Steps loaded dynamically

I put to TestStand and LabVIEW to very old version level and as a result, some of my steps don't work yet.  The problem is that I can't run the rest of the sequence with the steps broken file.  The error I get suggests to change the load options step 'dynamically load' instead of 'preload begins executing.  See the attached error.  I was not able to find this option.  Can someone tell me please how to do this?

It is unlikely to solve the underlying problems, but for any step, you can go to Options to run and then there's a drop down option of loading, as shown below.

Pulido Technologies LLC

Tags: NI Software

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    private var paramObj: Object;
    optional xml path
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    private var sh: number;
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    }

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    FilterShortcuts.init ();
    ColorShortcuts.init ();
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    stage.scaleMode = StageScaleMode.NO_SCALE;
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    SH = stage.stageHeight;
    }

    the xml loader
    private var _xmlLoader: URLLoader;
    private void loadXML(s:String):void {}
    loading the xml for news here
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    store the thumbnail
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    the number of items
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    store the type of the element
    private var typeArr: Array = [];
    store the size of the media of the item file
    private var sizeArr: Array = [];
    store the location of the media of the item file
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    color of the link in the content
    private var linkColor: String;
    store the location of the link
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    the thumbnail title
    private var titleArr: Array = [];
    How to open the link
    private var _target: String;

    the number of columns of thumbnails
    private var columns: number;
    size of the thumbnail
    private var thumbWidth: number;
    private var thumbHeight: number;
    filling between each thumbnail
    private var thumbPadding: number;
    value of the assets of the image/video
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    private var assetHeight: number;
    store the legend
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    analyze the data
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    thumbWidth = Number (_xml.@thumbWidth);
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    thumbPadding = Number (_xml.@thumbPadding);
    assetWidth = Number (_xml.@assetWidth);
    assetHeight = Number (_xml.@assetHeight);
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    _Object.height = _xml.item[i].@height;
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    }
    })
    */

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    thumbLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

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    })
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    }})
    */
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    */
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    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
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    pauseAsset();
    If (currentAssetNum < itemNum-1) {}
    currentAssetNum ++;
    } else {}
    currentAssetNum = 0;
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    assetClipArr [currentAssetNum] .visible = true;
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    })
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    captionClipArr [n] .visible = false;
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    {if(typeArr[j]=="image")}
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    _loading.x = assetWidth*.5;
    _loading.y = assetHeight*.5;
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    imageURLArr [imageLoaderNum] = urlArr [j];
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    videoPlayer.name = 'video ';
    position of the videoplayer at the bottom of the video controls
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    checks should not fade out (not in mode full-screen)
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    _caption. Visible = false;
    _caption. Name = "caption";
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    St = st.replace (model, "");
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    _caption._text.htmlText = m;
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    _caption._bg. Height = _caption._text.height + 24;
    _caption.y = assetHeight - _caption.height;
    s.addChild (_caption);
    }
    }

    {if(imageLoaderArr[0]!=null)}
    imageLoaderArr [0] .load (new URLRequest(imageURLArr[0]));
    imageLoaderArr [0].contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);

    }

    addChild (btnContainer);
    btnContainer.addChild (nextBtn);
    btnContainer.addChild (preBtn);
    preBtn.rotation = 180;
    nextBtn.buttonMode = preBtn.buttonMode = true;
    nextBtn.addEventListener (MouseEvent.CLICK, click Next);
    preBtn.addEventListener (MouseEvent.CLICK, clickPre);
    resizeHandler();
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    the progress of loading the image
    private void imageProgress(e:ProgressEvent):void {}

    }

    How many images have been loaded
    private var imageLoadedNum: number = 0;

    start loading the next image when an image is loaded, start playing the slideshow when images are loaded
    private void imageComplete(e:Event):void {}
    var _loader:Loader = Loader (e.target.loader);
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    get the Chargers in the form of bitmap content
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    Turn on anti-aliasing
    _bitMap.smoothing = true;
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    if(_loading!=null) _loading.parent.removeChild (_loading);
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    imageLoadedNum ++;
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    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
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    imageLoadedNum ++;
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    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

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    start loading the next thumbnail when it can't load the previous tile
    private void thumbIOError(e:IOErrorEvent):void {}
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
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    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    }
    }

    }

    How many tile is responsible
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    force the miniature customed size in the xml when they were loaded
    private void thumbComplete(e:Event):void {}
    var _tempLoader:Loader = Loader (e.target.loader);
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    get the Chargers in the form of bitmap content
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