Strange action at animated GIF

I did GIFs animated with individual frames of film.  I don't put no delay on each image.  When I save the GIF but before saving I play back and the action is fast and fluid as it should.

But after I have export and then load it on a web page, looks like it is idling.  I have no idea why, because that described above that it plays back great prior to export, but the file itself short slow.

Any ideas?

I noticed that it becomes a little funky, when something less than 0.02 seconds is entered between the frames. As soon as I change at 0.02 or more, he plays as it should. Might be a bug?

Tags: Photoshop

Similar Questions

  • How to make animated gifs to work in FCPX?

    Hello

    How to make animated gifs to work in FCPX?

    They work in FCP7 (FCS) but not FCPX. Strange.

    assailed

    Elmer

    If you had FCP7, you have Quicktime 7 Pro (upgraded automatically at installation FCP7). Check your Applications > Utilities folder.

    Open the gif in QT7 and export as... (Sequence Quicktime Movie > Open Options)... might as well go with ProRes LT and make sure that you pay attention to the size option (select current if the original is 100%).

  • Animated GIF export question

    Strange new question again today - surface animation image fine times when played from the timeline, but all the layers are exported piled on each other during the duration of the entire animation.

    I am able to see that because layers have a transparency.

    Subject of animation - 8 images with infinite loop, imported in a timeline via the "Frameworks make layers" command in a menu drop-down in the Timeliine window.

    Interpolations of animation are disabled, s 01.Intro delay for all frames

    I was able to export the animated GIF image before, I was just wondering if this issue is related to the last update.

    Everyone knows this weird problem?

    -Thank you

    Photoshop CS6 Extended

    Windows 7 x 64 SP1

    Well, you have disabled the dithering of transparency, haven't you? GIF can have only one level of transparency. Everything must be simulated using colors or dithering.

    Mylenium

  • Animated - gif align multiple layers

    Hi all

    I create a gif animated turning in PS. Now I have about 37 layers, where I increment the angle of each layer with 10 degrees from the previous. But even during the alignment of all my layers with alignment tools the layers still not aligned... How can I perfect alignment? See what I mean on the picture here:

    NOTE: If the gif here does not animate, see this link:

    IK_miniLogo_Gif_Animation.gif

    You can see that he is biased

    DexterDave wrote:

    @JJMack. I don't know how to rotate the layer without frame old copy of the new position of rotation... This is why I used copies of layers

    Copy you the layer and rotate. The layer must be perfectly aligned with the center of a square of 1:1 aspect ratio of canvas. Guidelines have been added 50% horizontal and vertical, three have been added a 50% to 49% and 51%. Then using the elliptical tool made fashionable trace a circle path designed by holding down the Alt key would be so the path to the Center and now the SHIFT key for the ellipse would be limited to a circle. You click the line 50% 50% crossed guide the mouse pointer snaps on and you slide the first circle of Otter.  You then assign the path mode to subtract and drag the inner circle.  Your path is now a ring. Then, you pass the rectangle tool, and subtract a rectangle path using lines 49% and 51%. Your path is now two arcs. Create two layers of filled shape colors in the removal of the ring 1/2 of the layer if you have two colorful arcs. Rastersize both and merge the two layers int one.  You have now you arches lined up from the Center.  Then its simple dupe layer action turn the layer 10 degrees the previous layer select turn off visibility select layer to the front.  Play this action until you layers 36 ring required. Create a frame in the animation have Photoshop make frames from layers using option drop-down animation of the image palette.  Remove the first IK frameworks and turn on the visibility of IK layer in which to present the first image. Lights in all frames. Save you it to the web the animated gif. PSD file http://mouseprints.net/old/dpr/ik.psd also tried to use a smart object layer ring less lose quality by turning the layer but there seems to be movement in the rotation.  Photoshop can be a problem dealing wit the transparency in the layer and the break in the circle. http://mouseprints.NET/old/DPR/ikso.PSD so I put all the layers of the ring in a group and masked group with a vector mask. http://mouseprints.NET/old/DPR/iksomask.PSD the best tool you have when you use Photoshop is the grey matter between your ears let it do its thing, it can even surprise you sometimes.

  • Animated gif. ICO files - shows layer is partially blocked

    Thank you very much to help the newb not graphic...

    trying to create my first animated gif. I have 8 files .ico that I converted into .png to open. Once all are open, I try to combine them into a single file with 8 layers but am unable to do so! If I click on the main layer in any file it shows as locked and it says "indicates layer is partially locked.

    in any file it shows as locked and says "indicates layer is partially locked.

    It's normal. Simply open the file you want to use as the base/bottom layer. Now, open the file that will be the first layer to the top of it, press ctrl + a (command + a on mac) to select all, then press ctrl + c (command + c) to copy. Switch back to the background layer, click it, and then press ctrl + v (cmd + v) to paste and use the move tool to position it. Repeat for each layer. Note that the layers in an animated gif image do not play in front of the base layer as the cels comic way, so that you see action in front of a backdrop. You must include everything you want to see at the same time in each layers.

  • An animated (gif) file can be inserted into an email, or must it be attached?

    An animated gif file can be inserted into an e-mail? It's something that worked when I was using Outlook 2003, but does not work in Outlook 2010. Thunderbird allows a fully animated gif file in an email, or only as an attachment >

    It is animated by the recipient; Save as draft or see envoys.

  • Animated GIF doesn't move, image.animation_mode already set to Normal

    With image.animation_mode already set to Normal.
    more animated gif (if not all) are to be does not move

    There is no problem in loading the image, but it seems to be limited to the first image.

    It happens even with the download of the gif, only the first image is uploaded so that the image is not as lively.

    Will there be another kernel setting in firefox that affect it?
    I tried to off the extensions and addons, but the problem persists.
    It won't happen with a new profile.

    Thanks, I found that it is from the proxy software. I froze without meaning to the animatinos.

  • Firefox slows down when opening a site with animated gifs

    After FF4 update, I find that whenever I try to open a page that has several on this animated gifs, firefox slows down a lot. The CPU usage goes up to 50-75% and all animated gifs are moving really slow.

    It is not only large animated gifs, but it occurs also on the forums that have animated smileys. I never had this problem in FF 3.6 neither another browser (IE, Chrome, Safari). If I start FF4.0 without modules or plugins it does the same thing. Even with a new facility. Does anyone have a solution to his problem? Since I can't use some of my favorite now with FF sites, without my pc slow everything down.

    Start Firefox in Firefox to solve the issues in Safe Mode to check if one of the Add-ons is the cause of the problem (switch to the DEFAULT theme: Tools > Modules > themes).

    • Makes no changes on the start safe mode window.

    Safe mode disables extensions in Firefox 4, and disables hardware acceleration.

    • Tools > Options > advanced > General > Browsing: "use hardware acceleration when available.
  • Animated GIF causes popup to hang?

    Hello:

    We started to use animated GIFs strongly in popups Teststand for about a year and a half. As we used this feature, we have had reports more and more Teststand suspended after acknowledging the popups.

    The problem is very intermittent. But it is reproducible. See the attached files. Sequence is call a popup not modal teststand again and again that displays an animated image. The popup is set to timeout after a second (just for the convenience to reproduce the problem). The sequence always crashes in minutes. Behavior is the same in the editor of sequence or the user interface of the CVI. If the sequence changes so that no image is displayed by the popup, the sequence does not crash.

    We use Teststand 4.0.1f1. I would like to know how to solve this, because it is quite a major problem with us.

    Thank you

    Dave

    Dave-

    Wanted to just call with you on this issue. LabWindows/CVI 9.0.1 was released and its runtime engine resolves the deadlock problem that have seen you. So to avoid blocking on a system, you just install the new version of the RTE located in the: http://ftp.ni.com/support/softlib/labwindows/cvi/Run-Time%20Engines/9.0.1/NILWCVIRTE90.exe. You may need to restart your system after the installation.

  • animated GIF not showing do not adequately

    I have an animated gif image, and I used http://supportforums.blackberry.com/t5/Java-Development/Display-an-animated-GIF/ta-p/445014 this link to animate the noise towards the top of the screen and that did not work properly

    You can see the animation below

    public class UpdatePopScreen extends PopupScreen{
    
            public UpdatePopScreen(){
                 super(new VerticalFieldManager(), Screen.DEFAULT_CLOSE); 
    
                 GIFEncodedImage ourAnimation = (GIFEncodedImage) GIFEncodedImage.getEncodedImageResource("sunblackk.gif");
                AnimatedGIFField _ourAnimation = new AnimatedGIFField(ourAnimation, Field.FIELD_HCENTER);
    
                this.add(_ourAnimation);
               add(new LabelField("Loading..."));
    
        }         
    
        }
    

    and I have attached AnimatedGIFField.java

    I think something is wrong in your establishment or the way you use this code, because it works very well for me.  Sorry you'll have to do investigative work to identify the problem.

    I suspect there are two possibilities:

    (a) you have not configured your environment properly

    (b) you use something else keeps track of events

    I think that (b) is the most likely, but to test these two at the same time, you must proceed as follows:

    Create a new project and a new example application, then, in this application, test the screen.  Nothing else in this project - it should start just a screen, the screen should have a button, when you click the button the treatment should push the pop-up screen.

    I have included my code (which combines Animation and popup screen into one file - not recommended but useful source under test).  Use this code and the image as an attachment in your new project.

    Test it on your Simulator.

    Assuming that you can get this working, then we can investigate on what is actually wrong in your application.

    package mypackage;
    
    import net.rim.device.api.system.GIFEncodedImage;
    import net.rim.device.api.ui.Field;
    import net.rim.device.api.ui.Graphics;
    import net.rim.device.api.ui.Screen;
    import net.rim.device.api.ui.UiApplication;
    import net.rim.device.api.ui.component.BitmapField;
    import net.rim.device.api.ui.component.LabelField;
    import net.rim.device.api.ui.container.PopupScreen;
    import net.rim.device.api.ui.container.VerticalFieldManager;
    
    public class UpdatePopScreen extends PopupScreen {
        public UpdatePopScreen(){
    
             super(new VerticalFieldManager(), Screen.DEFAULT_CLOSE); 
    
             GIFEncodedImage ourAnimation = (GIFEncodedImage) GIFEncodedImage.getEncodedImageResource("animated.agif");
            AnimatedGIFField _ourAnimation = new AnimatedGIFField(ourAnimation, Field.FIELD_HCENTER);
    
            this.add(_ourAnimation);
            add(new LabelField("Loading..."));
    
        }
    }
    
    class AnimatedGIFField extends BitmapField
    {
        private GIFEncodedImage _image;     //The image to draw.
        private int _currentFrame;          //The current frame in the animation sequence.
        private AnimatorThread _animatorThread;
    
        public AnimatedGIFField(GIFEncodedImage image)
        {
            this(image, 0);
        }
    
        public AnimatedGIFField(GIFEncodedImage image, long style)
        {
            //Call super to setup the field with the specified style.
            //The image is passed in as well for the field to configure its required size.
            super(image.getBitmap(), style);
    
            //Store the image and it's dimensions.
            _image = image;
    
            //Start the animation thread.
            _animatorThread = new AnimatorThread(this);
            _animatorThread.start();
        }
    
        protected void paint(Graphics graphics)
        {
            //Call super.paint.  This will draw the first background frame and handle any required focus drawing.
            super.paint(graphics);
    
            //Don't redraw the background if this is the first frame.
            if (_currentFrame != 0)
            {
                //Draw the animation frame.
                graphics.drawImage(_image.getFrameLeft(_currentFrame), _image.getFrameTop(_currentFrame),  _image.getFrameWidth(_currentFrame)
                                    , _image.getFrameHeight(_currentFrame), _image, _currentFrame, 0, 0);
            }
        }
    
        //Stop the animation thread when the screen the field is on is
        //popped off of the display stack.
        protected void onUndisplay()
        {
            _animatorThread.stop();
            super.onUndisplay();
        }
    
        //A thread to handle the animation.
        private class AnimatorThread extends Thread
        {
            private AnimatedGIFField _theField;
            private boolean _keepGoing = true;
            private int _totalFrames;               //The total number of frames in the image.
            private int _loopCount;                 //The number of times the animation has looped (completed).
            private int _totalLoops;                //The number of times the animation should loop (set in the image).
    
            public AnimatorThread(AnimatedGIFField theField)
            {
                _theField = theField;
                _totalFrames = _image.getFrameCount();
                _totalLoops = _image.getIterations();
    
            }
    
            public synchronized void stop()
            {
                _keepGoing = false;
            }
    
            public void run()
            {
                while(_keepGoing)
                {
                    //Invalidate the field so that it is redrawn.
                    UiApplication.getUiApplication().invokeAndWait(new Runnable()
                    {
                        public void run()
                        {
                            _theField.invalidate();
                        }
                    });                
    
                   try
                    {
                        //Sleep for the current frame delay before the next frame is drawn.
                        sleep(_image.getFrameDelay(_currentFrame) * 10);
                    }
                    catch (InterruptedException iex)
                    {
    
                    } //Couldn't sleep.
    
                    //Increment the frame.
                    ++_currentFrame;      
    
                    if (_currentFrame == _totalFrames)
                    {
                        //Reset back to frame 0 if we have reached the end.
                        _currentFrame = 0;
    
                        ++_loopCount;
    
                        //Check if the animation should continue.
                        if (_loopCount == _totalLoops)
                        {
                            _keepGoing = false;
                        }
                    }
                }
            }
        }
    }
    
  • Animated gif file won't load my local server

    I am creating a web page with html and load it my browser a lot to see what effect I have because I try to write lines of code. I have an American flag on the page and works very well every time I load the page. But when I turned on my local server to my computer laptop 64 bit of windows 7 it will not load animated gif. Why is this? What should I do to correct this?

    Hi Ken,

    The Microsoft Answers community focuses on the context of use. Please reach out to the professional community of COMPUTING in the below link MSDN forum.

    http://social.msdn.Microsoft.com/forums/en-us/categories

  • How can animated GIFs, I do to make them work with Windows 7?

    I can't do the animated GIFs to work after that I have download on my computer.

    I tried to get a few new avatars and for some reason that I can't animated GIFs to work after that I have download it to my computer, they remain as an ordinary image. For example, if I tried to get ith animated GIFs

    .
    http://www.glitter-graphics.com/down...100&height=100

    So I followed the directions [with the right button on the image below and select "save under" only for personal purposes: Please do not send to other sites.] (see our TOS)]   and always get a still image. What I am doing wrong?

    What is going on with everything I tried to copy or download animated GIFs, never had this problem with Windows XP.
    Now I have windows 7.

    Help? anyone?

    Thank you

    Have a look here.

    Panel\All Control Panel Items\Default programs, "Associate a type of file or Protocol with a program", the command on my machine the default program for .gif is Internet Explorer.  Which appear to indicate a page full of IE with an animated .gif, maybe you need a third party program to do what you want?

    Go to IE tools/internet options/advanced/multimedia. Make sure that the option to play the animations is turned on. If no joy, make sure that your connections are associated with Internet Explorer - if you click on a .gif file in windows Explorer, IE should open to view it.  Some security software can disable the animation.

    How to troubleshoot a problem by performing a clean boot in Windows Vista or in Windows 7
    http://support.Microsoft.com/default.aspx/KB/929135

    See what is here if you are looking for Avatars.
    http://www.Google.com.au/search?q=avatars+download&SourceID=IE7&RLS=com.Microsoft:-to the: IE-SearchBox & ie = & oe = & redir_esc = & ei = d8t6TOL4JIPJce2Z4PcF

  • Export the animated GIF on MAC

    Hello beautiful people of the internet!

    I have a small question: I always use first Pro CS6 and not the CC on my Mac version... is there a reason for me to upgrade if I want to export GIF animations faster... or is there a solution how to activate the file > load > media > animated GIF on mac?

    Unfortunately, to make a GIF animation on mac, you have to do some extra steps using Photoshop or other software that you're not supposed to do on Windows...

    On Windows first Pro CS6 supports export region selected as witch GIF animated unfortunately not the case for mac...

    Sorry to be redundant but my question is - is there a possible way to activate the function "export to animated gif" on Mac? or he did appear in later versions of first CC?

    Sincerely yours.

    Kami Inari

    Alas, export of gif is windows only.

    Workaround: Animated gif selection does not appear in the menu "output" first Pro CC?

  • I've upgraded to Photoshop CC 2015.5.0 and now export > save for Web (legacy) is not available.  How to export an animated GIF?

    In Photoshop CC 2015.5.0 "Save for Web (legacy)" is gray, it is not available and I'd like to export a calendar box as an animated GIF.  I can export as video, but I don't see how to export to animated GIF format.  Help please.

    [Ask in the correct forum allows... Left non-technical Forum Lounge for forum specific program... MOD]

    You are on the bit depth of 8bits Document?

    If no, go to 8-bit

  • Export animated GIF in Photoshop with sound for adobe muse as above.

    Export animated GIF in Photoshop with sound for adobe muse as above.

    What someone has to know everything about the best way to do it.

    I tried with a WAV imported (music), he worked in photoshop, but on - export for the web - there was no noise or the option to create an animation continues.

    When you preview in adobe muse there was no result - on the line was not chance.

    Kind regards

    Aaron

    [Left the lounge general Forum, troubled for a specific product - Mod support forum]

    You can imported Gif file in Adobe animate CC and then add sound.

    Anime of CC or Edge animate can publish OAM who can be placed in the Project Muse, DW or InDesign

    I think that this may be the solution for you can add GIFs with his Muse.

    I created one and plase on my web site for testing. .

    OAM

Maybe you are looking for