strange symbol scaling, when the value of key in a Tween

Hello
I'm doing a character for a game project animation.
The developer would like the symbols I animate to be scale 100%, but I'm running into a problem where the symbol can evolve into ~99.9% and don't allow themselves to be handed over to 100%.

That's what's happening (ah, sorry about the strange pictures - click to see the clean versions life-size):

1_firstKeyframe.png

first series of keyframes

-------------------------------------

2_secondKeyframe.png

second set of keyframe - a rotation on it value


-------------------------------------

3_classicTween.png

created classic Tween

-------------------------------------

4_oddTransform.png

picture key defined in the tween - strange scale value

-------------------------------------


Now the strange thing (for me at least) is that, once the scale ~ 99% was assigned to the coast I'm not able to change it to 100% in the transformation Panel (be it by resetting the scale or by manually entering 100%).  He'll temporarily read as if it was at the 100% level, but when I rub away and then come back to this key frame - it's 99% again.

The only solution I found is to transform remove them and then replace the symbol to its previous position. Then, there is the same position and 100% scale. I guess I'll have to do this if necessary but... is there a better way?  (with any luck, the solution will be so simple and obvious that I'll feel stupid )


(for anyone interested: the reason why I animate as is it seems to be a nice way to get quickly to the poses of ventilation (a pose that contributes to the animation move between large poses) - I'll do two great poses and create a motion tween classic that link.)  I'll keyframes to a point along the interpolation, delete tweens and keyframes modify them to create my ventilation.  If someone has a better method to do, I'd love to hear it too)

Thank you!

-Ross

usually from rounding errors and/or interpolation.  Flash place objects by pixel de.05 the closest and interpolation of the timeline is a situation better guess with flash try to calculate what you want.

Tags: Adobe Animate

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