Stop the timer by following the framework

Hello world


I'm doing a simple game where the score increases continuously until the player is hit. Once the player is hit, we proceed to the next section (picture 2). This framework contains a "Game Over" message and the final score of the player. My problem is that my function continues to work when I move the game on the screen. I tried to write something in the sense of "If the current image is equal to 2, stop timer' but I can't seem to make it work. Instead of looking at my code for hours trying to figure it out, I thought that I ask here because I don't know that it is a fairly simple thing to do. Here is the code for my score (timer):




Timer = 0;


the count = function() {}

Timer ++;

}


countupInterval = setInterval(countup,100);




Thanks in advance!

GMONEY

Use the clearInterval function not

Tags: Adobe Animate

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