Repeat the animation

How to repeat the animation

[Moved from the Lounge to Animate based on the activity of the user... MOD]

In animate CC, if you work in HTML5 Canvas mode, you can put this code on the frame of the end with the Actions panel:

If (! this.looped) this.looped = 1;

If (this.looped ++ == 3) this.stop ();

Set the Red loops of number to however much you want.  If you want it loop forever, in the just published settings check "chronology of the loop.

Tags: Adobe Animate

Similar Questions

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    OK, I don't know how to explain this:

    Basically, I have a second animation 12 which consists of 9 layers, a mask, a few photos and text. I want to do is repeat the same animation and using different text and photos. I assumed I could just recover copy 9 layers and paste them somehow, but nothing seems to work.

    What is the right way to go about this?

    dsulkers;
    You use copy and paste frames images? There may be better approaches,
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  • Repeat the animation sequence (not whole movie)

    Have a mini-animation (which is in the background) that I want to repeat throughout my film. I know that I can copy/paste the sequence in the timeline again and again, but I imagine that there is an easier way to get the sequence to repeat? I tried gotoAndPlay (1); but it takes up the entire flash, not only the specific layers involved in mini animation.

    "isdg" wrote in message
    News:e4ac6b$M87$1@forums. Macromedia.com...
    > Have a mini-animation (which is in the background) which I want to reiterate
    > throughout my film. I know that I can copy & paste the sequence in the
    > timeline
    > again and again, but I imagine that there is an easier way to get the sequence to
    > repeat? I tried gotoAndPlay (1); but he repeated the whole flash, not only
    > the
    > specific layers involved in mini animation.
    >

    You will need to put the background in his own movieclip animation.
    Then you have even the gotoAndPlay (1), because unless you have a
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  • Repeat the action and save the file

    Hello

    I'm having a fever and is trying to accomplish something that seems very simple not knowing anything about scripting.

    I made an action that applies to some simple effects (blur, threshold and high pass). I want to do is to repeat the action of n times and save an additional for each repetition png so I find myself with a sequence of files numbered from the action more applied (as in this example, Photoshop Cs5 filters Animation on Vimeo).

    After som Googling, I ended up using AppleScript and was able to repeat the action for as many times as I want, but I'm completely stuck on the file save game. That's what I have right now:

    Any help is greatly appreciated!

    say application 'Adobe Photoshop CC 2015.5'

         set Starting point to current document

         set theFilePath to path of the file of current document

    Repeat with n from 1 to 10

    set myFile to theFilePath & ': output: image ' & { n channel } & ".png"

    do "CrazyAction" of "Default Actions"

    { Save document in file myFile as PNG with options { }classPNG save options interwoven:fake} :

    end Repeat

    end say

    In case someone comes up with the solution I also have another related question: How can I make sure that the output file names will have a padding of the number? Ideally, I'd end up with image2.png and so on, rather than image1.png image001.png, image002.png.

    Thanks in advance!

    One of the things you can do with javascript you can not do with applescript is to use the scriptlistener plugin. This plugin is put into the photoshop plug-ins folder, and when he's here (you don't want to leave it there all the time) it will record about everything you do, kind of like an action, but it generates the code in a file on your desktop. I used it for recording an action to save the png and running. The parts of the code are in the functions in the script. So I just created a folder name of base, a base file name and a counter of departure. The script will then execute your action and save a png image in this folder and change the name of the base by the counter file increases by one each time. You must put in the name of your action and the name of the action as defined in the script.

    #target photoshop
    var fileName = 'myFile-';
    var folderPath = new Folder (Folder.desktop +'/action test/')//create whatever path you want here. Make sure the folder exists!
    var doc = activeDocument;
    var counter = 1//counter for changing the filename
    
    for (var i=0;i<4;i++){//Change number 4 to whatever number you want it to repeat + 1
        runMyAction ("twirl", "Chuck");//put in action name and action set name. This line can be duplicated for different actions.
        savePNG ()
        counter++
        }
    
    function runMyAction(myAction, myActionSet){
        var idPly = charIDToTypeID( "Ply " );
            var desc25 = new ActionDescriptor();
            var idnull = charIDToTypeID( "null" );
                var ref8 = new ActionReference();
                var idActn = charIDToTypeID( "Actn" );
                ref8.putName( idActn, myAction );//changed to a variable
                var idASet = charIDToTypeID( "ASet" );
                ref8.putName( idASet, myActionSet );//Changed to a variable
            desc25.putReference( idnull, ref8 );
        executeAction( idPly, desc25, DialogModes.NO );
        }
    
    function savePNG(){
        var idsave = charIDToTypeID( "save" );
            var desc28 = new ActionDescriptor();
            var idAs = charIDToTypeID( "As  " );
                var desc29 = new ActionDescriptor();
                var idPGIT = charIDToTypeID( "PGIT" );
                var idPGIT = charIDToTypeID( "PGIT" );
                var idPGIN = charIDToTypeID( "PGIN" );
                desc29.putEnumerated( idPGIT, idPGIT, idPGIN );
                var idPNGf = charIDToTypeID( "PNGf" );
                var idPNGf = charIDToTypeID( "PNGf" );
                var idPGAd = charIDToTypeID( "PGAd" );
                desc29.putEnumerated( idPNGf, idPNGf, idPGAd );
                var idCmpr = charIDToTypeID( "Cmpr" );
                desc29.putInteger( idCmpr, 9 );
            var idPNGF = charIDToTypeID( "PNGF" );
            desc28.putObject( idAs, idPNGF, desc29 );
            var idIn = charIDToTypeID( "In  " );
            desc28.putPath( idIn, new File( folderPath + '/'+ fileName + counter+ ".png" ) );//set folder path and name
            var idDocI = charIDToTypeID( "DocI" );
            desc28.putInteger( idDocI, 200 );
            var idCpy = charIDToTypeID( "Cpy " );
            desc28.putBoolean( idCpy, true );
            var idsaveStage = stringIDToTypeID( "saveStage" );
            var idsaveStageType = stringIDToTypeID( "saveStageType" );
            var idsaveBegin = stringIDToTypeID( "saveBegin" );
            desc28.putEnumerated( idsaveStage, idsaveStageType, idsaveBegin );
        executeAction( idsave, desc28, DialogModes.NO );
        }
    
  • If I copy a symbol several times, it will slow down the animation?

    Maybe this is a stupid question.

    I have a very simple symbol playing in my animation. It s a little red dot that changes size from 100% to 50% and then repeats.

    I copied (no duplicate of symbols pannel) this symbolt several times in animation and plan to copy loads more, maybe hundreds. This will slow down the animation, or all points working through this first original symbol?

    Let me add a clarification. If you duplicate a symbol in the control panel of the elements when you change something in one of them, this change also occurs in the other. Here are the instances of the same symbol. If you duplicate a symbol in the library, and then you change something in one, it will not affect the other. You have created a new symbol. You have now 2 distinct symbols.

  • File naming sequence to repeat the action on the same file

    I need to export all of the hands of a clock to animate the individual needles of the hours and minutes in the software I use. So, I'm trying to set up an automated process to save 60 hands on the clock so that I don't have to do it manually for all models of the future clock by rotating, save, rotate, save...

    I have an action to run 6 degrees and save it. This method works. I don't know how to automate this to repeat 60 times, other than nesting in a folder. Problem is that whenever plays the first action to turn and to record, he recorded on the last file with the same file name I used when recording the action.

    OR, if I use the export function (to save a PNG image, which is ultimately what I need, and not an AI), it does not work at all (nothing is saved) unless I have activate the Dialogue option to the export stage, then click on the screen manually to OK file name and parameters. There must be a way to record the default and work?

    Thanks in advance.

    1. draw the 60 arrows.

    2. the group.

    3 layers Palette: select the group, then release to layers.

    4. save for Web: PNG. The tab layers: export CSS layers. In the Save dialog box, select Images only.

    However:

    What do you use to build the animation, and what will you do with it? This kind of animation frame-by-frame is very inefficient. If it is for use on a web page, you can draw an arrow, and then turn it programmatically with just a few lines of script in Flash.

    JET

  • My playlists on apple music continues to repeat the first progress song and custom to the next song

    My playlists on apple music continues to repeat the first progress song and custom to the next song

    Hi, tabby1008!

    Thanks a lot for the use of Community Support from Apple! After reading your post, I understand that when you listen to music from Apple, one song keeps repeating instead of skip to the next track, when it finishes. I wouldn't listen to the same song over and over again when Apple's music catalog is so big, so I'm happy to help you!

    First of all, check that the "repeat" feature is not enabled. The following article gives some information about the feature 'repeat' and what to look for.

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    Force a nearby application on your iPhone, iPad or iPod touch

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    Restart your iPhone, iPad or iPod touch

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    Whenever I have start a new file in the Notes, he continues to repeat the file whenever I tap on a button

    Please, back up all data before proceeding.

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    ~/Library/Group Containers/group.com.apple.notes

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    On my MacBook, I love using the function "drag between apps full screen (with four fingers). Unfortunately the animation slide slows down the whole process. Previously, I used the soft areas that has a parameter to disable this animation. On El Capitan, spaces is not really supported. This is why I would like to know if there is another option to disable this animation.

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    I have Firefox as the page start page that appears whenever I run Firefox. But I don't like animations that always appear now that I've upgraded to 29.0.1 for Mac. (The shooting star and the animation of 'space invaders'.) They are distracting. How can I disable the animations?

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    I have no animation on the home page. How can I easily reset it to a simple chart?

    FreshAir wrote:

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  • I need an event to repeat the 1st Thursday of each month; the only option I have is every 8th 6 or each day.

    I wish I had a repetitive on the first event and the third Thursday of each month. I can't make it a monthly event repeated the same day of the week.

    Also, I get an overlay on my Yahoo screen that says I must be disconnected or closed another page and I need to connect when I did this. Is this a problem of Yahoo?

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    Please help me. When playing music on my iPad continues to repeat the same song, and it will not move forward to the next song on the album. It drives me crazy, and if I hear the Wiggles song even more once I'll scream!

    Check these screen grabs.

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    HTH,

  • How to stop the Animations of Chrome

    How to stop the animations in Chrome? We're wasting resources and slow down the user interface, especially when the user interface is already slow due to the nature of Firefox non-multitraitement. It is like throwing cement on a turtle.

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    Dear community

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