Reset codes for SIM & PUK?

original title: RESET to the SIM card AND the PUK CODES?

I bought a windows phone that forces me to put in my PIN, now he says between puk sim error that I'm looking for codes for sim card reset

PUK code SIM are General for SIM card and NOT code for Windows Phone. It is usually held in the area that contains your SIM card, you may refer to your guide to the SIM card to find or contact your operator simcard and ask them.

Tags: Windows

Similar Questions

  • SIM puk code

    I just bought my wife an HP Slate 10 hd and put in place, I got sim with a PIN code but on the reopening of the device later, he asked for a puk code number. As the Unit came with a HP data sim inserted past I don't have any idea or information about the PUK code or which service is responsible. The sim card has a set of numbers on the subject, which are as follows:-

    89462, 79920, 70333 68517. Of which none seem to be the right number. My machine is HP slate 10 hd 3610EA. After trying a few numbers from the code bar under the serial number I have asked pin and then confirm the PIN, but he just came back to demanding PUK No. I to the United Kingdom and bought directly from device from HP Shop online but support is now closed until Monday and peripheral cannot e even when the sim is removed. Can any one help I see that others have had problem with slate7 but not answerswith solution.

    Thank you

    Hi Pe1,

    If I understand correctly you are facing a problem with your HP Slate 10 HD where, in his request the PUK Code. Please ask to contact the customer service where in they should be able to help.

    If you live in the United States, contact HP here.

    If you are in another part of the world, start here.

  • I lost the code for the option menu 'limitations' of the iPhone 4, how can you do then? so I can come and factory reset, it is a 4 digit code, so I can be able toexample factory reset the phone, don't know if this is the right forum for my question but

    I lost the code for the option menu 'limitations' of the iPhone 4, how can you do then? so I can come and factory reset, it is a 4 digit code, so I can be able toexample factory reset the phone, don't know if this is the right forum for my question but

    Sorry, but the restriction password cannot be reset, it is part of the backup and restore a backup that was taken after the restrictions were activated, restore this code again.

    You will have to start without the help of the data backup, configure the phone to factory settings and start over. Follow the steps mentioned in this article:

    Use iTunes to restore your device to factory settings - Support Apple iOS

    If you lose or forget your password restriction, you must erase your device and then put it up as a new device to remove the restriction password. Restore the device by using a backup does not delete the access code.

    copied from: Sur les Restrictions (parental control) on iPhone, iPad and iPod touch - Apple Support

  • HP probook 440 g2: rom bios reset password for hp probook 440 g2

    I am in urgent need to reset password for the bios rom for my g2 440 probook. It has been days and I'm still stuck on the same screen.

    Hello

    Unfortunately, business machines such as Probooks or EliteBook have more strict security consumption patterns - they do not produce "stop codes", the password cannot be derived from the serial number and the code is stored in a nonvolatile memory to remove the RTC cell does not reset the password in this case.

    If you Contact HP Business support they should be able to send you a file custom SMC.bin that you can use to reset the password at startup.

    Kind regards

    DP - K

  • Need help with LabVIEW code for motor control.

    Hello

    My name is Sasi. I'm a grad student BME working on my thesis topic of assessment for back pain spine implants. To do this, I'm building a test machine that would apply pure moments of a specimen of the spinal column. I use LabVIEW 8.5 to implement the control of a brushless AC servo motor. My requirement is

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    Step 2: Start moving it to a uniform to the right PLAN (this value of RPM too user can enter).
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    Step 6: once more what torque reached-10 Nm, i.e. 0 V, the engine should stop.
    Step 7: Repeat "Step 2" to the "step 6' 3 times.
    Step 8: Reset engine position.

    So far, I managed to get the engine to move backward @ a desired vel, the accl, deceleration for 3 cycles before n n. I enclose my code. I have a problem inserting the code for reading DAQmx amidst all this. Can someone help me.

    Thnks,

    Sasi.

    Hi Sonia,.

    I took a quick glance to your problem and I think I have a solution for you.  I certainly agree with the suggestion of the use of parallel loops Lynn.  This will allow the portion DAQmx run uninhibited by the part of the motion, and vice versa.  In addition, you need only perform an iteration of the loop of the movement whenever the voltage level exceeds a threshold.  Thus, by performing an iteration on the code of movement in the same loop are you iterate over DAQmx code, you essentially waste processor.

    I created a VI that should do what you are wanting.  I tested it on me and it works very well.  You have a tweak a few things to apply to your system (such as motion Council DAQmx and physical channel ID, etc.).  I used two parallel loops and event programming.  Basically, the loop of movement starts the engine turns at the specified speed.  Once the engine is running, he expects the DAQmx loop to tell him that the voltage value has crossed the threshold.  When the voltage value exceeds the maximum threshold (I put a value slightly less than 10 to jitter and saturation), the DAQmx loop indicates the loop of the motion that it may end its iteration.  The motion loop stops the motion, causes a reversal and repeats the motion.  Once the movement has begun, he expects the DAQmx loop once again to tell him that a threshold was held, but this time, it's looking for a minimum threshold.  I used "Occurrences" to implement the event programming in LabVIEW.

    I've commented the code pretty thoroughly, so I hope that comments will answer all remaining questions.  The advantage of using programs that focus on the event for this is that you save time processor, and your movement is more closely synchronized with the DAQmx.  Instead of one iteration of the loop of movement as fast as you can, updates every hour, you just put in pause and wait for the other loop to tell you when to start up again.  Meanwhile, the processor doesn't have to worry about an iteration of this loop over and over again.  In addition, when the accident occurs, you catch him immediately, instead of having to wait until the next iteration.  Thus, you are more closely synchronized with the DAQmx code portion.

    I hope this will help you.  Please report if you have any questions about the code or its implementation.  Good luck!


  • Reset code bios password HP dv4 63012996

    It is a cell phone customers. Bought it years for son there who was in the army. He is always with us, I thank the Lord, but doesn't remember the password he put on years ago, and so it falls to me to recover the laptop for them somehow. I would be very grateful for any help, and I know that they would be eternally grateful. I tried to remove all power and short-circuit jumpers without result. I've seen on were here you have helped others who have the error code if we're trying here.  Reset code bios password HP dv4 63012996

    Hello

    Please try:

    72970318

    Kind regards.

  • New activation code for Vista?

    So I went from XP to Vista with upgrade license.  Unfortunately, I had trouble getting through my existing windows installation and installed the software from the disc.

    Because it is a clean install, my Vista activation code does not work.  Very well, I went online to try to buy a new activation code.  Need me just to the home page of Windows 8.  I followed the instructions on the search for the phone line automated to reflect activation that might work.  There is no such thing; the options are to activate online or activate any.
    If my computer stops working after 30 days because I can't get a new activation code for my existing, legitimate product, I think I'll have to join the ranks of those who have learned to install an illegal copy of Windows.

    No need to buy a new license.

    Your problem is that you try to use a license upgrade with a clean install.
    No worries, there is a solution.
    1. click on [start], type "regedit" and press ENTER.
    2. navigate to the following registry key.
    HKEY_LOCAL_MACHINE/Software/Microsoft/Windows/CurrentVersion/Setup/OOBE /.
    3. double-click on MediaBootInstall, change the value from 1 to 0.
    4. close regedit.
    5. open an elevated command prompt.
    (See "How to run a command with elevated privileges?")
    6. run the following command.
    slmgr /rearm
    7 reset.
    8. try to activate your Vista again.
  • Code product key? had reboot my computer and I need a code for Windows Vista from the bottom of my laptop

    Hi, I'm having a problem with my laptop. I bought my laptop online, a year ago, and I got a virus. Then, I had my computer reset and I need a code for Windows Vista from the bottom of my laptop. After looking through records and information, we found that he had no number. He worked initially but then recently he was asked for a product key or something of the sort code. I was using my laptop but I cannot customise my background etc.

    Can you help me?

    Thank you very much

    The code is located on a label and is a 25-digit alpha-numeric (and very hard to read) code separated into 5 groups of 5 numbers separated by dashes.  If you can't find it on the bottom of your laptop, open the battery housing and remove the battery and look there - I know of cases where this is where it was placed.

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    I hope this helps and that the manufacturer can help you.

    Good luck!

    Lorien - MCSA/MCSE/network + / has + - if this post solves your problem, please click the 'Mark as answer' or 'Useful' button at the top of this message. Marking a post as answer, or relatively useful, you help others find the answer more quickly.

  • Connection reset error for UNIX connector

    Hello

    While trying to perform research for unix connector, I get the error in the log below.


    java.net.SocketException: connection reset


    For this error in the oracle documentation, it says to resolve this problem, verify that you set the UseSSL parameter value in the target system and the connector server COMPUTER resources to yes and true, respectively.


    But we do not have a server connector and in the COMPUTING resource for target system, there is no UseSSL parameter?


    Please suggest


    [2015-08 - 03T 11: 21:23.349 - 07:00] [oimext_server1] [WARNING] [] [oracle.iam.scheduler.vo] [tid: OIMQuartzScheduler_Worker-4] [username: oiminternal] [ecid: 77744a889dde03de:-6b95b905:14ee65bb481: - 8000-0000000000000003, 1:30684] [APP: IOM #11.1.2.0.0] IAM-1020021 cannot perform the work: UNIX user group search Recon xxxxxx with history Job Id: 132260 []

    org.identityconnectors.framework.common.exceptions.ConnectorException: com.jcraft.jsch.JSchException: Session.connect: java.net.SocketException: connection reset

    at org.identityconnectors.framework.common.exceptions.ConnectorException.wrap(ConnectorException.java:101)

    to org.identityconnectors.genericunix.GenericUnixConnection$ 3.access(GenericUnixConnection.java:340)

    at org.identityconnectors.common.security.GuardedString.access(GuardedString.java:105)

    at org.identityconnectors.genericunix.GenericUnixConnection.createSSHConnection(GenericUnixConnection.java:328)

    at org.identityconnectors.genericunix.GenericUnixConnection.connectResource(GenericUnixConnection.java:87)

    to org.identityconnectors.genericunix.GenericUnixConnection. < init > (GenericUnixConnection.java:74)

    at org.identityconnectors.genericunix.GenericUnixConnector.getConnection(GenericUnixConnector.java:138)

    at org.identityconnectors.genericunix.GenericUnixConnector.checkAlive(GenericUnixConnector.java:118)

    to org.identityconnectors.framework.impl.api.local.ConnectorPoolManager$ ConnectorPoolHandler.testObject (ConnectorPoolManager.java:105)

    to org.identityconnectors.framework.impl.api.local.ConnectorPoolManager$ ConnectorPoolHandler.testObject (ConnectorPoolManager.java:74)

    at org.identityconnectors.framework.impl.api.local.ObjectPool.borrowObject(ObjectPool.java:229)

    at org.identityconnectors.framework.impl.api.local.operations.ConnectorAPIOperationRunnerProxy.invoke(ConnectorAPIOperationRunnerProxy.java:83)

    to com.sun.proxy. $Proxy506.search (unknown Source)

    at sun.reflect.GeneratedMethodAccessor3690.invoke (unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

    at java.lang.reflect.Method.invoke(Method.java:597)

    at org.identityconnectors.framework.impl.api.local.operations.ThreadClassLoaderManagerProxy.invoke(ThreadClassLoaderManagerProxy.java:107)

    to com.sun.proxy. $Proxy506.search (unknown Source)

    at sun.reflect.GeneratedMethodAccessor3690.invoke (unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

    at java.lang.reflect.Method.invoke(Method.java:597)

    to org.identityconnectors.framework.impl.api.BufferedResultsProxy$ BufferedResultsHandler.run (BufferedResultsProxy.java:162)

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    at com.jcraft.jsch.Session.connect(Session.java:525)

    at com.jcraft.jsch.Session.connect(Session.java:161)

    to org.identityconnectors.genericunix.GenericUnixConnection$ 3.access(GenericUnixConnection.java:336)

    ... more than 20

    Thank you

    My guess is EXIT 328 do not get a response from the server because of permissions or cannot perform the work - check your permissions for remote access and file access system--cannot be a code to deliver all this.

    .createSSHConnection(GenericUnixConnection.java:328)

    Exit 328

  • Withdrawal/reset timers for game

    Greetings Flashdevelopers colleagues

    My friend and I are trying to create a small Flash game for the school, but we're stuck trying to reset it when you have a Game Over.

    The timers continue on the Game Over screen when you press the back button they continue to go to the menu screen as well.

    We try to find a solution to the problem.

    We also know how you made the game completely reset when you press the back button, so that you can start a new game with no problems.

    package

    {

    import flash.display. *;

    import flash.text.TextField;

    import flash.utils.Timer;

    import flash.events. *;

    flash.ui import. *;

    SerializableAttribute public class Main extends MovieClip

    {

    private var level: uint = 0;

    private int var = 0;

    private var: score: uint = 0

    private var speed: uint = 10;

    public void Main()

    {

    Stop();

    }

    public function verwijderObstacles (): void

    {

    If (getChildByName ("obstacle_mc")! = null) {}

    mcObstacle (getChildByName ("obstacle_mc")) .destroy ();

    }

    }

    public function verwijderPowerups (): void

    {

    If (getChildByName ("score_mc")! = null) {}

    mcScore (getChildByName ("score_mc")) .destroy ();

    }

    }

    public void initGame()

    {

    internship. Focus = stage;

    var gravity: number = 3;

    var jump: Boolean = false;

    var jumpPower:Number = 0;

    var score_mc:MovieClip = new mcScore();

    var obstacle_mc:MovieClip = new mcObstacle();

    If (!) Contains (score_mc))

    {

    var scoreTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    scoreTimer.addEventListener (TimerEvent.TIMER, spawnScore);

    scoreTimer.start ();

    }

    If (!) Contains (obstacle_mc))

    {

    var obstacleTimer:Timer = new Timer (Math.ceil (Math.random () * 2) * 1000, 1);

    obstacleTimer.addEventListener (TimerEvent.TIMER, spawnObstacle);

    obstacleTimer.start ();

    }

    stage.addEventListener (Event.ENTER_FRAME, scrollBackground);

    stage.addEventListener (Event.ENTER_FRAME, scrollClouds);

    stage.addEventListener (KeyboardEvent.KEY_DOWN, jump);

    stage.addEventListener (Event.ENTER_FRAME, update);

    stage.addEventListener (Event.ENTER_FRAME, moveScore);

    stage.addEventListener (Event.ENTER_FRAME, moveObstacle);

    stage.addEventListener (Event.ENTER_FRAME, hitScore);

    stage.addEventListener (Event.ENTER_FRAME, hitObstacle);

    stage.addEventListener (Event.ENTER_FRAME, checkOverlap);

    stage.addEventListener (Event.ENTER_FRAME, checkGame);

    function scrollBackground(e:Event):void

    {

    If (!) (), getChildByName ("background1_mc") == null) & &! (getChildByName ("background2_mc") is nothing))

    {

    background1_mc.x = speed;

    background2_mc.x = speed;

    If (background1_mc.x < = - background1_mc.width)

    {

    background1_mc.x = background2_mc.x + background2_mc.width;

    }

    ElseIf (background2_mc.x < = - background2_mc.width)

    {

    background2_mc.x = background1_mc.x + background1_mc.width;

    }

    }

    }

    function scrollClouds(e:Event):void

    {

    If (!) (), getChildByName ("clouds1_mc") == null) & &! (getChildByName ("clouds2_mc") is nothing))

    {

    var cloudSpeed = speed / 5;

    clouds1_mc.x = cloudSpeed;

    clouds2_mc.x = cloudSpeed;

    If (clouds1_mc.x < = - clouds1_mc.width)

    {

    clouds1_mc.x = clouds2_mc.x + clouds2_mc.width;

    }

    ElseIf (clouds2_mc.x < = - clouds2_mc.width)

    {

    clouds2_mc.x = clouds1_mc.x + clouds1_mc.width;

    }

    }

    }

    function jump(e:KeyboardEvent):void

    {

    if(e.keycode == Keyboard.Space)

    {

    If (jump! = true)

    {

    jumpPower = - 30;

    jumping = true;

    player_mc.gotoAndPlay (46);

    }

    }

    }

    function update(e:Event):void

    {

    If (Jumping)

    {

    player_mc.y += jumpPower;

    jumpPower += gravity;

    If (player_mc.y > = 320)

    {

    jumping = false;

    player_mc.y = 320;

    player_mc.gotoAndPlay (61);

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    }

    }

    function spawnScore(e:TimerEvent):void

    {

    var randomNumber:Number = Math.round (Math.random ());

    addChild (score_mc);

    score_mc. Name = "score_mc";

    if(randomNumber == 0)

    {

    score_mc.x = 800;

    score_mc.y = 240;

    }

    on the other

    {

    score_mc.x = 800;

    score_mc.y = 30;

    }

    }

    function spawnObstacle(e:TimerEvent):void

    {

    addChild (obstacle_mc);

    obstacle_mc.x = 800;

    obstacle_mc.y = 240;

    obstacle_mc. Name = "obstacle_mc";

    }

    function moveScore(e:Event):void

    {

    score_mc.x = speed;

    If (!) (), getChildByName ("score_mc") is nothing))

    {

    If (score_mc.x <-86)

    {

    removeChild (getChildByName ("score_mc"));

    var scoreTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    scoreTimer.addEventListener (TimerEvent.TIMER, spawnScore);

    scoreTimer.start ();

    }

    }

    }

    function moveObstacle(e:Event):void

    {

    obstacle_mc.x = speed;

    If (!) (), getChildByName ("obstacle_mc") is nothing))

    {

    If (obstacle_mc.x <-72)

    {

    removeChild (getChildByName ("obstacle_mc"));

    var obstacleTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    obstacleTimer.addEventListener (TimerEvent.TIMER, spawnObstacle);

    obstacleTimer.start ();

    }

    }

    }

    function hitScore(e:Event):void

    {

    If (!) (), getChildByName ("score_mc") == null) & &! (getChildByName ("player_mc") is nothing))

    {

    If (player_mc.hitTestObject (score_mc))

    {

    removeChild (getChildByName ("score_mc"));

    var scoreTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    scoreTimer.addEventListener (TimerEvent.TIMER, spawnScore);

    scoreTimer.start ();

    player_mc.gotoAndPlay (2);

    Note ++;

    if(score == 1)

    {

    gauge_mc.gotoAndPlay (2);

    }

    another if (score == 2)

    {

    gauge_mc.gotoAndPlay (16);

    }

    Another yew (score is 3)

    {

    gauge_mc.gotoAndPlay (31);

    }

    Another yew (score is 4)

    {

    gauge_mc.gotoAndPlay (46);

    }

    another if (score == 5)

    {

    gauge_mc.gotoAndPlay (61);

    }

    }

    }

    }

    function hitObstacle(e:Event):void

    {

    If (!) (), getChildByName ("obstacle_mc") == null) & &! (getChildByName ("player_mc") is nothing))

    {

    If (player_mc.hitTestPoint (obstacle_mc.x, obstacle_mc.y, true))

    {

    removeChild (getChildByName ("obstacle_mc"));

    var obstacleTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    obstacleTimer.addEventListener (TimerEvent.TIMER, spawnObstacle);

    obstacleTimer.start ();

    player_mc.gotoAndPlay (16);

    -life;

    lives_txt. Text = 'x' + lives.toString ();

    }

    }

    }

    function checkOverlap(e:Event):void

    {

    If (obstacle_mc.hitTestObject (score_mc))

    {

    If (!) (), getChildByName ("score_mc") is nothing))

    {

    removeChild (getChildByName ("score_mc"));

    var scoreTimer:Timer = new Timer (Math.ceil (Math.random () * 5) * 1000, 1);

    scoreTimer.addEventListener (TimerEvent.TIMER, spawnScore);

    scoreTimer.start ();

    }

    }

    }

    function checkGame(e:Event):void

    {

    If (Lives < 0)

    {

    scoreTimer.stop ();

    obstacleTimer.stop ();

    If (getChildByName ("score_mc")! = null) {}

    mcScore (getChildByName ("score_mc")) .destroy ();

    }

    gotoAndStop ("gameover");

    }

    }

    }

    }

    }

    It is the AS3 script that we wrote for the game. I pointed out the places in red where we tried to write the code for the Game Over screen.

    You have a lot of listeners ENTER_FRAME events at work, at least one of them is indicative of the timer with start().  You have to remove if you want to start and stop Timers.

  • need help to modify the code for the timer

    Hello

    I hope that it's fairly easy. I have a code for a timer that counts down 60 seconds. So to start the countdown, a start button is pressed and once the countdown starts, there is a stop button. I want to change the code so that the timer starts automatically (I will be embedding in a web page). I know that to hide a button, I just need changevisible = true, visible = false. I basically just need to know hot to start automatically.

    Code in force here.

    clock_val = '60: 00.
    _root.old_time = '0 '.

    fscommand ("ShowMenu", "false")

    my_milli = 0
    old_time = 0

    function is_digit (x) {}
    var numbers = "0123456789".
    If (digit. IndexOf (x) > = 0) {}
    Returns true
    } else {}
    return false
    }
    }
    function first_digit_bunch (x) {}
    var x_len = x.length
    var xresult = «»
    var yresult = «»
    var xmode = 0
    var count_3 = 0
    for (i = 0; i < x_len; i ++) {}
    xchar var = x.charAt (i)

    if(xMode == 0) {}
    {if (is_digit (Xchar))}
    xMode = 1
    }
    }

    if(xMode == 1) {}
    {if (is_digit (Xchar))}
    xResult += xchar
    } else {}
    xMode = 2
    }
    }

    if(xMode == 2) {}
    If (xchar == ":") {} ")
    xMode = 3
    count_3 = I have
    } else {}
    xMode = 9
    }
    }
    If (xmode == 3 & & I > count_3) {}
    {if (is_digit (Xchar))}
    yresult += xchar
    } else {}
    xMode = 4
    }
    }

    }
    If (xresult == "") {}
    xResult = '0 '.
    }
    If (yresult == "") {}
    yresult = '0 '.
    }
    var zresult = Math.round (parseFloat (xresult) * + impose_range (parseFloat (yresult), 0, 59.99) 60) / 60
    return zresult
    }
    function extract_min() {}
    minutes0 var
    {if(!_root.is_set)}
    minutes0 = 5
    _root.num_minutes = 5
    _root.is_set = true
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    If (_root.paused_time! = clock_val) {//edited
    minutes0 = first_digit_bunch (clock_val)
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    } else {}
    minutes0 = _root.num_minutes
    }
    If (minutes0 < = 0) {}
    minutes0 = _root.num_minutes / / reset to the last value
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    minutes0 = impose_range (minutes0, 0, 99.99)
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    function startTimer() {}
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    stopTimer()
    _root.milli_value = my_date.getTime)
    _root.my_milli = (new Date()) .getTime)
    _root.old_time = _root.my_milli
    btn_stop._visible = true
    btn_start._visible = false
    msg_stopped._visible = false
    _root ["timer0" + xmodule] .gotoAndPlay (2)
    _root ["timer00"] .gotoAndPlay (2)
    }
    stopTimer() {} function
    clock_val = _root.num_minutes + ": 00".
    stopTimer0()
    extract_min()

    }
    function stopTimer0() {}
    _root.timer00.gotoAndStop (1)
    display_time()
    btn_stop._visible = false
    btn_start._visible = true
    times_up._visible = false
    msg_stopped._visible = true
    _root.paused_time = clock_val
    _root.timer01.stop)
    _root.timer02.stop)
    _root.timer03.stop)
    }

    function endTimer() {}
    stopTimer()
    times_up._visible = true
    msg_stopped._visible = false
    the_audio.gotoAndPlay (2)
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    function decrement_seconds() {}
    _root.num_seconds-
    _root.old_time = _root.my_milli
    if(_root.my_milli == 0) {}
    _root.my_milli = (new Date()) .getTime)
    }
    _root.my_milli = (new Date()) .getTime)
    var my_diff = _root.my_milli - _root.old_time
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