Should theories be simple tests?

Looking at the tests of theory of the turnkey project, I see that no matter how many combinations are judged for a given theory there is that one result shown to the series full of tests.

I was hoping to use theories to build data-driven tests, but have an essay by datapoint reported. For example, I have a 'theory' that my code should be able to import any given input file and not errors. Then I put the theory to the test on a large number of files and the results of the individual tests for each file in the game.

Is what extends the idea of theory too far? Or I'd be able to do a runner who would do this, as I want (creation of unique identifiers of the test for each data point, which goes through all data, if errors are found, etc.).

Alan,

Short answer: Yes, it's extends the idea somewhere, it is not supposed to go.

When you think of a theory, think that the mathematical theory.

Any combination of the values of disprove a theory, means that they theory itself is not wrong, that a particular set of values is a failure.

So, in FlexUnit/JUnit, a theory is to try something that is supposed to be set to true on a potentially infinite set of data and verify that this is always true for this data set. If there is any combination of numbers that makes fake Pythagorean theorem, then the full theorem is refuted.

That said, what you're looking for is set to test. This is something that we have already built for the FlexUnit 4 inside infrastructure, but that they not him have not built up to the level of the test case. This feature does probably before we have a release, but (before someone asks) I don't have a timeline on that immediately.

Mike

Tags: Adobe Open Source

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