Snaps to whole pixel (pixel perfect animation)

Hello!

I have the problem. In fact, I always had this problem, but now I have to do 50 different animation of the shape and the problem broke out. It is really difficult to keep clean edges. When "Show grid" turned on and that you try to create the perfect rectangle created rectangle of pixel, but it soon when you move it, resize it, path changes or anything that causes the form changes... mess. She is fuzzy (talk of the mouse movement). If zoom you out to 100% and you move what visible grid is ok, but not possible to work. If expanded, it isn't align with pixel.

I understand why made subpixel anti-aliasing and everything behind the scene, but is there a workaround or fix? As now SHIFT in Photoshop? Then he snaps to whole pixels. Between the 2 keyframes, I don't if he'll subpixel, but final or position that I want to start is the nod to the pixel. Part of my problem is resolved with the draft mode, but with shapes that are not square?

I found that Motionwerks has the solution with the rounded script, but that too leaves out problems when before pasting the script positioned a.125 pixel form. And what about the masks? Ellipse? Point animation?

I really hope that someone will find the workaround or adobe, ae can be pixel perfect, because the flat animations are really all present and really need to be strong!

Any help or suggestion will be highly appreciated! Thank you!

I don't know if this will help, but when I draw lines, I use math.round () or math_floor() to get an alignment perfect pixel.

Here is an example of break alignment

a = Math.Round (effect ("effi ciency of wire CC 1 b") ("Point") [0]);

b = Math.Round (effect ("effi ciency of wire CC 1 b") ("Point") [1]);

[+. 5, b +. 5];  This 3rd party, I do not think that you would use

Tags: After Effects

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