Reset point

Performing a reset to an earlier date for a fix, I constantly get a message telling me to reinstall the breakpoint as a mistake as due

. How can I do this?

Try a restore of the system to the restore point just before the one you used the first time and see if that solves the problem.

I hope this helps.

Good luck!

Lorien - MCSA/MCSE/network + / has + - if this post solves your problem, please click the 'Mark as answer' or 'Useful' button at the top of this message. Marking a post as answer, or relatively useful, you help others find the answer more quickly.

Tags: Windows

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    //QR code matrix is generated by "qrcode.js" included script, search it whit google
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    bianco.rgb.green = 255;
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    nero.rgb.green = 0;
    nero.rgb.blue = 0;
    nero.rgbcol = new RGBColor;
    nero.rgbcol.hexValue = "000000";
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        mydoc.selection.deselect();*/
    
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        var qrcode = qr.modules; //qrcode is the matrix array of modules (squares) of QR. Values of modules can be false if white, true if black.
        var rs = parseInt(qrcode.length*qrcode.length); //Total number of modules
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        var puntiFatti = new Array(); //array of points already done by the script
        var punt = 0 //counter for PPI points, it reset every time a path is closed
        var numPath = 0; //counter for PPI closed paths
        var lineSubPathArray = new Array() //the array formatted for create every single subpath
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            puntiFatti[iy] = new Array
            for (var ix = 0; ix < riga+1; ix++){
                puntiFatti[iy][ix] = false
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            for (var ix = 0; ix < riga; ix++){ //Loop trought all value of qr code row
    
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                                                //of the qr code,  is surrounded by only 1 square, the first top left. The function "combinazione" need to know the pattern of
                                                //all 4 square that surrounding every point; by the result of calcolabordo, function "combinazione" assign false to the "virtual" squares
                                                //bottom left, top left and top right because qrcode has not that value (qrcode[-1,0],qrcode[-1,-1],qrcode[-1,0]).
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                && controlloPrimo != "bianco" && controlloPrimo != "no"){//if around the point there are not 4 black square or 4 white square. (sorry for "no" instead "nero" :)
                    PPI[numPath] = new Array(); //declares that PPI[numPath] is an array
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                    var _y = (iy * s) + y; //move the start point of this module from the right
    
                    var partenzax = _x; //save the first point x (is used for determinate when path is closed)
                    var partenzay = _y; //save the first point y (is used for determinate when path is closed)
                    PPI[numPath][punt] = new PathPointInfo;                     //create first point of the "numPath" path in the PPI array
                    PPI[numPath][punt].kind = PointKind.CORNERPOINT;            //create first point of the "numPath" path in the PPI array
                    PPI[numPath][punt].anchor = [_x,_y];                        //create first point of the "numPath" path in the PPI array
                    PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;//create first point of the "numPath" path in the PPI array
                    PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;//create first point of the "numPath" path in the PPI array
                    puntiFatti[ix][iy] = true;    //save the first point as done
                    punt++; //increase point counter of PPI
                    var xt = 0;    //used in the while loop that follow the path around all black square. increase if direction is right, decrease if direction is left
                    var yt = 0;    //used in the while loop that follow the path around all black square. Increase if direction is down, decrease if direction is up
                    var direzione = null;
                    var chiuso = false;
                    while(chiuso == false){ //while the path is not closed
                        bordo = calcolaBordo(ix+xt,iy+yt,riga);
                        direzione = combinazione(ix,xt,iy,yt,bordo,qrcode,false)
                        switch(direzione){ //this switch make every point of the path only if there is an angle. In this mode path has a lot less points
                            case "no": puntiFatti[ix+xt][iy+yt] = true; //This situation never occurs, but i add just for the devil :D
                                       chiuso = true;    //end the while loop
                                       PPI.splice(punt-1, 1); //remove last point (the first path point)
                            break;
                            case "su":  //case direction is up
                                var ultimaDirezione = "su"; //ultimaDirezione (lastdirection) is used in particular cases.
                                bordo = calcolaBordo(ix+xt,iy+yt-1,riga);
                                prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,direzione); //this go look the next direction to decide if make a point or not
                                if(prossimaDirezione == "su"){ //if the next direction is up again
                                    puntiFatti[ix+xt][iy+yt-1] = true;//save the point as don but dont make it
                                    yt = yt -1; //move the point to analyze
                                }
                                else{
                                    PPI[numPath][punt] = new PathPointInfo; //create the point
                                    PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                    PPI[numPath][punt].anchor = [_x+(xt*s),_y+(yt*s)-s]; //position x,y-1
                                    PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                    PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                    punt++;
                                    puntiFatti[ix+xt][iy+yt-1] = true;//save the point as done
                                    yt = yt - 1;
                                }
                            break;
                            case "dx":    //case direction is right
                                var ultimaDirezione = "dx";
                                bordo = calcolaBordo(ix+xt+1,iy+yt,riga);
                                prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,direzione);
                                if(prossimaDirezione == "dx"){
                                    puntiFatti[ix+xt+1][iy+yt] = true;
                                    xt = xt + 1;
                                }
                                else{
                                    PPI[numPath][punt] = new PathPointInfo;
                                    PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                    PPI[numPath][punt].anchor = [_x+(xt*s)+s,_y+(yt*s)];
                                    PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                    PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                    punt++;
                                    puntiFatti[ix+xt+1][iy+yt] = true;
                                    xt = xt + 1;
                                }
                            break;
                            case "sx":    //case direction is left
                                var ultimaDirezione = "sx";
                                bordo = calcolaBordo(ix+xt-1,iy+yt,riga);
                                prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,direzione);
                                if(prossimaDirezione == "sx"){
                                    puntiFatti[ix+xt-1][iy+yt] = true;
                                    xt = xt - 1;
                                }
                                else{
                                    PPI[numPath][punt] = new PathPointInfo;
                                    PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                    PPI[numPath][punt].anchor = [_x+(xt*s)-s,_y+(yt*s)];
                                    PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                    PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                    punt++;
                                    puntiFatti[ix+xt-1][iy+yt] = true;
                                    xt = xt - 1;
                                }
                            break;
                            case "giu":    //case direction is down
                                var ultimaDirezione = "giu";
                                bordo = calcolaBordo(ix+xt,iy+yt+1,riga);
                                prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,direzione);
                                if(prossimaDirezione == "giu"){
                                    puntiFatti[ix+xt][iy+yt+1] = true;
                                    yt = yt + 1;
                                }
                                else{
                                    PPI[numPath][punt] = new PathPointInfo;
                                    PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                    PPI[numPath][punt].anchor = [_x+(xt*s),_y+(yt*s)+s];
                                    PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                    PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                    punt++;
                                    puntiFatti[ix+xt][iy+yt+1] = true;
                                    yt = yt + 1;
                                }
                            break;
                            case "sugiu":    //case direction is up/down... hard to explain. Often the pattern has, in clockwise order, black white black white square.
                                            //in this cases "ultimaDirezione" is used to know the next direction.
                                switch(ultimaDirezione){
                                    case "dx":
                                        var ultimaDirezione = "giu";
                                        bordo = calcolaBordo(ix+xt,iy+yt+1,riga);
                                        prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,ultimaDirezione);
                                        if(prossimaDirezione == "giu"){
                                            puntiFatti[ix+xt][iy+yt+1] = true;
                                            yt = yt + 1;
                                        }
                                        else{
                                            PPI[numPath][punt] = new PathPointInfo;
                                            PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                            PPI[numPath][punt].anchor = [_x+(xt*s),_y+(yt*s)+s];
                                            PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                            PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                            punt++;
                                            puntiFatti[ix+xt][iy+yt+1] = true;
                                            yt = yt + 1;
                                        }
                                    break;
                                    case "sx":
                                        var ultimaDirezione = "su";
                                        bordo = calcolaBordo(ix+xt,iy+yt-1,riga);
                                        prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,ultimaDirezione);
                                        if(prossimaDirezione == "su"){
                                            puntiFatti[ix+xt][iy+yt-1] = true;
                                            yt = yt -1;
                                        }
                                        else{
                                            PPI[numPath][punt] = new PathPointInfo;
                                            PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                            PPI[numPath][punt].anchor = [_x+(xt*s),_y+(yt*s)-s];
                                            PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                            PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                            punt++;
                                            puntiFatti[ix+xt][iy+yt-1] = true;
                                            yt = yt - 1;
                                        }
                                    break;
                                }
                            break;
                            case "sxdx":
                                switch(ultimaDirezione){
                                    case "su":
                                        var ultimaDirezione = "dx";
                                        bordo = calcolaBordo(ix+xt+1,iy+yt,riga);
                                        prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,ultimaDirezione); //va a vedere la prossima direzione
                                        if(prossimaDirezione == "dx"){ //se la direzione prevista per il prossimo punto è sempre dx
                                            puntiFatti[ix+xt+1][iy+yt] = true;//salva il punto come fatto e non lo scrive
                                            xt = xt + 1;
                                        }
                                        else{
                                            PPI[numPath][punt] = new PathPointInfo; //fa il puntio
                                            PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                            PPI[numPath][punt].anchor = [_x+(xt*s)+s,_y+(yt*s)]; //posizione x+1,y
                                            PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                            PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                            punt++;
                                            puntiFatti[ix+xt+1][iy+yt] = true;//salva il punto come fatto
                                            xt = xt + 1;
                                        }
                                    break;
                                    case "giu":
                                        var ultimaDirezione = "sx";
                                        bordo = calcolaBordo(ix+xt-1,iy+yt,riga);
                                        prossimaDirezione = combinazione(ix,xt,iy,yt,bordo,qrcode,ultimaDirezione);
                                        if(prossimaDirezione == "sx"){
                                            bordo = calcolaBordo(ix+xt+1,iy+yt+1,riga);
                                            switch(bordo){ //this is a special case.... very very hard to explain. it happend whe there are a single black square
                                                          //bottom right where the path go down then go left. Without this switch the single square topleft point
                                                          //become done and then, when the iy,ix value is thath square, the script jump it because its done....
                                                          //sorry is difficult to explain in english!! Leave this switch and see what append :D
                                                case "dx":
                                                    if(qrcode[ix+xt][iy+yt] == true && qrcode[ix+xt][iy+yt+1] == false){
                                                        puntiFatti[ix+xt][iy+yt] = false;
                                                    }
                                                break;
                                                case "giu":
                                                    if(qrcode[ix+xt][iy+yt] == true && qrcode[ix+xt+1][iy+yt] == false){
                                                        puntiFatti[ix+xt][iy+yt] = false;
                                                    }
                                                break;
                                                case "dxgiu":
                                                    if(qrcode[ix+xt][iy+yt] == true){
                                                        puntiFatti[ix+xt][iy+yt] = false;
                                                    }
                                                break;
                                                default:
                                                    if(qrcode[ix+xt][iy+yt] == true && qrcode[ix+xt][iy+yt+1] == false && qrcode[ix+xt+1][iy+yt] == false){
                                                        puntiFatti[ix+xt][iy+yt] = false;
                                                    }
                                                break;
                                            }
                                            puntiFatti[ix+xt-1][iy+yt] = true;
                                            xt = xt - 1;
                                        }
                                        else{
                                            PPI[numPath][punt] = new PathPointInfo;
                                            PPI[numPath][punt].kind = PointKind.CORNERPOINT;
                                            PPI[numPath][punt].anchor = [_x+(xt*s)-s,_y+(yt*s)];
                                            PPI[numPath][punt].leftDirection = PPI[numPath][punt].anchor;
                                            PPI[numPath][punt].rightDirection = PPI[numPath][punt].anchor;
                                            punt++;
                                            bordo = calcolaBordo(ix+xt+1,iy+yt+1,riga);
                                            switch(bordo){
                                                case "dx":
                                                    if(qrcode[ix+xt][iy+yt] == true && qrcode[ix+xt][iy+yt+1] == false){
                                                        puntiFatti[ix+xt][iy+yt] = false;
                                                    }
                                                break;
                                                case "giu":
                                                    if(qrcode[ix+xt][iy+yt] == true && qrcode[ix+xt+1][iy+yt] == false){
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                                        }
                                    break;
                                }
                            break;
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                    lineSubPathArray[numPath] = new SubPathInfo(); //create subpathinfo
                    lineSubPathArray[numPath].closed = true;
                    lineSubPathArray[numPath].operation = ShapeOperation.SHAPEXOR;
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                    punt = 0; //reset point counter
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            if(iy == 0 && ix == riga)    {return "dxsu";}//
            if(iy == riga && ix == riga) {return "dxgiu";}//
            if(iy == riga && ix == 0)    {return "sxgiu";}//
            if(iy == 0 && ix != 0 && ix != riga)    {return "su";}//
            if(iy != 0 && ix == riga && iy != riga) {return "dx";}//
            if(iy == riga && ix != 0 && ix != riga) {return "giu";}//
            if(ix == 0 && iy != 0 && iy != riga)    {return "sx";}//
            if(ix =! 0 && iy !=0 && ix != riga && iy != riga){return "no";}//
        }
    
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                case "giu": var px = 0; var py = 1; break;
                case "sx": var px = -1; var py = 0; break;
                case "dx": var px = 1; var py = 0;  break;
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                    var b = false;
                    var c = qrcode[ix+xt+px][iy+yt+py];
                    var d = false;
                break;
                case "dxsu":
                    var a = false;
                    var b = false;
                    var c = false;
                    var d = qrcode[ix+xt-1+px][iy+yt+py];
                break;
                case "dxgiu":
                    var a = qrcode[ix+xt-1+px][iy+yt-1+py];
                    var b = false;
                    var c = false;
                    var d = false;
                break;
                case "sxgiu":
                    var a = false;
                    var b = qrcode[ix+xt+px][iy+yt-1+py];
                    var c = false;
                    var d = false;
                break;
                case "su":
                    var a = false;
                    var b = false;
                    var c = qrcode[ix+xt+px][iy+yt+py];
                    var d= qrcode[ix+xt-1+px][iy+yt+py];
                break;
                case "dx":
                    var a = qrcode[ix+xt-1+px][iy+yt-1+py];
                    var b = false;
                    var c = false;
                    var d = qrcode[ix+xt-1+px][iy+yt+py];
                break;
                case "giu":
                    var a = qrcode[ix+xt-1+px][iy+yt-1+py];
                    var b = qrcode[ix+xt+px][iy+yt-1+py];
                    var c = false;
                    var d = false;
                break;
                case "sx":
                    var a = false;
                    var b = qrcode[ix+xt+px][iy+yt-1+py];
                    var c = qrcode[ix+xt+px][iy+yt+py];
                    var d = false;
                break;
                case "no":
                    var a = qrcode[ix+xt-1+px][iy+yt-1+py];
                    var b = qrcode[ix+xt+px][iy+yt-1+py];
                    var c = qrcode[ix+xt+px][iy+yt+py];
                    var d = qrcode[ix+xt-1+px][iy+yt+py];
            }
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            if(a == false && b == true && c == true && d == true){return "su"}//B
            if(a == true && b == false && c == true && d == true){return "dx"}//C
            if(a == true && b == true && c == false && d == true){return "giu"}//D
            if(a == true && b == true && c == true && d == false){return "sx"}//E
    
            if(a == false && b == false && c == true && d == true){return "dx"}//F
            if(a == true && b == false && c == false && d == true){return "giu"}//G
            if(a == true && b == true && c == false && d == false){return "sx"}//H
            if(a == false && b == true && c == true && d == false){return "su"}//I
    
            if(a == false && b == false && c == false && d == true){return "giu"}//L
            if(a == true && b == false && c == false && d == false){return "sx"}//M
            if(a == false && b == true && c == false && d == false){return "su"}//N
            if(a == false && b == false && c == true && d == false){return "dx"}//O
    
            if(a == false && b == true && c == false && d == true){return "sugiu"}//P
            if(a == true && b == false && c == true && d == false){return "sxdx"}//Q
            if(a == false && b == false && c == false && d == false){return "bianco"}//R
        }
    
    }
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    ##    0#    #0    ##    ##    00    #0    ##    0#    00    #0    0#    00    0#       #0     00
    ##    ##    ##    #0    0#    ##    #0    00    0#    #0    00    00    0#    #0       0#     00
    A     B     C     D     E     F     G     H     I     L     M     N     O     P        Q      R
    no    up    right down  left  right down  left  up    down  left  up    right up/down  lf/rg  white(no)*/
    
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