MB

    Memory available to Photoshop: 14766 MB

    Memory used by Photoshop: 71%

    Tile image size: 132K

    Image cache level: 4

    OpenGL drawing: enabled.

    OpenGL drawing mode: Advanced

    OpenGL allows Normal Mode: true.

    OpenGL allows Advanced Mode: true.

    OpenGL allows old GPU: not detected.

    Video card provider: NVIDIA Corporation

    Renderer videocard: GeForce GTX 460/PCIe/SSE2

    Display: 1

    View the limits: = top: 0, left: 0, bottom: 1200, right: 1920

    Video card: 1

    Graphics card: NVIDIA GeForce GTX 460

    OpenCL unavailable

    Driver version: 8.17.13.142

    Driver date: 20120515000000.000000 - 000

    Video card driver: nvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um

    Video mode: 1920 x 1200 x 4294967296 colors

    Legend of the video card: NVIDIA GeForce GTX 460

    Memory: 1024 MB

    Texture size video Rect: 16384

    Serial number: Trial Version

    The application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64-bit).

    Temporary file path: C:\Users\Kieren\AppData\Local\Temp\

    Zero Photoshop has async I/O active

    Scratch the volumes:

    E:\, 770.4 G, 644.1 free G

    K:\, 931.5 G, 482,3 free G

    L:\, T, 854,4 G free 1.82

    H:\, 1.75 T, 505,2 free G

    Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit) \Required\

    Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit) \Plug-ins\

    Additional Plug-ins folder: not defined

    Installed components:

    A3DLIBS.dll A3DLIB 9.2.0.112 dynamic link library

    ACE.dll ACE 2012/01/18-15: 07: 40 66,492997 66.492997

    adbeape.dll Adobe EPA 2012/01/25-10: 04:55 66.1025012 66.1025012

    AdobeLinguistic.dll Adobe linguistic Library 6.0.0

    AdobeOwl.dll Adobe Owl 2012/02/09-16: 00: 02 4.0.93 66.496052

    AdobePDFL.dll PDFL 2011/12/12-16: 12: 37 66,419471 66.419471

    Adobe AdobePIP.dll 6.0.0.1654 product improvement program

    AdobeXMP.dll Adobe XMP Core 2012/02/06-14: 56:27 66,145661 66.145661

    AdobeXMPFiles.dll Adobe XMP files 2012/02/06-14: 56:27 66,145661 66.145661

    AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14: 56:27 66,145661 66.145661

    adobe_caps.dll Adobe CAPS 6,0,29,0

    AGM.dll AGA 2012/01/18-15: 07: 40 66,492997 66.492997

    ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56

    aif_core.dll AIF 3.0 62.490293

    aif_ocl.dll AIF 3.0 62.490293

    aif_ogl.dll AIF 3.0 62.490293

    Amtlib.dll AMTLib (64-bit) 6.0.0.75 (BuildVersion: 6.0;) Brand: Monday, January 16, 2012 18:00) 1.000000

    ARE.dll ARE 2012/01/18-15: 07:40 66,492997 66.492997

    Axe8sharedexpat.dll AXE8SharedExpat 2011/12/16-15: 10: 49 66,26830 66.26830

    AXEDOMCore.dll AXEDOMCore 2011/12/16-15: 10: 49 66,26830 66.26830

    Bib.dll BIB 2012/01/18-15: 07: 40 66,492997 66.492997

    BIBUtils.dll BIBUtils 2012/01/18-15: 07: 40 66,492997 66.492997

    boost_date_time.dll product DVA 6.0.0

    boost_signals.dll product DVA 6.0.0

    boost_system.dll product DVA 6.0.0

    boost_threads.dll product DVA 6.0.0

    CG.dll NVIDIA Cg Runtime 3.0.00007

    cgGL.dll NVIDIA Cg Runtime 3.0.00007

    Adobe CIT.dll CIT 2.0.5.19287 2.0.5.19287

    CoolType.dll CoolType 2012/01/18-15: 07: 40 66,492997 66.492997

    data_flow.dll AIF 3.0 62.490293

    dvaaudiodevice.dll product DVA 6.0.0

    dvacore.dll product DVA 6.0.0

    dvamarshal.dll product DVA 6.0.0

    dvamediatypes.dll product DVA 6.0.0

    dvaplayer.dll product DVA 6.0.0

    dvatransport.dll product DVA 6.0.0

    dvaunittesting.dll product DVA 6.0.0

    Dynamiclink.dll product DVA 6.0.0

    ExtendScript.dll ExtendScript 2011/12/14-15: 08: 46 66,490082 66.490082

    FileInfo.dll Adobe XMP FileInfo 2012/01/17-15: 11: 19 66,145433 66.145433

    filter_graph.dll AIF 3.0 62.490293

    hydra_filters.dll AIF 3.0 62.490293

    icucnv40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    icudt40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    image_compiler.dll AIF 3.0 62.490293

    image_flow.dll AIF 3.0 62.490293

    image_runtime.dll AIF 3.0 62.490293

    JP2KLib.dll JP2KLib 2011/12/12-16: 12: 37 66,236923 66.236923

    libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)

    libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 10.0

    LogSession.dll LogSession 2.1.2.1640

    mediacoreif.dll product DVA 6.0.0

    MPS.dll MPS-2012/02/03-10: 33: 13 66,495174 66.495174

    msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    MSVCP100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    MSVCP90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    MSVCR80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    Msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    pdfsettings.dll Adobe PDFSettings 1.04

    Adobe Photoshop CS6 CS6 Photoshop.dll

    Adobe Photoshop CS6 CS6 plugin.dll

    PlugPlug.dll Adobe CSXS branchezBranchez Dll Standard (64 bit) 3.0.0.383

    Adobe Photoshop CS6 CS6 PSArt.dll

    Adobe Photoshop CS6 CS6 PSViews.dll

    SCCore.dll ScCore 2011/12/14-15: 08: 46 66,490082 66.490082

    ScriptUIFlex.dll ScriptUIFlex 2011/12/14-15: 08: 46 66,490082 66.490082

    TBB.dll Intel Threading Building Blocks for Windows 3, 0, 2010, 0406

    tbbmalloc.dll Intel Threading Building Blocks for Windows 3, 0, 2010, 0406

    TfFontMgr.dll FontMgr 9.3.0.113

    TfKernel.dll kernel 9.3.0.113

    Geom TFKGEOM.dll kernel 9.3.0.113

    Adobe TFUGEOM.dll, UGeom © 9.3.0.113

    updaternotifications.dll Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 6.0.0.24

    WRServices.dll WRServices Friday, January 27, 2012 13:22:12 build 0.17112 0,17112

    U3D writer 9.3.0.113 wu3d.dll

    Required plugins:

    3D Studio 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Accented edges 13.0

    Adaptive wide-angle 13.0

    SMA 3.11x01

    Angular Strokes 13.0

    Average 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Bas-relief 13.0

    BMP 13.0

    Camera Raw 7.1

    Chalk and charcoal 13.0

    Charcoal 13.0

    Chrome 13.0

    Cineon 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Clouds of 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    COLLADA 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Halftone color 13.0

    Color pencil 13.0

    CompuServe GIF 13.0

    Pencil tale 13.0

    Craquelure 13.0

    Crop and straighten Photos 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Crop and straighten Photos filter 13.0

    Hatch: 13.0

    Crystallize 13.0

    Cutting 13.0

    Features dark 13.0

    Deinterlacing 13.0

    DICOM 13.0

    Difference clouds 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Glow 13.0

    Move 13.0

    Dry brush 13.0

    Eazel acquire 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Embed watermark 4.0

    Entropy 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Extrude 13.0

    FastCore routines 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Fiber 13.0

    Film Grain 13.0

    Gallery of filters 13.0

    Flash 3D 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Fresco 13.0

    Glass 13.0

    Scarlet contours 13.0

    Google Earth 4 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Grain 13.0

    Graphic pen 13.0

    Halftone Pattern 13.0

    HDRMergeUI 13.0

    IFF Format 13.0

    Outlines in ink 13.0

    JPEG 2000 13.0

    Flattening coefficient 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Blur of the lens 13.0

    Correction of the lens 13.0

    Lens Flare 13.0

    Liquefy 13.0

    Operation of Matlab 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    13.0 maximum (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Average 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Measure Core 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    13.0 median (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Mezzotint 13.0

    Minimum 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Mosaic tiles 13.0

    Multiprocessor support 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Neon 13.0

    Paper notes 13.0

    NTSC colors 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Ocean Ripple 13.0

    13.0 oil painting

    OpenEXR 13.0

    Paint Daubs 13.0

    13.0 palette knife

    Patchwork 13.0

    Paths to Illustrator 13.0

    PCX 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Photocopy 13.0

    Engine 3D Photoshop 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Photo filter package 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Pinch 13.0

    Pixar 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Plaster 13.0

    Plastic wrap 13.0

    PNG 13.0

    Pointillism 13.0

    Polar coordinates 13.0

    Portable Bit map 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Poster edges 13.0

    Radial blur 13.0

    Radiance 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Range 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Read watermark 4.0

    Crosslinking 13.0

    Ripple 13.0

    Rough Pastels 13.0

    Save for the Web 13.0

    ScriptingSupport 13.0

    Shear 13.0

    Asymmetry 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Smart Blur 13.0

    Smudge Stick 13.0

    Solarize 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Splash 13.0

    Spherize 13.0

    Sponge 13.0

    13.0 sprayed strokes

    Stained glass 13.0

    Stamp 13.0

    SD 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Sumi-e 13.0

    Summons 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Targa 13.0

    Texture veneer 13.0

    13.0 tiles

    Torn edges 13.0

    Watch twirl 13.0

    U3D 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Draft of 13.0

    Vanishing point 13.0

    Variance 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Variations of 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Water paper 13.0

    Watercolor of 13.0

    Wave 13.0

    Wavefront | OBJ 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    WIA support 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Wind 13.0

    Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03 / 15:21:00:00)

    Zig - zag 13.0

    Plug-ins option and the third: NONE

    Plug-ins that could not load: NONE

    Flash:

    Mini Bridge

    Kuler

    Install TWAIN devices: NONE

    You have the option to auto tone apply verified? I noticed and reported that a bridge bug is CS5, when your car is verified. It may still be around.

    IF prefs are designed to open jpef/TIFF image in ACR * IF * the files has ACR settings (aka a XMP file), * AND * auto tone has been verified * THEN * auto tone has been applied to the bridge thumbnails even if jpef/tiff did not ACR settings. Thumbnail/preview looks so different when opened in photoshop and others. The thumbnail has the auto tone and the opened file does not.

    -Norman

  • Length of file properties is not rendered video clip

    I have the first Elements 8. I decided that I didn't want to use audio in some of my video files, so I unchecked audio in the Advanced tab, under the section share indicating predefined parameters, filename and save in. I made a file 720 p audio uncontrolled, which has played very well in the Player Windows Media. So I decided to put it in another program software I have and noticed that the file did not play until the end I discovered that the length of Windows file listed in the file details (which also appears on the information given on a file that is displayed on the detail screen selected in Windows Explorer to the file). The allowable length is shorter than the length of the video clip as it appears in the views of chronology and the Premiere Elements timeline. Due to incorrect registration in the details of the rendered file, my other software incorporates only the video clip until the length listed in Windows Explorer for the video file. This does not happen when I leave audio checked in the Advanced tab. But don't forget, I don't want to use audio. Yes, I can fool the software with the length if I add 'additional video' to my project, but I really don't want to do that. Can anyone help?

    Unlink audio video (right-click in the timeline panel) and delete it. You can then leave audio box marked.

    See you soon,.
    --
    Neale
    Insanity is hereditary, get you your children

  • Reproducing an event - minimum required files

    What is the set of the file Final Cut to the minimum that I would need to reproduce an editing session (event) made by someone else on another Mac?

    Editior1 and Editor2 both have the same video raw images... stored in folders with the same named.  Both systems have Pref's Final Cut import set to "Let up" and no transcoding to create optimized or proxy support. (i.e. Final Cut stores point edit markers in the file library, without copying the raw images directly in the library)

    Editor1 did the post-production on the video, but download the final rendered file is not possible due to a slow internet connection.  I guess it should be able to just send "edit point markers" and Editor2 would be able to duplicate the work of Editor1.

    In my sample project, right click on the library reveals the following the content of the package:

    0 bytes: _Temp ƒ (folder)

    88 KB: CurrentVerion.flexolibrary

    265 bytes: Settings.plist

    215 MB: event ƒ

    Within event ƒ are:

    115 KB: CurrentVersion.fcpevent

    107 bytes: original media ƒ (alias to real raw image files)

    30 MB: make files ƒ (including subfolders for 'High quality Media', 'Data peaks' and 'Thumbnail Media')

    609 bytes: ƒ shared items

    185 MB: media transcoded ƒ (including a 'High quality Media' subfolder, which holds the final output movie QT as rendering)

    139KO: ƒ Untitled project (which contains the 'CurrentVersion.fcpevent' file)

    Immediately, it is clear that ƒ transcoded media should not be sent.  This should mean Editor1 could send to all other files/folders (a little more than 30 MB of data - instead of 215 MB) and Editor2 would be able to make the final just as film Editor1 he produced.

    The only problem I see is that the alias of "Original Media" will be replaced by Editor2 with alias matching his path to raw image files.

    Would this work?  And I would be able to open the contents of the package to my library and copy the files/folders using Finder?

    Thanks for any input.  -Karl

    Well I thought selective copy of the contents of the package might be the answer... but, it turns out that my sample project (a 40 minute video - no effect right) is not representative of the production that would be involved (a clip... with a lot of cuts and transition effects).  Just the rendering of files ƒ in a real-world example is 25 GB.  Therefore, it does not help.  The final output MP4 movie would be much smaller than that.  Back to the drawing board!

  • SFK/SFL file extensions

    Can someone tell what are the files with the extension and.sfl .sfk? They are created when I edit a video. they are not the edited video file or project file. I am currently transferring all my video files on an external hard drive to free up space on my PC and I want to know if these files are actually needed or not. They are usually 200 k ish each.

    Can someone tell what are the files with the extension and.sfl .sfk? They are created when I edit a video. they are not the edited video file or project file. I am currently transferring all my video files on an external hard drive to free up space on my PC and I want to know if these files are actually needed or not. They are usually 200 k ish each.

    =====================================
    Perhaps the following links will propose a few ideas:

    . SFL file extension
    http://www.FileInfo.com/extension/SFL

    All Audio File Extensions
    http://www.downloadatoz.com/file-extensions/audio-files-32.html

    . SFL appearing next to each rendered file Mpeg/M2t files!
    http://www.videoforums.co.UK/Sony-Vegas-Media-Studio/24547-SFL-files-appearing-next-every-MPEG-M2T-rendered-file.html

    Volunteer - MS - MVP - Digital Media Experience J - Notice_This is not tech support_I'm volunteer - Solutions that work for me may not work for you - * proceed at your own risk *.

  • The RAW file converted. SS'

    New work user my way through Kelby book of and a look at a profile of calibration of camera next before and after and changed the landscape of the camera.  seen some changes to dehaze and then left off Lr.  Returned tonight and noticed profile is changed to shipped.  History shows only dehaze, preceded by attempts to "reset" before noticing the file is now the first entry and then the PSD before importing is built-in the camera profile.

    Other files changed the landscape of camera profile are always BELIEVED.

    This could have particular file open or selected when I left Lr.

    What I did to get it to change the embedded profile and change the type of file to a PSD.

    No way to go back to the RAW or should I reimport the files (RAW + JPEG)

    Thank you.

    caplanner wrote:

    New user working my way through Kelby book...

    Sorry, it's your first question, rush on and get the LIghtroom FAQ (The Queen of Lightroom - tips, tutorials & troubleshooting for Adobe Photoshop Lightroom ), or a book dedicated by telling Martin Evening (The Adobe Photoshop Lightroombooks Martin Evening |) Peachpit).

    Returned tonight and noticed profile is changed to shipped.

    RAW files will offer a selection of profile DNG in the calibration pane. Rendering of images (JPEG, TIFF, PSD) have an embedded ICC profile. So in LR, you see "Embedded." It's a sign that you not handle the raw original but an iteration saved the flood even once, a rendered file format. Yes, it would be nice if instead of indicating "Embedded", it says something like Adobe RGB or whatever the real embedded profile is.

    Adobe treats files owners camera raw read-only. Never, he edits or touches them. In LR you create a set of instructions, nothing more. When you export or use the edit in Photoshop command, raw as well as these instructions are used to make new, Virgin, RGB pixels you specify in terms of size (resolution; x pixels y pixels), color space, etc. of bit depth. The raw is left as what.

    Think about the raw as a negative film and what LR produced feel like you would do this neg in the darkroom.

Maybe you are looking for