Strange display with dynamic objects problem

I ran on a question which is kind of a killer for me at the moment because it affects such a large percentage of my current project.

I am building a sheet of sprite to hand off to developers for the iPhone, and the way I put it in place is each separate item, that I need to come back, I created a dynamic object. It seems, however, that it is question of rendering that affect almost every dynamic object I in the document.

All I can say, the lowest line of pixels of the dynamic object is taken directly underneath, and the highest row of pixels is cut off. This happens even if the content of the dynamic object are not touching the edges of the canvas.

Here is an example, the only difference between these two screenshots is that the first icon is surrounded by empty space, and in the second I added a layer to fill the background. The issue is still occurring the second shot, it happens just the background rather than the layer


http://DL.dropbox.com/u/1400235/screenshots/screen%20shot%202011-04-18%20at%2012.55.33%20P M.png

http://DL.dropbox.com/u/1400235/screenshots/screen%20shot%202011-04-18%20at%2012.55.45%20P M.png

You can see in the first there are two rows of pixels above and below the circle and in the second row from the top is cut off and the last row repeats.

Happening in CS4 and 5 and seems to be making every smart object in the document.

We never seen it before?

Set up the order of processing for one of these smart objects - and ensure that it is not offset by half a pixel due to odd size or rotation.

Tags: Photoshop

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