Sensor mapping VI Express performance degrades over time

I was trying to make a visualization 3d of some data from the sensor. I did a template and was able to use with the 3d photo tool sensor mapping Express VI. Initially, it seems to work perfectly, and I started to increase the scene with other objects to improve the user experience. Unfortunately, I think I am doing something wrong, at this point. When I add the map sensor object to other objects, something like a leak memory occurs. I'm starting to experience the degradation of performance almost immediately.

I don't know how I should add to better add in reference of the Map sensor to the scene as an object. Normally, I create these child relationships first, before doing anything to objects, beyond creation, movement and anchorage. Since the map sensor output reference is available only AFTER the express vi run. My compromise solution, currently, is to have a case statement of controlled by the constant "First Call". So far, the performance seems to be much better.

Does anyone have a better solution? Am I even manipulate these objects the way the t community - it?

EDIT: Included the vi and stl files.

I agree with Hunter, your current solution is simple and effective, and I can't really see a much better way to accomplish the same task.

Just as a side, note the simplest and the easiest to force the order of execution is to use the error on the functions and the screws in your block diagram. From here with an example based on the VI VI you have posted. (If you paste the image into your drawing, you can make changes to the code)

Given that you have expressed an interest in the documentation links to 3D image controls, I did some research and found a few articles that might interest you. There is nothing terribly complex, but these should be a good starting point. The first link is a URL to the thread of research, so you can get an idea of where this that I'm looking. You will get more hits if you search of ni.com rather than ni.com/support.

http://search.NI.com/nisearch/app/main/p/q/3D%20picture/

Creating a scene in 3D with 3D picture control

Configuration of a 3D scene window

Using the 3D picture control 'Create height field VI' to convert a 2D to 3D image textured heigh...

With the help of lighting and effects of fog 3D Picture Control

3D picture control - create a moving Texture using a series of Images

Change of set and the background of the 3D picture control

Tags: NI Software

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